Player Matchup

Janus
Janus
HighToTheTop
Janus
Level 59
God Stats
5W - 9L
1,172 SR
Queue Stats
65W - 57L
1,629 Elo+
Party 1
Arachne
Arachne
Joxos123
Arachne
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 103L
1,617 Elo+
Party 1
Hercules
Hercules
Xavierux
Hercules
Level 48
God Stats
1W - 3L
1,208 SR
Queue Stats
36W - 47L
1,394 Elo+
Solo
Achilles
Achilles
keestandvlees
Achilles
Level 83
God Stats
15W - 6L
1,493 SR
Queue Stats
152W - 139L
1,611 Elo+
Party 1
Neith
Neith
szajbaTHC
Neith
Level 66
God Stats
28W - 37L
1,427 SR
Queue Stats
446W - 482L
1,418 Elo+
Solo
Team Averages
Level 74
1,360 SR
1,534 Elo+

VS

Team Averages
Level 93
1,567 SR
1,469 Elo+
Izanami
Izanami
DyDyChito
Izanami
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 29L
1,337 Elo+
Solo
Khepri
Khepri
ElroyKrijgTering
Khepri
Level 117
God Stats
16W - 14L
1,345 SR
Queue Stats
169W - 144L
1,535 Elo+
Party 2
Loki
Loki
LordofShadow24
Loki
Level 98
God Stats
46W - 36L
1,630 SR
Queue Stats
114W - 106L
1,457 Elo+
Solo
Chaac
Chaac
Voltawicca
Chaac
Level 61
God Stats
31W - 17L
1,547 SR
Queue Stats
167W - 138L
1,505 Elo+
Party 2
Scylla
Scylla
buijsboy237
Scylla
Level 124
God Stats
13W - 4L
1,814 SR
Queue Stats
183W - 160L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 6
10,832
516
11,234
9,544
3,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Joxos123
Arachne
18
6 / 4 / 2
11,249
536
18,793
21,676
10,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Xavierux
Hercules
13
0 / 4 / 3
8,175
389
2,934
14,703
11,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
keestandvlees
Achilles
18
4 / 3 / 0
11,097
528
10,227
14,848
16,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
szajbaTHC
Neith
14
2 / 7 / 1
8,811
420
7,125
12,777
4,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DyDyChito
Izanami
16
2 / 3 / 7
10,450
498
10,272
16,733
6,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 2 / 10
10,635
506
8,889
16,934
22,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
5 / 2 / 6
11,511
548
6,233
14,336
5,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
18
1 / 3 / 4
11,371
541
11,601
17,773
26,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
20
10 / 3 / 1
12,655
603
13,475
14,758
6,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
13
Kills
21
21
Deaths
13
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Izanami
DyDyChito
Izanami
2
3
7
1.83
W
3
2
10
4
L
1
3
6
1.33
L
Arachne
Joxos123
Arachne
6
4
2
1.75
W
5
2
6
4
W
Chaac
1
3
4
1
L
Hercules
Xavierux
Hercules
0
4
3
0.38
W
Scylla
10
3
1
3.5
L
Achilles
keestandvlees
Achilles
4
3
0
1.33
L
Neith
szajbaTHC
Neith
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,313
Damage
50,470
73,548
Taken
80,534
46,374
Mitigated
68,230
16,618
Healing
24,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DyDyChito
Izanami
10,272
5,945
0
7,751
16,733
6,912
1,818
3,068
13,344
0
78,638
W
8,889
1,400
0
2,410
16,934
22,148
510
1,943
14,690
34,359
0
L
11,234
949
0
779
9,544
3,329
660
2,195
7,234
81,144
0
L
Arachne
Joxos123
Arachne
18,793
12,742
0
11,084
21,676
10,434
0
6,986
14,567
0
94,607
W
6,233
1,835
0
3,601
14,336
5,872
2,978
977
13,220
0
59,063
W
Chaac
11,601
2,715
0
6,723
17,773
26,936
390
1,002
16,737
0
78,251
L
Hercules
Xavierux
Hercules
2,934
1,079
0
2,114
14,703
11,693
389
5,457
9,132
0
33,517
W
Scylla
13,475
1,557
0
3,811
14,758
6,362
754
3,530
10,959
98,275
0
L
Achilles
keestandvlees
Achilles
10,227
3,946
0
1,291
14,848
16,494
0
1,882
12,188
0
64,437
L
Neith
szajbaTHC
Neith
7,125
3,940
111
1,239
12,777
4,424
1,504
5,446
7,313
0
38,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,164
Gold Earned
56,622
569
Minions Killed
574
0
Camps Cleared
0
1,998,117
Distance Traveled
1,913,628
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,450
498
120
6
0
395,115
8
W
Khepri
10,635
506
34
2
0
398,847
4
L
Janus
10,832
516
157
7
0
399,410
7
L
Arachne
11,249
536
153
7
0
429,514
4
W
Loki
11,511
548
89
4
0
336,368
2
W
Chaac
11,371
541
159
8
0
397,248
2
L
Hercules
8,175
389
55
3
0
426,220
0
W
Scylla
12,655
603
172
8
0
386,050
2
L
Achilles
11,097
528
140
7
0
406,119
6
L
Neith
8,811
420
64
3
0
336,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role