Player Matchup

Olorun
Olorun
DaenielYT
Olorun
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 33L
1,043 Elo+
Party 1
Fenrir
Fenrir
DailyNoLey
Fenrir
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 52L
972 Elo+
Party 1
Chaac
Chaac
Felizyus
Chaac
Level 24
God Stats
0W - 1L
1,312 SR
Queue Stats
1W - 11L
1,044 Elo+
Party 1
Sobek
Sobek
RedPlay69
Sobek
Level 53
God Stats
0W - 2L
1,526 SR
Queue Stats
10W - 39L
845 Elo+
Party 1
Nox
Nox
Spiegelbilder
Nox
Level 37
God Stats
2W - 8L
1,137 SR
Queue Stats
13W - 26L
1,317 Elo+
Solo
Team Averages
Level 41
1,395 SR
1,044 Elo+

VS

Team Averages
Level 69
1,543 SR
1,530 Elo+
Kukulkan
Kukulkan
AegnirRhovandir
Kukulkan
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 50L
1,229 Elo+
Party 3
Geb
Geb
DroknovStowski
Geb
Level 13
God Stats
15W - 12L
1,500 SR
Queue Stats
23W - 26L
1,500 Elo+
Party 3
Nemesis
Nemesis
Dtakul
Nemesis
Level 24
God Stats
3W - 1L
1,714 SR
Queue Stats
161W - 85L
1,748 Elo+
Party 2
Artemis
Artemis
Paclyy
Artemis
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,673 Elo+
Party 2
Merlin
Merlin
Thouria
Merlin
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DaenielYT
Olorun
15
5 / 6 / 4
9,742
541
10,337
12,280
4,555
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
DailyNoLey
Fenrir
12
4 / 11 / 5
8,650
481
6,847
19,553
6,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
Felizyus
Chaac
14
6 / 7 / 6
9,194
511
8,678
17,556
8,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
RedPlay69
Sobek
11
2 / 10 / 5
7,668
426
4,848
18,213
10,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 8 / 3
9,476
526
3,916
12,778
4,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
7 / 5 / 6
11,482
638
12,915
10,203
3,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 3 / 14
9,925
551
3,412
12,603
7,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Dtakul
Nemesis
20
18 / 5 / 6
13,417
745
22,421
18,112
8,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
Paclyy
Artemis
19
15 / 2 / 6
12,583
699
22,254
11,901
4,767
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Thouria
Merlin
13
1 / 6 / 2
9,386
521
2,238
8,147
2,364
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
76
21
Kills
42
42
Deaths
21
23
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
7
5
6
2
L
Olorun
DaenielYT
Olorun
5
6
4
1.17
L
Fenrir
DailyNoLey
Fenrir
4
11
5
0.59
W
1
3
14
2.67
W
Nemesis
Dtakul
Nemesis
18
5
6
4.2
L
Chaac
Felizyus
Chaac
6
7
6
1.29
W
Artemis
Paclyy
Artemis
15
2
6
9
L
Sobek
RedPlay69
Sobek
2
10
5
0.45
L
4
8
3
0.69
W
Merlin
Thouria
Merlin
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,626
Damage
63,240
80,380
Taken
60,966
34,936
Mitigated
26,994
16,184
Healing
18,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
12,915
618
0
1,826
10,203
3,863
78
3,912
6,089
64,096
0
L
Olorun
DaenielYT
Olorun
10,337
5,378
235
3,187
12,280
4,555
0
2,398
9,854
50,612
0
L
Fenrir
DailyNoLey
Fenrir
6,847
1,908
0
3,375
19,553
6,560
0
2,648
16,856
0
32,887
W
3,412
558
0
3,402
12,603
7,309
112
6,927
5,644
23,394
0
W
Nemesis
Dtakul
Nemesis
22,421
14,474
0
4,481
18,112
8,691
1,503
4,882
13,094
0
110,812
L
Chaac
Felizyus
Chaac
8,678
1,362
243
5,878
17,556
8,321
1,670
5,538
11,950
0
38,163
W
Artemis
Paclyy
Artemis
22,254
14,774
0
7,504
11,901
4,767
7,399
4,238
7,623
0
89,535
L
Sobek
RedPlay69
Sobek
4,848
528
0
2,755
18,213
10,729
93
4,562
13,519
17,633
0
L
3,916
193
0
511
12,778
4,771
0
3,058
9,636
34,363
0
W
Merlin
Thouria
Merlin
2,238
164
42
1,357
8,147
2,364
2,166
1,046
7,097
34,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,730
Gold Earned
56,793
306
Minions Killed
470
0
Camps Cleared
0
1,583,627
Distance Traveled
1,655,811
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,482
638
101
6
0
316,036
5
L
Olorun
9,742
541
81
5
0
338,047
4
L
Fenrir
8,650
481
58
3
0
328,684
0
W
Geb
9,925
551
35
2
0
362,541
2
W
Nemesis
13,417
745
139
8
0
372,605
0
L
Chaac
9,194
511
59
3
0
287,078
0
W
Artemis
12,583
699
127
7
0
320,027
3
L
Sobek
7,668
426
23
1
0
353,241
7
L
Nox
9,476
526
85
5
0
276,577
1
W
Merlin
9,386
521
68
4
0
284,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role