Player Matchup

Bellona
Bellona
AleexDv
Bellona
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Bakasura
Bakasura
Aroshi
Bakasura
Level 63
God Stats
2W - 0L
1,720 SR
Queue Stats
3W - 1L
1,375 Elo+
Party 1
Ganesha
Ganesha
Ravisto
Ganesha
Level 27
God Stats
32W - 33L
1,584 SR
Queue Stats
65W - 81L
1,398 Elo+
Solo
Scylla
Scylla
Urrios
Scylla
Level 23
God Stats
1W - 2L
1,297 SR
Queue Stats
7W - 14L
1,257 Elo+
Solo
Neith
Neith
WildWinged
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,375 Elo+
Party 1
Team Averages
Level 24
1,520 SR
1,381 Elo+

VS

Team Averages
Level 21
1,348 SR
1,293 Elo+
Izanami
Izanami
Dogirahm
Izanami
Level 29
God Stats
17W - 9L
1,540 SR
Queue Stats
189W - 174L
1,450 Elo+
Solo
Anubis
Anubis
ElMagoCubatas
Anubis
Level 18
God Stats
23W - 33L
1,212 SR
Queue Stats
28W - 54L
1,178 Elo+
Party 2
Terra
Terra
Sannadas
Terra
Level 8
God Stats
1W - 3L
1,306 SR
Queue Stats
21W - 30L
1,346 Elo+
Solo
Nemesis
Nemesis
cuberoyisus
Nemesis
Level 26
God Stats
3W - 3L
1,181 SR
Queue Stats
105W - 154L
1,331 Elo+
Solo
Sun Wukong
Sun Wukong
xavitoxd
Sun Wukong
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 57L
1,160 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AleexDv
Bellona
13
3 / 0 / 4
7,341
612
5,257
5,964
4,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
Aroshi
Bakasura
13
7 / 2 / 3
8,003
667
8,914
9,006
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
Ravisto
Ganesha
10
1 / 3 / 6
6,418
535
2,848
7,699
2,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
Urrios
Scylla
12
3 / 1 / 0
7,339
612
1,458
1,984
505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
9
1 / 1 / 5
5,639
470
6,197
5,006
1,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dogirahm
Izanami
10
4 / 4 / 2
6,507
542
8,972
10,328
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 3 / 1
6,264
522
2,907
5,057
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Terra
Sannadas
Terra
9
2 / 5 / 3
6,112
509
3,794
11,666
5,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
cuberoyisus
Nemesis
5
0 / 1 / 0
4,475
373
662
3,209
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
xavitoxd
Sun Wukong
9
0 / 2 / 0
5,086
424
1,893
5,742
2,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
15
Kills
7
7
Deaths
15
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
AleexDv
Bellona
3
0
4
5
W
Bakasura
Aroshi
Bakasura
7
2
3
4.25
L
Izanami
Dogirahm
Izanami
4
4
2
1.25
L
1
3
1
0.5
W
Ganesha
Ravisto
Ganesha
1
3
6
1.33
L
Terra
Sannadas
Terra
2
5
3
0.7
W
Scylla
Urrios
Scylla
3
1
0
3
W
Neith
1
1
5
3.5
L
Nemesis
cuberoyisus
Nemesis
0
1
0
0
L
Sun Wukong
xavitoxd
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,674
Damage
18,228
29,659
Taken
36,002
12,690
Mitigated
15,513
10,950
Healing
10,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AleexDv
Bellona
5,257
1,898
0
1,162
5,964
4,938
676
481
5,351
0
37,393
W
Bakasura
Aroshi
Bakasura
8,914
6,403
0
4,629
9,006
3,152
1,324
1,781
7,150
0
34,271
L
Izanami
Dogirahm
Izanami
8,972
6,206
0
3,059
10,328
2,657
300
1,764
8,052
0
37,687
L
2,907
0
0
878
5,057
2,467
0
1,215
3,762
29,164
0
W
Ganesha
Ravisto
Ganesha
2,848
142
0
2,754
7,699
2,795
668
1,961
5,738
13,526
0
L
Terra
Sannadas
Terra
3,794
1,569
1,161
3,943
11,666
5,907
0
1,084
9,370
10,287
0
W
Scylla
Urrios
Scylla
1,458
225
0
0
1,984
505
862
1,322
662
23,155
0
W
Neith
6,197
3,653
0
2,405
5,006
1,300
480
1,156
3,850
0
20,746
L
Nemesis
cuberoyisus
Nemesis
662
320
0
814
3,209
1,683
0
243
2,966
0
10,838
L
Sun Wukong
xavitoxd
Sun Wukong
1,893
218
0
1,055
5,742
2,799
0
0
5,667
0
19,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,740
Gold Earned
28,444
299
Minions Killed
196
0
Camps Cleared
0
1,111,840
Distance Traveled
885,727
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,341
612
81
7
0
242,624
2
W
Bakasura
8,003
667
103
9
0
248,045
2
L
Izanami
6,507
542
68
6
0
178,579
0
L
Anubis
6,264
522
56
5
0
183,227
1
W
Ganesha
6,418
535
0
0
0
241,348
3
L
Terra
6,112
509
8
1
0
216,587
2
W
Scylla
7,339
612
71
6
0
167,875
4
W
Neith
5,639
470
44
4
0
211,948
3
L
Nemesis
4,475
373
31
3
0
111,397
2
L
Sun Wukong
5,086
424
33
3
0
195,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role