Player Matchup

Fenrir
Fenrir
BigKitten590297
Fenrir
Level 128
God Stats
5W - 6L
1,568 SR
Queue Stats
46W - 40L
1,656 Elo+
Party 1
King Arthur
King Arthur
EnchilladaGuy
King Arthur
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 10L
1,669 Elo+
Party 1
Scylla
Scylla
Retlaw3480
Scylla
Level 129
God Stats
4W - 0L
1,722 SR
Queue Stats
105W - 80L
1,651 Elo+
Party 1
Cupid
Cupid
princesspunch23
Cupid
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 74L
1,334 Elo+
Solo
Sylvanus
Sylvanus
rock_skipper44
Sylvanus
Level 4
God Stats
4W - 2L
1,622 SR
Queue Stats
10W - 3L
1,560 Elo+
Party 1
Team Averages
Level 61
1,582 SR
1,574 Elo+

VS

Team Averages
Level 10
1,510 SR
1,557 Elo+
Apollo
Apollo
DeejayIsBo
Apollo
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 2L
1,626 Elo+
Solo
Nu Wa
Nu Wa
Itsasmurfduh131
Nu Wa
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
65W - 48L
1,736 Elo+
Solo
Sobek
Sobek
LordChadington
Sobek
Level 22
God Stats
4W - 4L
1,495 SR
Queue Stats
106W - 114L
1,554 Elo+
Solo
Ra
Ra
SuicuneKun
Ra
Level 4
God Stats
2W - 5L
1,554 SR
Queue Stats
15W - 24L
1,601 Elo+
Solo
Hun Batz
Hun Batz
june32nd
Hun Batz
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 8
8,320
594
5,495
8,856
3,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

King Arthur
EnchilladaGuy
King Arthur
14
3 / 2 / 5
8,422
602
7,985
9,376
5,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Retlaw3480
Scylla
16
10 / 0 / 1
9,829
702
7,391
4,858
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 1
6,451
461
3,071
5,921
1,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
11
0 / 3 / 3
6,809
486
1,504
8,857
4,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DeejayIsBo
Apollo
14
2 / 1 / 3
7,949
568
10,005
8,176
3,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 5 / 0
5,689
406
1,419
5,219
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
3 / 5 / 0
6,794
485
4,485
13,957
9,012
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
3 / 3 / 1
6,340
453
2,326
3,510
757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
june32nd
Hun Batz
5
0 / 5 / 1
5,136
367
1,666
5,816
1,436
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
18
Kills
8
8
Deaths
19
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
2
8
4
L
Apollo
DeejayIsBo
Apollo
2
1
3
3.5
W
King Arthur
EnchilladaGuy
King Arthur
3
2
5
2.75
L
0
5
0
0
L
3
5
0
0.6
W
Scylla
Retlaw3480
Scylla
10
0
1
10.5
L
3
3
1
1.17
L
Hun Batz
june32nd
Hun Batz
0
5
1
0.1
W
1
1
1
1.5
W
Sylvanus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,446
Damage
19,901
37,868
Taken
36,678
17,179
Mitigated
15,650
14,583
Healing
9,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,495
1,911
0
4,206
8,856
3,683
951
924
7,862
0
43,803
L
Apollo
DeejayIsBo
Apollo
10,005
5,893
0
3,424
8,176
3,175
649
1,887
6,289
0
55,237
W
King Arthur
EnchilladaGuy
King Arthur
7,985
1,113
0
3,511
9,376
5,510
798
3,657
5,719
0
47,662
L
1,419
244
0
492
5,219
1,270
0
2,472
2,550
22,944
0
L
4,485
676
0
3,806
13,957
9,012
0
2,004
11,882
26,918
0
W
Scylla
Retlaw3480
Scylla
7,391
1,023
0
872
4,858
1,708
1,017
1,456
3,282
63,305
0
L
2,326
157
308
370
3,510
757
391
1,943
1,494
17,060
0
L
Hun Batz
june32nd
Hun Batz
1,666
812
0
1,240
5,816
1,436
0
234
5,568
0
10,490
W
3,071
1,038
353
2,953
5,921
1,967
273
443
5,478
0
24,541
W
Sylvanus
1,504
816
559
2,129
8,857
4,311
291
1,560
7,297
21,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,831
Gold Earned
31,908
403
Minions Killed
259
0
Camps Cleared
0
1,268,462
Distance Traveled
993,315
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,320
594
81
6
0
279,664
4
L
Apollo
7,949
568
107
8
0
245,464
1
W
King Arthur
8,422
602
98
7
0
249,992
0
L
Nu Wa
5,689
406
49
4
0
160,387
2
L
Sobek
6,794
485
43
3
0
204,889
5
W
Scylla
9,829
702
136
10
0
281,697
0
L
Ra
6,340
453
34
2
0
263,654
0
L
Hun Batz
5,136
367
26
2
0
118,921
2
W
Cupid
6,451
461
51
4
0
228,259
0
W
Sylvanus
6,809
486
37
3
0
228,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role