Player Matchup

Cu Chulainn
Cu Chulainn
Gold IV
AzurePenta
Cu Chulainn
Gold IV
Level 144
God Stats
4W - 4L
1,351 SR
Queue Stats
55W - 54L
1,707 MMR
Party 2
Sobek
Sobek
Gold IV
Sikomat
Sobek
Gold IV
Level 140
God Stats
2W - 7L
1,513 SR
Queue Stats
45W - 45L
1,707 MMR
Party 2
He Bo
He Bo
Gold IV
acooldubai
He Bo
Gold IV
Level 125
God Stats
0W - 1L
1,376 SR
Queue Stats
70W - 69L
1,707 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,413 SR
1,707 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,562 SR
1,501 MMR
Medusa
Medusa
Bronze III
dzsonzon02
Medusa
Bronze III
Level 42
God Stats
11W - 14L
1,672 SR
Queue Stats
97W - 81L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum I
Леша
Chang'e
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Gold II
СОЛНЦЕ913
Terra
Gold II
Level 159
God Stats
5W - 13L
1,513 SR
Queue Stats
120W - 100L
1,503 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AzurePenta
Cu Chulainn
11
2 / 4 / 0
8,149
627
11,684
13,226
9,657
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sobek
Sikomat
Sobek
11
1 / 3 / 2
8,482
652
6,262
17,932
15,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
11
0 / 3 / 2
7,438
572
7,959
9,519
2,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CthulhuThothAphroditePersephoneDiscordia

VS

Bans
ScyllaCupidOsirisFenrirGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
dzsonzon02
Medusa
12
4 / 0 / 6
9,118
701
12,489
9,584
3,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Леша
Chang'e
13
4 / 1 / 6
9,233
710
12,866
11,023
5,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 2 / 7
9,192
707
7,945
17,265
17,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
10
10
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AzurePenta
Cu Chulainn
2
4
0
0.5
L
Sobek
Sikomat
Sobek
1
3
2
0.67
L
He Bo
0
3
2
0.33
W
Medusa
dzsonzon02
Medusa
4
0
6
7
W
Chang'e
Леша
Chang'e
4
1
6
7
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,905
Damage
33,300
40,677
Taken
37,872
28,110
Mitigated
26,979
9,192
Healing
20,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AzurePenta
Cu Chulainn
11,684
1,908
687
2,054
13,226
9,657
0
5,745
7,231
0
35,398
L
Sobek
Sikomat
Sobek
6,262
621
0
5,627
17,932
15,522
0
8,359
9,102
18,782
0
L
He Bo
7,959
205
0
824
9,519
2,931
0
5,847
3,533
34,360
0
W
Medusa
dzsonzon02
Medusa
12,489
5,814
0
3,500
9,584
3,847
1,801
4,221
5,189
0
53,795
W
Chang'e
Леша
Chang'e
12,866
1,187
3,078
4,858
11,023
5,181
727
2,049
8,886
44,396
0
W
7,945
859
3,467
6,072
17,265
17,951
498
7,371
9,504
19,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,069
Gold Earned
27,543
130
Minions Killed
160
0
Camps Cleared
0
757,959
Distance Traveled
743,532
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,149
627
43
3
0
261,660
4
L
Sobek
8,482
652
28
2
0
256,272
1
L
He Bo
7,438
572
59
5
0
240,027
3
W
Medusa
9,118
701
51
4
0
242,631
0
W
Chang'e
9,233
710
85
7
0
248,845
3
W
Terra
9,192
707
24
2
0
252,056
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role