Player Matchup

Chronos
Chronos
 
Chronos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
GucciTautMe
Bacchus
Level 5
God Stats
3W - 4L
1,723 SR
Queue Stats
147W - 100L
1,966 Elo+
Party 2
Thor
Thor
Steaksaucepie
Thor
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 35L
1,530 Elo+
Solo
He Bo
He Bo
TopTYR_Solo
He Bo
Level 23
God Stats
5W - 1L
1,556 SR
Queue Stats
104W - 107L
1,644 Elo+
Solo
Danzaburou
Danzaburou
ysl2199
Danzaburou
Level 28
God Stats
4W - 2L
1,579 SR
Queue Stats
74W - 69L
1,774 Elo+
Solo
Team Averages
Level 49
1,572 SR
1,683 Elo+

VS

Team Averages
Level 23
1,577 SR
1,680 Elo+
Awilix
Awilix
Daddy turkey 69
Awilix
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,555 Elo+
Solo
Ao Kuang
Ao Kuang
Hell_InYa_Hole
Ao Kuang
Level 20
God Stats
6W - 4L
1,723 SR
Queue Stats
24W - 20L
1,710 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ind1a smells
Ah Muzen Cab
Level 29
God Stats
0W - 2L
1,742 SR
Queue Stats
8W - 6L
1,772 Elo+
Party 1
Sobek
Sobek
Jormund lV
Sobek
Level 27
God Stats
0W - 1L
1,197 SR
Queue Stats
21W - 17L
1,623 Elo+
Solo
Vulcan
Vulcan
Potato_Omnigod
Vulcan
Level 28
God Stats
6W - 5L
1,723 SR
Queue Stats
84W - 50L
1,739 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
4 / 3 / 5
10,983
549
9,583
13,137
6,395
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
GucciTautMe
Bacchus
15
3 / 2 / 7
10,451
523
6,585
15,608
13,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 4 / 8
9,617
481
6,464
11,344
4,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 1 / 7
12,544
627
7,463
9,657
4,561
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
ysl2199
Danzaburou
20
13 / 0 / 5
13,884
694
17,702
14,078
5,638
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 10 / 4
7,915
396
3,323
16,584
5,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
17
6 / 1 / 2
10,202
510
5,343
15,672
5,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Ind1a smells
Ah Muzen Cab
16
3 / 4 / 2
9,894
495
12,733
11,945
4,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
14
1 / 5 / 5
8,167
408
7,322
15,543
11,244
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 11 / 1
7,948
397
5,485
13,060
4,938
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
24
30
Kills
10
10
Deaths
31
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
3
5
2.17
L
0
10
4
0.2
W
Bacchus
GucciTautMe
Bacchus
3
2
7
3.25
L
Ao Kuang
6
1
2
7
L
Ah Muzen Cab
Ind1a smells
Ah Muzen Cab
3
4
2
1
L
Sobek
1
5
5
0.7
L
0
11
1
0.05
W
2
4
8
1.5
W
8
1
7
11.5
W
Danzaburou
ysl2199
Danzaburou
13
0
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,797
Damage
34,206
63,824
Taken
72,804
34,570
Mitigated
31,302
29,289
Healing
18,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
9,583
3,429
0
5,786
13,137
6,395
3,643
2,899
10,214
78,220
0
L
3,323
1,212
0
66
16,584
5,673
861
8,663
7,921
0
28,947
W
Bacchus
GucciTautMe
Bacchus
6,585
960
0
5,167
15,608
13,692
277
3,190
12,367
30,235
0
L
Ao Kuang
5,343
1,010
609
8,524
15,672
5,421
0
4,211
11,461
63,225
0
L
Ah Muzen Cab
Ind1a smells
Ah Muzen Cab
12,733
5,315
0
3,748
11,945
4,026
0
7,506
4,439
0
75,467
L
Sobek
7,322
336
405
4,594
15,543
11,244
0
2,715
12,828
33,914
0
L
5,485
2,083
0
410
13,060
4,938
442
536
12,524
49,822
0
W
6,464
964
0
2,522
11,344
4,284
2,665
3,220
8,082
0
45,348
W
7,463
762
0
4,958
9,657
4,561
1,092
1,899
7,746
85,797
0
W
Danzaburou
ysl2199
Danzaburou
17,702
10,174
0
10,856
14,078
5,638
1,242
6,499
7,265
0
108,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,479
Gold Earned
44,126
576
Minions Killed
423
0
Camps Cleared
0
1,862,393
Distance Traveled
1,799,937
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,983
549
138
7
0
354,908
0
L
Awilix
7,915
396
58
3
0
341,062
2
W
Bacchus
10,451
523
42
2
0
422,283
12
L
Ao Kuang
10,202
510
106
5
0
392,862
0
L
Ah Muzen Cab
9,894
495
130
7
0
356,174
3
L
Sobek
8,167
408
48
2
0
376,227
6
L
Vulcan
7,948
397
81
4
0
333,612
4
W
Thor
9,617
481
82
4
0
358,895
2
W
He Bo
12,544
627
144
7
0
342,854
0
W
Danzaburou
13,884
694
170
9
0
383,453
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role