Player Matchup

Chaac
Chaac
IComJackI
Chaac
Level 27
God Stats
2W - 3L
1,637 SR
Queue Stats
24W - 25L
1,432 Elo+
Party 1
Aphrodite
Aphrodite
Pim205
Aphrodite
Level 28
God Stats
16W - 11L
1,553 SR
Queue Stats
36W - 48L
1,299 Elo+
Party 1
Fenrir
Fenrir
dA_k4i
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,501 Elo+
Party 1
Team Averages
Level 26
1,563 SR
1,411 Elo+

VS

Team Averages
Level 50
1,418 SR
1,519 Elo+
Bastet
Bastet
Daley1225
Bastet
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 45L
1,537 Elo+
Party 2
Neith
Neith
ECO97
Neith
Level 28
God Stats
8W - 2L
1,399 SR
Queue Stats
58W - 59L
1,467 Elo+
Party 2
Cerberus
Cerberus
snake564
Cerberus
Level 69
God Stats
3W - 4L
1,353 SR
Queue Stats
103W - 69L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
IComJackI
Chaac
16
1 / 2 / 2
11,374
542
15,669
26,448
26,006
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
Pim205
Aphrodite
15
0 / 0 / 3
12,032
573
6,050
9,455
11,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
dA_k4i
Fenrir
14
2 / 4 / 1
11,577
551
6,369
17,260
7,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Daley1225
Bastet
15
1 / 2 / 3
12,225
582
6,202
13,609
9,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
ECO97
Neith
17
1 / 0 / 5
12,674
604
16,838
9,284
4,304
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
snake564
Cerberus
16
4 / 1 / 2
13,895
662
18,240
15,272
19,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
3
Kills
6
6
Deaths
3
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bastet
Daley1225
Bastet
1
2
3
1.25
W
Neith
ECO97
Neith
1
0
5
3.5
L
Chaac
IComJackI
Chaac
1
2
2
1
L
Aphrodite
Pim205
Aphrodite
0
0
3
1.5
L
Fenrir
dA_k4i
Fenrir
2
4
1
0.63
W
Cerberus
snake564
Cerberus
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,088
Damage
41,280
53,163
Taken
38,165
44,902
Mitigated
32,828
27,467
Healing
17,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Daley1225
Bastet
6,202
2,191
0
2,445
13,609
9,453
201
2,014
11,595
0
51,897
W
Neith
ECO97
Neith
16,838
6,303
0
5,289
9,284
4,304
2,192
1,373
7,911
0
83,996
L
Chaac
IComJackI
Chaac
15,669
2,511
591
9,767
26,448
26,006
0
7,873
18,575
61
72,121
L
Aphrodite
Pim205
Aphrodite
6,050
801
8,227
5,052
9,455
11,611
0
3,705
5,750
47,899
0
L
Fenrir
dA_k4i
Fenrir
6,369
943
0
3,830
17,260
7,285
0
6,834
10,426
0
36,001
W
Cerberus
snake564
Cerberus
18,240
210
1,573
8,460
15,272
19,071
45
2,759
12,513
75,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,983
Gold Earned
38,794
216
Minions Killed
313
0
Camps Cleared
0
1,195,765
Distance Traveled
1,234,482
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,225
582
56
3
0
437,002
2
W
Neith
12,674
604
125
6
0
375,875
6
L
Chaac
11,374
542
89
4
0
420,565
5
L
Aphrodite
12,032
573
82
4
0
369,291
0
L
Fenrir
11,577
551
45
2
0
405,909
4
W
Cerberus
13,895
662
132
6
0
421,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role