Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
LogicalVIK
Awilix
Level 26
God Stats
65W - 47L
1,628 SR
Queue Stats
103W - 67L
1,631 Elo+
Solo
Hel
Hel
VokaRowrs
Hel
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 73L
1,581 Elo+
Solo
Team Averages
Level 51
1,543 SR
1,571 Elo+

VS

Team Averages
Level 41
1,723 SR
1,576 Elo+
Ymir
Ymir
OneTable410
Ymir
Level 28
God Stats
1W - 2L
1,787 SR
Queue Stats
8W - 16L
1,454 Elo+
Solo
Neith
Neith
SketchyAlcoholic
Neith
Level 5
God Stats
35W - 20L
1,615 SR
Queue Stats
100W - 78L
1,603 Elo+
Party 1
Ao Kuang
Ao Kuang
kaanwood
Ao Kuang
Level 91
God Stats
5W - 4L
1,769 SR
Queue Stats
228W - 149L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 3 / 1
4,711
785
2,275
7,877
4,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Awilix
LogicalVIK
Awilix
8
2 / 3 / 0
4,994
832
2,762
4,784
1,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

1
0 / 0 / 0
2,256
376
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 4
5,002
834
2,279
3,402
2,017
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
1 / 0 / 3
4,767
795
3,531
1,671
470
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
kaanwood
Ao Kuang
8
4 / 0 / 1
5,498
916
4,258
2,494
1,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
6
6
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
1
0.17
L
Awilix
LogicalVIK
Awilix
2
3
0
0.67
W
1
2
4
1.5
W
1
0
3
2.5
L
0
0
0
0
W
Ao Kuang
kaanwood
Ao Kuang
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,037
Damage
10,068
12,661
Taken
7,567
6,308
Mitigated
3,755
3,798
Healing
1,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,275
34
0
2,622
7,877
4,800
0
4,007
3,870
12,075
0
L
Awilix
LogicalVIK
Awilix
2,762
543
0
1,176
4,784
1,508
0
2,227
2,557
0
14,273
W
2,279
707
89
355
3,402
2,017
0
1,209
2,193
8,008
0
W
3,531
1,608
0
227
1,671
470
390
60
1,611
0
13,721
L
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
kaanwood
Ao Kuang
4,258
1,507
0
943
2,494
1,268
0
1,050
1,444
13,038
2,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,961
Gold Earned
15,267
63
Minions Killed
56
0
Camps Cleared
0
194,347
Distance Traveled
336,259
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,711
785
45
8
0
89,789
1
L
Awilix
4,994
832
18
3
0
104,558
2
W
Ymir
5,002
834
13
2
0
118,422
3
W
Neith
4,767
795
19
3
0
105,025
0
L
Hel
2,256
376
0
0
0
0
0
W
Ao Kuang
5,498
916
24
4
0
112,812
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role