Player Matchup

Fenrir
Fenrir
Infamous973
Fenrir
Level 155
God Stats
32W - 25L
1,673 SR
Queue Stats
1,457W - 1,522L
1,566 Elo+
Party 3
Yemoja
Yemoja
PHYYYYER
Yemoja
Level 26
God Stats
7W - 4L
1,623 SR
Queue Stats
19W - 22L
1,359 Elo+
Party 3
Apollo
Apollo
Raaav3n
Apollo
Level 136
God Stats
1W - 5L
1,244 SR
Queue Stats
137W - 133L
1,538 Elo+
Party 3
Nu Wa
Nu Wa
SeventhArchon
Nu Wa
Level 160
God Stats
14W - 8L
1,686 SR
Queue Stats
204W - 208L
1,534 Elo+
Party 3
Neith
Neith
lxNatsuxl
Neith
Level 129
God Stats
3W - 2L
1,738 SR
Queue Stats
170W - 151L
1,550 Elo+
Party 3
Team Averages
Level 121
1,593 SR
1,509 Elo+

VS

Team Averages
Level 71
1,439 SR
1,513 Elo+
Fenrir
Fenrir
Alky cHemist
Fenrir
Level 109
God Stats
4W - 7L
1,375 SR
Queue Stats
85W - 111L
1,484 Elo+
Party 1
Jormungandr
Jormungandr
GrandXMaster G
Jormungandr
Level 41
God Stats
1W - 2L
1,298 SR
Queue Stats
51W - 65L
1,487 Elo+
Party 1
Heimdallr
Heimdallr
LastDragoborn
Heimdallr
Level 42
God Stats
232W - 224L
1,561 SR
Queue Stats
251W - 267L
1,615 Elo+
Party 2
Skadi
Skadi
LazerusBlack
Skadi
Level 53
God Stats
6W - 11L
1,500 SR
Queue Stats
178W - 172L
1,500 Elo+
Party 2
Scylla
Scylla
ThEvilScotsman
Scylla
Level 109
God Stats
10W - 17L
1,463 SR
Queue Stats
108W - 148L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
12 / 2 / 15
14,038
1,080
18,015
16,877
20,583
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
PHYYYYER
Yemoja
20
2 / 0 / 24
14,260
1,097
4,780
7,216
6,771
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
Raaav3n
Apollo
20
13 / 4 / 19
15,040
1,157
32,796
15,975
8,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
7 / 0 / 25
13,693
1,053
29,693
10,983
4,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
lxNatsuxl
Neith
20
8 / 2 / 19
13,848
1,065
23,783
12,877
5,877
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

192

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
1 / 7 / 3
11,057
851
7,256
20,169
9,214
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
GrandXMaster G
Jormungandr
17
1 / 4 / 2
11,211
862
11,129
22,991
22,325
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
LastDragoborn
Heimdallr
19
2 / 13 / 5
12,332
949
16,215
28,712
11,537
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
3 / 10 / 5
12,565
967
9,016
22,234
9,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 8 / 4
11,835
910
16,135
19,917
7,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
27
42
Kills
8
8
Deaths
42
102
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
7
3
0.36
L
Jormungandr
GrandXMaster G
Jormungandr
1
4
2
0.5
W
Fenrir
12
2
15
9.75
L
Heimdallr
LastDragoborn
Heimdallr
2
13
5
0.35
L
3
10
5
0.55
W
Yemoja
PHYYYYER
Yemoja
2
0
24
14
W
Apollo
Raaav3n
Apollo
13
4
19
5.63
W
7
0
25
19.5
L
1
8
4
0.38
W
Neith
lxNatsuxl
Neith
8
2
19
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,067
Damage
59,751
63,928
Taken
114,023
45,950
Mitigated
60,187
12,588
Healing
8,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,256
1,213
0
561
20,169
9,214
0
5,104
14,811
0
21,844
L
Jormungandr
GrandXMaster G
Jormungandr
11,129
1,936
0
488
22,991
22,325
0
7,137
15,544
32,095
0
W
Fenrir
18,015
4,250
0
642
16,877
20,583
0
7,056
9,621
1,145
21,613
L
Heimdallr
LastDragoborn
Heimdallr
16,215
8,399
1,110
3,427
28,712
11,537
0
9,141
19,227
0
56,029
L
9,016
5,205
663
1,845
22,234
9,586
0
6,771
15,218
0
32,306
W
Yemoja
PHYYYYER
Yemoja
4,780
1,647
2,312
1,445
7,216
6,771
0
4,918
2,173
17,016
0
W
Apollo
Raaav3n
Apollo
32,796
19,328
0
3,383
15,975
8,224
0
4,815
11,056
0
64,461
W
29,693
7,090
0
1,741
10,983
4,495
0
3,467
7,416
52,277
0
L
16,135
695
0
0
19,917
7,525
0
5,684
13,909
49,564
0
W
Neith
lxNatsuxl
Neith
23,783
11,128
0
3,065
12,877
5,877
0
6,308
6,354
0
50,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,879
Gold Earned
59,000
240
Minions Killed
277
9
Camps Cleared
3
1,278,753
Distance Traveled
1,079,209
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,057
851
27
2
0
256,272
0
L
Jormungandr
11,211
862
43
3
0
209,646
1
W
Fenrir
14,038
1,080
14
1
0
287,384
0
L
Heimdallr
12,332
949
85
7
2
183,245
1
L
Skadi
12,565
967
56
4
1
211,351
1
W
Yemoja
14,260
1,097
28
2
0
236,482
0
W
Apollo
15,040
1,157
77
6
6
273,978
0
W
Nu Wa
13,693
1,053
54
4
2
247,330
1
L
Scylla
11,835
910
66
5
0
218,695
0
W
Neith
13,848
1,065
67
5
1
233,579
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role