Player Matchup

Ra
Ra
AleVidal23
Ra
Level 23
God Stats
2W - 11L
1,362 SR
Queue Stats
128W - 125L
1,587 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Aphex44
Cu Chulainn
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 4L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Greensp
Amaterasu
Level 26
God Stats
4W - 10L
1,544 SR
Queue Stats
271W - 256L
1,617 Elo+
Party 3
Nemesis
Nemesis
Quacknikov
Nemesis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 6L
1,104 Elo+
Party 2
Fenrir
Fenrir
chrisYcsc
Fenrir
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 11L
1,104 Elo+
Party 2
Team Averages
Level 19
1,481 SR
1,382 Elo+

VS

Team Averages
Level 18
1,688 SR
1,496 Elo+
Mercury
Mercury
DobbyDen
Mercury
Level 18
God Stats
10W - 3L
1,670 SR
Queue Stats
23W - 22L
1,494 Elo+
Party 1
Agni
Agni
KoreshVRN
Agni
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,530 Elo+
Party 1
King Arthur
King Arthur
MariustRex
King Arthur
Level 13
God Stats
17W - 30L
1,712 SR
Queue Stats
138W - 161L
1,379 Elo+
Solo
Discordia
Discordia
MrKich
Discordia
Level 26
God Stats
10W - 4L
1,800 SR
Queue Stats
36W - 30L
1,564 Elo+
Party 1
Artemis
Artemis
ironChupa
Artemis
Level 6
God Stats
2W - 0L
1,759 SR
Queue Stats
8W - 6L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 1
8,637
393
4,221
17,921
7,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
Aphex44
Cu Chulainn
15
7 / 6 / 2
9,289
422
11,648
18,189
12,263
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
Greensp
Amaterasu
18
5 / 4 / 1
10,846
493
7,218
17,752
12,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
Quacknikov
Nemesis
13
0 / 7 / 9
8,750
398
2,870
15,878
5,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
chrisYcsc
Fenrir
13
2 / 8 / 9
9,498
432
7,763
20,501
10,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DobbyDen
Mercury
20
19 / 1 / 3
14,122
642
18,555
15,520
6,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Agni
17
4 / 3 / 7
11,276
513
13,351
8,612
3,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
MariustRex
King Arthur
15
0 / 3 / 12
9,298
423
8,292
19,819
11,279
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
MrKich
Discordia
18
6 / 3 / 13
12,119
551
20,989
10,509
4,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
ironChupa
Artemis
15
3 / 4 / 7
10,038
456
11,905
11,518
4,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
74
14
Kills
32
32
Deaths
14
22
Assists
42
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
Cu Chulainn
Aphex44
Cu Chulainn
7
6
2
1.33
W
Mercury
DobbyDen
Mercury
19
1
3
20.5
L
Amaterasu
Greensp
Amaterasu
5
4
1
1.38
W
Agni
4
3
7
2.5
W
King Arthur
MariustRex
King Arthur
0
3
12
2
W
Discordia
MrKich
Discordia
6
3
13
4.17
L
Nemesis
Quacknikov
Nemesis
0
7
9
0.64
L
Fenrir
chrisYcsc
Fenrir
2
8
9
0.81
W
Artemis
ironChupa
Artemis
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,720
Damage
73,092
90,241
Taken
65,978
48,699
Mitigated
30,948
25,094
Healing
21,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,221
378
891
3,987
17,921
7,752
140
12,613
4,454
53,139
0
L
Cu Chulainn
Aphex44
Cu Chulainn
11,648
2,822
0
4,378
18,189
12,263
0
3,675
14,280
0
44,974
W
Mercury
DobbyDen
Mercury
18,555
10,225
0
7,578
15,520
6,881
1,477
43
15,477
0
123,370
L
Amaterasu
Greensp
Amaterasu
7,218
1,762
0
6,654
17,752
12,898
0
6,729
10,255
0
56,632
W
Agni
13,351
943
0
882
8,612
3,637
2,128
1,195
7,417
66,903
0
W
King Arthur
MariustRex
King Arthur
8,292
760
0
5,856
19,819
11,279
0
94
19,725
0
53,576
W
Discordia
MrKich
Discordia
20,989
505
126
3,215
10,509
4,291
1,563
2,501
8,008
79,261
0
L
Nemesis
Quacknikov
Nemesis
2,870
459
0
4,946
15,878
5,037
0
2,587
13,089
0
39,206
L
Fenrir
chrisYcsc
Fenrir
7,763
3,326
0
4,238
20,501
10,749
0
6,310
13,577
0
17,717
W
Artemis
ironChupa
Artemis
11,905
6,726
0
4,114
11,518
4,860
535
388
11,130
0
54,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,020
Gold Earned
56,853
355
Minions Killed
609
0
Camps Cleared
0
1,947,390
Distance Traveled
1,870,330
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,637
393
97
4
0
376,299
0
L
Cu Chulainn
9,289
422
59
3
0
369,112
0
W
Mercury
14,122
642
181
8
0
444,907
0
L
Amaterasu
10,846
493
119
5
0
384,443
9
W
Agni
11,276
513
133
6
0
330,847
0
W
King Arthur
9,298
423
62
3
0
376,579
4
W
Discordia
12,119
551
141
6
0
375,506
0
L
Nemesis
8,750
398
66
3
0
424,713
0
L
Fenrir
9,498
432
14
1
0
392,823
0
W
Artemis
10,038
456
92
4
0
342,491
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role