Player Matchup

Ullr
Ullr
AinsleysRub
Ullr
Level 105
God Stats
35W - 11L
1,972 SR
Queue Stats
261W - 119L
2,055 Elo+
Party 1
Bacchus
Bacchus
NxTributes
Bacchus
Level 29
God Stats
9W - 0L
1,985 SR
Queue Stats
88W - 13L
2,196 Elo+
Party 1
Thoth
Thoth
OpaqueFanatic99
Thoth
Level 127
God Stats
4W - 4L
1,534 SR
Queue Stats
181W - 141L
1,664 Elo+
Party 1
Team Averages
Level 87
1,830 SR
1,972 Elo+

VS

Team Averages
Level 55
1,521 SR
1,549 Elo+
Fenrir
Fenrir
Jack-Lorenz
Fenrir
Level 74
God Stats
32W - 46L
1,457 SR
Queue Stats
120W - 133L
1,488 Elo+
Solo
Anubis
Anubis
Monster-Supr4me
Anubis
Level 4
God Stats
0W - 3L
1,605 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Cupid
Cupid
giperscripers
Cupid
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 109L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 1 / 9
11,092
853
18,066
7,968
3,121
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bacchus
NxTributes
Bacchus
11
3 / 1 / 14
9,251
712
6,159
9,893
11,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
9 / 0 / 11
10,516
809
10,046
3,120
926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 9 / 0
7,818
601
3,199
14,874
4,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 8 / 1
7,657
589
1,849
10,960
3,848
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 8 / 1
8,356
643
5,241
13,580
3,917
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
4
25
Kills
2
2
Deaths
25
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
13
1
9
17.5
L
Fenrir
1
9
0
0.11
L
0
8
1
0.06
W
Bacchus
NxTributes
Bacchus
3
1
14
10
W
9
0
11
14.5
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,271
Damage
10,289
20,981
Taken
39,414
15,178
Mitigated
12,548
3,998
Healing
3,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,066
4,385
0
1,670
7,968
3,121
1,091
727
7,241
0
38,130
L
Fenrir
3,199
585
365
931
14,874
4,783
120
5,537
9,019
0
11,342
L
1,849
534
0
539
10,960
3,848
30
3,346
7,444
31,024
0
W
Bacchus
NxTributes
Bacchus
6,159
244
0
1,000
9,893
11,131
114
631
9,262
25,510
0
W
10,046
177
0
1,328
3,120
926
207
535
2,585
51,074
0
L
5,241
1,992
723
1,278
13,580
3,917
0
6,497
6,709
0
27,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,859
Gold Earned
23,831
139
Minions Killed
108
0
Camps Cleared
0
754,502
Distance Traveled
613,250
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,092
853
49
4
0
248,188
1
L
Fenrir
7,818
601
20
2
0
210,069
1
L
Anubis
7,657
589
45
3
0
212,067
0
W
Bacchus
9,251
712
16
1
0
262,601
4
W
Thoth
10,516
809
74
6
0
243,713
1
L
Cupid
8,356
643
43
3
0
191,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role