Player Matchup

Horus
Horus
Fanamanadododo
Horus
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 40L
1,500 Elo+
Solo
Anubis
Anubis
GeNeRalBuLLzEyE
Anubis
Level 101
God Stats
4W - 1L
1,720 SR
Queue Stats
190W - 181L
1,509 Elo+
Solo
Baba Yaga
Baba Yaga
HarveyLipschitz
Baba Yaga
Level 153
God Stats
17W - 7L
1,802 SR
Queue Stats
491W - 496L
1,496 Elo+
Party 1
Chaac
Chaac
MACDAWGS
Chaac
Level 159
God Stats
17W - 11L
1,517 SR
Queue Stats
499W - 508L
1,473 Elo+
Solo
Khepri
Khepri
VinnieRotten
Khepri
Level 149
God Stats
4W - 2L
1,500 SR
Queue Stats
163W - 146L
1,407 Elo+
Party 1
Team Averages
Level 137
1,608 SR
1,477 Elo+

VS

Team Averages
Level 114
1,571 SR
1,565 Elo+
Pele
Pele
C0MAROON
Pele
Level 106
God Stats
0W - 1L
1,651 SR
Queue Stats
9W - 11L
1,485 Elo+
Party 2
Scylla
Scylla
Diksee_N0rmus
Scylla
Level 134
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 44L
1,600 Elo+
Solo
Thoth
Thoth
Gokes
Thoth
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
218W - 201L
1,488 Elo+
Solo
Khepri
Khepri
Twquick0
Khepri
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,650 Elo+
Party 2
Cthulhu
Cthulhu
michaelpb80
Cthulhu
Level 104
God Stats
7W - 3L
1,703 SR
Queue Stats
415W - 421L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 19
11,417
714
13,695
23,975
27,176
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
4 / 5 / 14
10,707
669
14,059
13,955
8,536
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baba Yaga
HarveyLipschitz
Baba Yaga
20
13 / 2 / 11
12,719
795
27,714
16,175
9,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
MACDAWGS
Chaac
17
2 / 2 / 17
10,640
665
14,233
21,143
22,535
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Khepri
18
2 / 2 / 21
10,890
681
12,152
17,928
22,118
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
7 / 7 / 3
11,486
718
16,762
18,343
11,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 5 / 1
10,195
637
14,005
12,671
5,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thoth
Gokes
Thoth
17
0 / 7 / 5
9,572
598
9,088
16,805
6,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
Twquick0
Khepri
15
0 / 5 / 5
9,644
603
3,989
17,572
21,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
michaelpb80
Cthulhu
20
3 / 3 / 9
11,055
691
19,196
26,418
22,894
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
36
27
Kills
13
13
Deaths
27
82
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Pele
7
7
3
1.21
L
3
5
1
0.7
W
6
2
19
7.75
W
4
5
14
2.2
L
Thoth
Gokes
Thoth
0
7
5
0.36
W
Baba Yaga
HarveyLipschitz
Baba Yaga
13
2
11
9.25
W
Chaac
MACDAWGS
Chaac
2
2
17
5.25
L
Khepri
Twquick0
Khepri
0
5
5
0.5
W
Khepri
2
2
21
6.25
L
Cthulhu
michaelpb80
Cthulhu
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,853
Damage
63,040
93,176
Taken
91,809
90,293
Mitigated
68,802
58,228
Healing
33,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
16,762
3,279
1,398
3,943
18,343
11,971
0
10,841
7,502
0
25,551
L
14,005
409
2,626
3,145
12,671
5,352
0
7,314
5,357
35,447
0
W
13,695
7,031
13,956
12,392
23,975
27,176
335
10,246
13,237
0
21,267
W
14,059
306
2,356
3,266
13,955
8,536
175
7,905
5,665
23,841
0
L
Thoth
Gokes
Thoth
9,088
328
2,369
2,512
16,805
6,644
0
10,102
6,703
23,664
0
W
Baba Yaga
HarveyLipschitz
Baba Yaga
27,714
1,664
2,026
4,840
16,175
9,928
1,123
7,936
7,921
50,948
0
W
Chaac
MACDAWGS
Chaac
14,233
1,314
3,502
8,825
21,143
22,535
963
10,542
10,128
0
31,347
L
Khepri
Twquick0
Khepri
3,989
144
2,382
2,111
17,572
21,941
102
10,372
7,200
9,707
0
W
Khepri
12,152
675
3,686
3,379
17,928
22,118
89
7,541
9,947
26,362
0
L
Cthulhu
michaelpb80
Cthulhu
19,196
697
2,674
10,610
26,418
22,894
623
15,296
11,122
34,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,373
Gold Earned
51,952
155
Minions Killed
143
0
Camps Cleared
0
1,412,457
Distance Traveled
1,250,869
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,486
718
22
1
0
240,064
1
L
Scylla
10,195
637
55
3
0
253,802
1
W
Horus
11,417
714
15
1
0
312,196
2
W
Anubis
10,707
669
34
2
0
267,763
0
L
Thoth
9,572
598
37
2
0
249,899
3
W
Baba Yaga
12,719
795
58
4
0
300,157
4
W
Chaac
10,640
665
27
2
0
234,980
0
L
Khepri
9,644
603
8
1
0
252,039
1
W
Khepri
10,890
681
21
1
0
297,361
0
L
Cthulhu
11,055
691
21
1
0
255,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role