Player Matchup

Sylvanus
Sylvanus
FRSTB4
Sylvanus
Level 8
God Stats
19W - 22L
1,376 SR
Queue Stats
28W - 25L
1,437 Elo+
Solo
Apollo
Apollo
JGUIMARAESJR
Apollo
Level 26
God Stats
3W - 6L
1,321 SR
Queue Stats
162W - 209L
1,401 Elo+
Solo
Vulcan
Vulcan
RAFAEL_YTBR2
Vulcan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 44L
1,297 Elo+
Solo
Fenrir
Fenrir
XxNAZGULxX777
Fenrir
Level 21
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 13L
1,514 Elo+
Solo
He Bo
He Bo
reves-nueve
He Bo
Level 15
God Stats
9W - 7L
1,528 SR
Queue Stats
40W - 31L
1,521 Elo+
Solo
Team Averages
Level 19
1,445 SR
1,434 Elo+

VS

Team Averages
Level 25
1,536 SR
1,524 Elo+
Arachne
Arachne
FernandoNS05
Arachne
Level 26
God Stats
11W - 11L
1,534 SR
Queue Stats
589W - 552L
1,465 Elo+
Party 1
Hachiman
Hachiman
IV4NN18
Hachiman
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,603 Elo+
Solo
Persephone
Persephone
NameLess0078
Persephone
Level 28
God Stats
7W - 15L
1,412 SR
Queue Stats
78W - 88L
1,593 Elo+
Solo
Sun Wukong
Sun Wukong
REI SACANA
Sun Wukong
Level 25
God Stats
49W - 46L
1,487 SR
Queue Stats
580W - 553L
1,382 Elo+
Party 1
Ymir
Ymir
amoaabigail
Ymir
Level 21
God Stats
2W - 0L
1,746 SR
Queue Stats
152W - 166L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FRSTB4
Sylvanus
15
5 / 6 / 5
10,025
456
11,102
21,342
18,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
14
3 / 7 / 7
9,510
432
5,479
18,392
7,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
13
1 / 10 / 3
8,667
394
3,509
12,489
4,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
9 / 5 / 3
10,492
477
11,737
21,537
10,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
5 / 7 / 2
11,032
501
16,908
13,836
5,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FernandoNS05
Arachne
20
11 / 3 / 1
13,378
608
13,066
15,371
8,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
IV4NN18
Hachiman
14
2 / 10 / 6
9,338
424
7,156
13,134
4,315
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Persephone
NameLess0078
Persephone
20
16 / 5 / 5
13,480
613
26,568
15,284
6,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
REI SACANA
Sun Wukong
18
5 / 2 / 2
11,807
537
8,474
14,371
10,886
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 4 / 17
11,318
514
12,395
15,568
13,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
66
23
Kills
35
35
Deaths
24
20
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
FRSTB4
Sylvanus
5
6
5
1.25
W
Arachne
FernandoNS05
Arachne
11
3
1
3.83
W
Hachiman
IV4NN18
Hachiman
2
10
6
0.5
L
Apollo
3
7
7
0.93
W
Persephone
NameLess0078
Persephone
16
5
5
3.7
L
Vulcan
1
10
3
0.25
W
Sun Wukong
REI SACANA
Sun Wukong
5
2
2
3
L
9
5
3
2.1
W
1
4
17
2.38
L
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,735
Damage
67,659
87,596
Taken
73,728
47,164
Mitigated
44,306
25,054
Healing
13,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
FRSTB4
Sylvanus
11,102
2,940
3,855
8,168
21,342
18,959
0
11,249
9,943
30,158
0
W
Arachne
FernandoNS05
Arachne
13,066
8,016
0
6,364
15,371
8,924
155
5,730
9,537
0
102,286
W
Hachiman
IV4NN18
Hachiman
7,156
4,620
0
400
13,134
4,315
2,685
3,371
9,715
0
32,809
L
Apollo
5,479
3,226
0
5,209
18,392
7,389
400
7,640
10,622
0
37,367
W
Persephone
NameLess0078
Persephone
26,568
2,691
0
2,698
15,284
6,399
684
6,238
8,754
98,929
0
L
Vulcan
3,509
428
0
1,934
12,489
4,961
526
9,051
2,841
32,596
0
W
Sun Wukong
REI SACANA
Sun Wukong
8,474
1,095
0
2,656
14,371
10,886
3,262
8,116
5,880
0
55,909
L
11,737
2,134
0
5,118
21,537
10,671
140
5,987
15,490
0
59,660
W
12,395
1,082
0
1,394
15,568
13,782
704
7,136
8,321
25,251
0
L
16,908
387
0
770
13,836
5,184
0
4,020
9,737
73,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,726
Gold Earned
59,321
398
Minions Killed
521
0
Camps Cleared
0
1,612,837
Distance Traveled
1,986,316
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,025
456
33
2
0
349,828
5
W
Arachne
13,378
608
152
7
0
449,253
1
W
Hachiman
9,338
424
67
3
0
350,955
1
L
Apollo
9,510
432
74
3
0
309,755
4
W
Persephone
13,480
613
162
7
0
379,735
2
L
Vulcan
8,667
394
65
3
0
275,348
0
W
Sun Wukong
11,807
537
120
5
0
418,902
2
L
Fenrir
10,492
477
90
4
0
343,179
2
W
Ymir
11,318
514
20
1
0
387,471
2
L
He Bo
11,032
501
136
6
0
334,727
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role