Player Matchup

Geb
Geb
VouWardar
Geb
Level 15
God Stats
8W - 1L
1,913 SR
Queue Stats
22W - 13L
1,676 Elo+
Party 1
Bellona
Bellona
WardaAqui
Bellona
Level 15
God Stats
2W - 1L
1,425 SR
Queue Stats
26W - 15L
1,676 Elo+
Party 1
Mercury
Mercury
gabrielsidd
Mercury
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
igu_iluminati
Loki
Level 23
God Stats
9W - 13L
1,265 SR
Queue Stats
195W - 217L
1,765 Elo+
Party 1
Janus
Janus
reves-nueve
Janus
Level 15
God Stats
4W - 3L
1,431 SR
Queue Stats
40W - 31L
1,518 Elo+
Solo
Team Averages
Level 19
1,507 SR
1,627 Elo+

VS

Team Averages
Level 29
1,500 SR
1,491 Elo+
Camazotz
Camazotz
GolcitoRojo
Camazotz
Level 26
God Stats
1W - 2L
1,702 SR
Queue Stats
223W - 224L
1,538 Elo+
Solo
Ullr
Ullr
NA0126S
Ullr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,657 Elo+
Solo
Horus
Horus
NANoti
Horus
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
PK dos games
Zeus
Level 83
God Stats
4W - 4L
1,500 SR
Queue Stats
72W - 93L
1,373 Elo+
Party 2
Ganesha
Ganesha
nekeeiwnl
Ganesha
Level 9
God Stats
12W - 15L
1,300 SR
Queue Stats
20W - 34L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 12
7,057
441
4,155
10,545
5,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
WardaAqui
Bellona
16
9 / 2 / 1
9,882
618
13,738
10,802
11,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
gabrielsidd
Mercury
12
1 / 0 / 7
7,258
454
3,881
10,106
3,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
6 / 1 / 5
7,748
484
6,947
6,902
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
11 / 3 / 6
9,497
594
10,728
8,356
2,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
GolcitoRojo
Camazotz
14
2 / 3 / 1
8,009
501
8,006
14,398
5,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ullr
NA0126S
Ullr
11
2 / 5 / 0
7,153
447
5,090
12,545
3,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
NANoti
Horus
12
1 / 4 / 0
6,974
436
2,744
11,017
7,906
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
1 / 9 / 1
7,964
498
5,459
11,347
3,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ganesha
nekeeiwnl
Ganesha
10
1 / 7 / 1
6,390
399
5,008
11,689
4,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
10
28
Kills
7
7
Deaths
28
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Camazotz
GolcitoRojo
Camazotz
2
3
1
0.83
L
Ullr
NA0126S
Ullr
2
5
0
0.4
L
Horus
NANoti
Horus
1
4
0
0.25
L
1
9
1
0.17
W
1
1
12
7
W
Bellona
WardaAqui
Bellona
9
2
1
4.75
W
Mercury
gabrielsidd
Mercury
1
0
7
4.5
W
6
1
5
8.5
L
Ganesha
nekeeiwnl
Ganesha
1
7
1
0.21
W
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,449
Damage
26,307
46,711
Taken
60,996
24,359
Mitigated
24,502
11,150
Healing
17,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
GolcitoRojo
Camazotz
8,006
1,917
0
8,566
14,398
5,150
0
1,751
12,529
0
42,458
L
Ullr
NA0126S
Ullr
5,090
2,348
0
3,154
12,545
3,794
0
4,729
7,600
0
30,538
L
Horus
NANoti
Horus
2,744
1,338
375
3,361
11,017
7,906
420
588
10,423
0
29,724
L
5,459
666
0
1,119
11,347
3,586
0
3,799
7,350
40,062
0
W
4,155
757
0
3,239
10,545
5,043
0
3,730
6,815
9,971
0
W
Bellona
WardaAqui
Bellona
13,738
6,212
0
1,035
10,802
11,178
275
782
10,020
0
64,253
W
Mercury
gabrielsidd
Mercury
3,881
2,424
0
4,152
10,106
3,178
0
899
9,207
0
35,293
W
6,947
2,176
0
2,115
6,902
2,259
396
2,307
4,595
0
29,907
L
Ganesha
nekeeiwnl
Ganesha
5,008
410
0
504
11,689
4,066
643
3,394
8,211
23,227
0
W
10,728
363
0
609
8,356
2,701
424
2,749
5,607
57,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,442
Gold Earned
36,490
357
Minions Killed
286
0
Camps Cleared
0
1,631,696
Distance Traveled
1,369,495
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
8,009
501
80
5
0
299,791
1
L
Ullr
7,153
447
59
4
0
267,498
2
L
Horus
6,974
436
50
3
0
292,623
1
L
Zeus
7,964
498
84
5
0
252,174
2
W
Geb
7,057
441
5
0
0
331,395
11
W
Bellona
9,882
618
128
8
0
313,143
6
W
Mercury
7,258
454
62
4
0
372,887
0
W
Loki
7,748
484
40
3
0
317,688
1
L
Ganesha
6,390
399
13
1
0
257,409
0
W
Janus
9,497
594
122
8
0
296,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role