Player Matchup

Chaac
Chaac
PhaseRanger
Chaac
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,624 Elo+
Party 1
Vamana
Vamana
cyborgwiborg
Vamana
Level 105
God Stats
1W - 0L
1,686 SR
Queue Stats
4W - 4L
1,624 Elo+
Party 1
Erlang Shen
Erlang Shen
iCrisis
Erlang Shen
Level 26
God Stats
1W - 1L
1,200 SR
Queue Stats
4W - 4L
1,624 Elo+
Party 1
Team Averages
Level 67
1,462 SR
1,624 Elo+

VS

Team Averages
Level 32
1,634 SR
1,455 Elo+
Ganesha
Ganesha
SirLeRouge
Ganesha
Level 65
God Stats
0W - 2L
1,400 SR
Queue Stats
12W - 20L
1,366 Elo+
Solo
Cthulhu
Cthulhu
Skeletronco
Cthulhu
Level 24
God Stats
0W - 1L
1,685 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Arachne
Arachne
blueberrynee
Arachne
Level 7
God Stats
0W - 1L
1,816 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 13
11,293
807
14,610
11,025
10,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vamana
14
8 / 3 / 13
11,254
804
16,022
13,930
9,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Erlang Shen
iCrisis
Erlang Shen
15
9 / 4 / 12
11,239
803
16,768
13,680
7,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
SirLeRouge
Ganesha
12
1 / 4 / 6
9,242
660
8,591
18,505
21,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
Skeletronco
Cthulhu
13
4 / 11 / 3
9,938
710
8,478
19,775
9,120
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
blueberrynee
Arachne
12
3 / 10 / 4
10,150
725
2,663
14,490
5,274
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
25
Kills
8
8
Deaths
25
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
8
1
13
14.5
L
Ganesha
SirLeRouge
Ganesha
1
4
6
1
L
Cthulhu
Skeletronco
Cthulhu
4
11
3
0.5
L
Arachne
blueberrynee
Arachne
3
10
4
0.5
W
Vamana
8
3
13
4.83
W
Erlang Shen
iCrisis
Erlang Shen
9
4
12
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,400
Damage
19,732
38,635
Taken
52,770
27,246
Mitigated
36,380
12,614
Healing
5,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,610
1,471
0
3,504
11,025
10,366
534
4,325
6,700
9,453
52,749
L
Ganesha
SirLeRouge
Ganesha
8,591
1,126
402
2,352
18,505
21,986
0
1,045
17,214
30,896
0
L
Cthulhu
Skeletronco
Cthulhu
8,478
1,073
612
1,817
19,775
9,120
0
898
18,617
27,730
0
L
Arachne
blueberrynee
Arachne
2,663
2,088
0
266
14,490
5,274
189
563
13,802
0
9,575
W
Vamana
16,022
10,203
0
5,448
13,930
9,704
298
4,945
8,290
0
47,361
W
Erlang Shen
iCrisis
Erlang Shen
16,768
7,963
0
3,662
13,680
7,176
1,273
7,969
5,711
0
51,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,786
Gold Earned
29,330
204
Minions Killed
91
0
Camps Cleared
0
770,197
Distance Traveled
651,702
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,293
807
83
6
0
279,918
0
L
Ganesha
9,242
660
11
1
0
234,307
0
L
Cthulhu
9,938
710
48
3
0
207,080
0
L
Arachne
10,150
725
32
2
0
210,315
2
W
Vamana
11,254
804
54
4
0
239,350
2
W
Erlang Shen
11,239
803
67
5
0
250,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role