Player Matchup

Baron Samedi
Baron Samedi
I Niko l
Baron Samedi
Level 29
God Stats
22W - 9L
1,658 SR
Queue Stats
26W - 11L
1,680 Elo+
Solo
Arachne
Arachne
MatthiasTrace
Arachne
Level 8
God Stats
3W - 2L
1,275 SR
Queue Stats
17W - 21L
1,294 Elo+
Solo
Chaac
Chaac
Mr Mexicano2521
Chaac
Level 3
God Stats
1W - 2L
1,255 SR
Queue Stats
1W - 2L
1,215 Elo+
Solo
Ullr
Ullr
kristian12005
Ullr
Level 32
God Stats
13W - 15L
1,525 SR
Queue Stats
291W - 326L
1,480 Elo+
Party 2
Geb
Geb
lorgatto
Geb
Level 29
God Stats
15W - 9L
1,500 SR
Queue Stats
249W - 251L
1,551 Elo+
Party 2
Team Averages
Level 20
1,443 SR
1,444 Elo+

VS

Team Averages
Level 33
1,471 SR
1,521 Elo+
Zeus
Zeus
De ANTIVIST
Zeus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chaac
Chaac
TwistedEndeavors
Chaac
Level 120
God Stats
318W - 270L
1,511 SR
Queue Stats
1,346W - 1,301L
1,450 Elo+
Party 1
Xing Tian
Xing Tian
Valron626
Xing Tian
Level 7
God Stats
6W - 9L
1,307 SR
Queue Stats
16W - 17L
1,448 Elo+
Party 1
Artemis
Artemis
biggamehunt9999
Artemis
Level 7
God Stats
3W - 4L
1,789 SR
Queue Stats
5W - 4L
1,724 Elo+
Party 1
Nu Wa
Nu Wa
lamacina3_2_
Nu Wa
Level 18
God Stats
1W - 2L
1,248 SR
Queue Stats
8W - 18L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
I Niko l
Baron Samedi
17
12 / 1 / 6
11,117
618
19,492
13,823
7,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Arachne
14
1 / 0 / 0
8,776
488
186
9,343
3,331
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
3 / 7 / 8
9,053
503
6,688
12,109
11,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

15
10 / 1 / 9
10,226
568
13,278
16,340
6,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 2 / 9
9,706
539
6,694
13,475
9,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
5,860
326
345
1,510
397
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 6 / 3
9,671
537
13,658
18,761
14,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Xing Tian
Valron626
Xing Tian
11
1 / 8 / 3
7,949
442
2,646
17,655
14,296
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
3 / 9 / 4
8,770
487
9,080
10,295
3,240
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 5 / 4
7,924
440
9,778
13,896
5,812
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
24
30
Kills
10
11
Deaths
30
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Baron Samedi
I Niko l
Baron Samedi
12
1
6
15
W
Arachne
1
0
0
1
W
3
7
8
1
L
6
6
3
1.25
L
Xing Tian
Valron626
Xing Tian
1
8
3
0.31
L
3
9
4
0.56
W
10
1
9
14.5
L
0
5
4
0.4
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,338
Damage
35,507
65,090
Taken
62,117
37,566
Mitigated
38,420
32,175
Healing
7,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
345
300
0
70
1,510
397
0
856
519
4,545
0
W
Baron Samedi
I Niko l
Baron Samedi
19,492
1,362
2,798
7,342
13,823
7,387
679
3,785
9,831
73,398
0
W
Arachne
186
68
0
7,114
9,343
3,331
0
712
8,631
0
55,976
W
6,688
1,645
0
2,698
12,109
11,228
1,213
1,671
10,288
0
40,280
L
13,658
2,222
0
4,994
18,761
14,675
2,797
9,529
8,799
683
61,430
L
Xing Tian
Valron626
Xing Tian
2,646
955
0
776
17,655
14,296
162
5,285
12,100
16,587
0
L
9,080
5,790
0
268
10,295
3,240
1,504
2,532
7,528
0
36,596
W
13,278
9,256
214
10,133
16,340
6,015
3,215
2,755
13,535
0
52,432
L
9,778
2,789
0
1,080
13,896
5,812
705
7,065
6,485
39,935
0
W
6,694
1,589
0
1,876
13,475
9,605
614
4,489
8,861
30,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,878
Gold Earned
40,174
375
Minions Killed
249
0
Camps Cleared
0
1,675,961
Distance Traveled
1,122,355
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,860
326
5
0
0
65,688
1
W
Baron Samedi
11,117
618
106
6
0
321,889
1
W
Arachne
8,776
488
109
6
0
346,414
0
W
Chaac
9,053
503
59
3
0
343,132
3
L
Chaac
9,671
537
101
6
0
295,202
0
L
Xing Tian
7,949
442
24
1
0
271,334
0
L
Artemis
8,770
487
55
3
0
249,972
0
W
Ullr
10,226
568
56
3
0
262,925
1
L
Nu Wa
7,924
440
64
4
0
240,159
2
W
Geb
9,706
539
45
3
0
401,601
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role