Player Matchup

Bellona
Bellona
EvilAnger111
Bellona
Level 8
God Stats
100W - 99L
1,876 SR
Queue Stats
388W - 385L
1,722 Elo+
Solo
Cerberus
Cerberus
Magikarp War
Cerberus
Level 29
God Stats
26W - 13L
1,694 SR
Queue Stats
86W - 83L
1,570 Elo+
Party 2
Nemesis
Nemesis
Searlon
Nemesis
Level 26
God Stats
7W - 2L
1,717 SR
Queue Stats
70W - 64L
1,635 Elo+
Party 2
Neith
Neith
victorillo7
Neith
Level 11
God Stats
2W - 3L
1,890 SR
Queue Stats
7W - 9L
1,929 Elo+
Solo
Scylla
Scylla
wat3rman
Scylla
Level 16
God Stats
9W - 3L
1,721 SR
Queue Stats
100W - 78L
1,761 Elo+
Solo
Team Averages
Level 18
1,780 SR
1,723 Elo+

VS

Team Averages
Level 21
1,533 SR
1,667 Elo+
Fenrir
Fenrir
GuillermoDíaz
Fenrir
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,697 Elo+
Party 1
Odin
Odin
MScorpiON
Odin
Level 26
God Stats
2W - 1L
1,492 SR
Queue Stats
21W - 25L
1,557 Elo+
Solo
Artemis
Artemis
Shadow_GT44
Artemis
Level 3
God Stats
6W - 8L
1,673 SR
Queue Stats
54W - 55L
1,682 Elo+
Party 3
Aphrodite
Aphrodite
TheBigSpunkus
Aphrodite
Level 25
God Stats
7W - 4L
1,500 SR
Queue Stats
119W - 175L
1,559 Elo+
Party 3
Scylla
Scylla
geroelbombero
Scylla
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 1L
1,838 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EvilAnger111
Bellona
15
3 / 4 / 1
9,371
625
8,402
9,933
8,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Magikarp War
Cerberus
11
1 / 3 / 3
6,530
435
4,028
11,765
6,769
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
Searlon
Nemesis
10
1 / 9 / 0
6,431
429
3,229
10,004
4,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 5 / 1
6,646
443
8,746
11,304
3,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
wat3rman
Scylla
10
0 / 5 / 0
6,344
423
789
7,022
1,818

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 8
9,249
617
9,070
10,603
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Odin
13
3 / 2 / 3
7,766
518
2,731
7,017
3,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artemis
Shadow_GT44
Artemis
12
2 / 2 / 3
6,812
454
11,004
9,401
2,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
TheBigSpunkus
Aphrodite
12
1 / 2 / 6
6,863
458
3,863
8,305
2,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
13 / 1 / 6
10,439
696
11,608
5,137
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
8
Kills
26
26
Deaths
8
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bellona
EvilAnger111
Bellona
3
4
1
0.88
W
7
1
8
11
W
Odin
3
2
3
2.25
L
Cerberus
Magikarp War
Cerberus
1
3
3
0.83
L
Nemesis
Searlon
Nemesis
1
9
0
0.11
W
Artemis
Shadow_GT44
Artemis
2
2
3
1.75
W
Aphrodite
TheBigSpunkus
Aphrodite
1
2
6
2
W
13
1
6
16
L
3
5
1
0.7
L
Scylla
wat3rman
Scylla
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,194
Damage
38,276
50,028
Taken
40,463
25,742
Mitigated
15,771
11,392
Healing
17,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
EvilAnger111
Bellona
8,402
3,878
0
1,108
9,933
8,961
384
1,850
7,895
555
48,781
W
9,070
1,784
0
3,150
10,603
4,617
358
988
9,549
0
57,027
W
Odin
2,731
575
0
196
7,017
3,947
0
77
6,940
0
26,623
L
Cerberus
Magikarp War
Cerberus
4,028
93
600
4,234
11,765
6,769
370
3,108
8,632
31,050
0
L
Nemesis
Searlon
Nemesis
3,229
1,345
0
788
10,004
4,602
112
4,889
4,882
0
30,026
W
Artemis
Shadow_GT44
Artemis
11,004
4,105
0
2,980
9,401
2,632
281
1,877
7,524
0
37,280
W
Aphrodite
TheBigSpunkus
Aphrodite
3,863
1,162
3,540
5,205
8,305
2,877
193
2,112
6,193
35,662
0
W
11,608
1,435
0
2,301
5,137
1,698
1,396
252
4,885
69,736
0
L
8,746
3,286
0
3,626
11,304
3,592
1,037
2,488
8,812
0
29,906
L
Scylla
wat3rman
Scylla
789
40
0
1,036
7,022
1,818
0
2,784
4,113
26,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,322
Gold Earned
41,129
319
Minions Killed
432
0
Camps Cleared
0
1,258,027
Distance Traveled
1,424,666
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,371
625
108
7
0
272,764
2
W
Fenrir
9,249
617
105
7
0
292,538
2
W
Odin
7,766
518
72
5
0
302,445
3
L
Cerberus
6,530
435
60
4
0
286,979
3
L
Nemesis
6,431
429
41
3
0
287,120
2
W
Artemis
6,812
454
54
4
0
270,303
0
W
Aphrodite
6,863
458
71
5
0
262,967
1
W
Scylla
10,439
696
130
9
0
296,413
4
L
Neith
6,646
443
47
3
0
259,410
5
L
Scylla
6,344
423
63
4
0
151,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role