Player Matchup

Cerberus
Cerberus
Gold III
 
Cerberus
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Silver II
JonnySins--
Serqet
Silver II
Level 68
God Stats
1W - 0L
1,711 SR
Queue Stats
26W - 27L
1,505 MMR
Solo
Nike
Nike
Bronze III
Phoboy196
Nike
Bronze III
Level 63
God Stats
1W - 1L
1,485 SR
Queue Stats
52W - 77L
1,505 MMR
Solo
Nu Wa
Nu Wa
Bronze III
The Flash 31
Nu Wa
Bronze III
Level 158
God Stats
2W - 0L
1,570 SR
Queue Stats
3W - 3L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver I
TonkaSlice
Hou Yi
Silver I
Level 46
God Stats
12W - 13L
1,487 SR
Queue Stats
130W - 117L
1,505 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 92
1,550 SR
1,503 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 114
1,620 SR
1,506 MMR
Ne Zha
Ne Zha
Bronze III
DaMedic ated
Ne Zha
Bronze III
Level 105
God Stats
0W - 1L
1,429 SR
Queue Stats
16W - 18L
1,551 MMR
Party 1
Thor
Thor
Bronze III
Fuzzbuckit12
Thor
Bronze III
Level 71
God Stats
0W - 2L
1,268 SR
Queue Stats
13W - 16L
1,465 MMR
Party 1
Chaac
Chaac
Gold IV
OG-Tricky__
Chaac
Gold IV
Level 145
God Stats
21W - 21L
1,615 SR
Queue Stats
771W - 783L
1,507 MMR
Solo
Merlin
Merlin
Gold V
nV_BLaK
Merlin
Gold V
Level 146
God Stats
4W - 3L
1,898 SR
Queue Stats
24W - 21L
1,505 MMR
Solo
Danzaburou
Danzaburou
Bronze III
weThoomQuap
Danzaburou
Bronze III
Level 101
God Stats
0W - 1L
1,892 SR
Queue Stats
12W - 11L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
2 / 7 / 2
8,370
441
6,420
17,651
11,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
16
1 / 1 / 5
9,614
506
5,431
14,454
5,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nike
17
3 / 3 / 2
10,281
541
7,037
16,825
13,340
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
3 / 1 / 4
10,750
566
10,408
8,605
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
TonkaSlice
Hou Yi
17
6 / 2 / 3
10,107
532
13,946
14,522
8,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ArachneApolloHadesCthulhuHera

VS

Bans
King ArthurNemesisScyllaPoseidonChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
8
0 / 3 / 3
6,906
363
3,546
7,985
2,539
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
2 / 3 / 3
8,682
457
3,617
14,569
4,999
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 3 / 3
10,550
555
17,113
18,879
17,696
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
nV_BLaK
Merlin
17
3 / 2 / 1
10,468
551
8,555
8,360
2,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
weThoomQuap
Danzaburou
15
4 / 4 / 3
9,541
502
12,536
15,343
5,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
27
15
Kills
14
14
Deaths
15
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
7
2
0.43
L
Ne Zha
0
3
3
0.5
L
2
3
3
1.17
W
Serqet
1
1
5
3.5
L
5
3
3
2.17
W
Nike
3
3
2
1.33
W
3
1
4
5
W
Hou Yi
TonkaSlice
Hou Yi
6
2
3
3.75
L
Merlin
nV_BLaK
Merlin
3
2
1
1.75
L
Danzaburou
weThoomQuap
Danzaburou
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,242
Damage
45,367
72,057
Taken
65,136
40,576
Mitigated
32,819
21,876
Healing
18,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,420
248
0
2,383
17,651
11,041
318
954
16,629
36,903
0
L
Ne Zha
3,546
1,258
0
2,053
7,985
2,539
0
2,472
5,175
0
12,671
L
3,617
451
0
4,833
14,569
4,999
204
2,535
12,034
0
45,664
W
Serqet
5,431
611
0
6,010
14,454
5,249
0
2,062
12,266
0
64,507
L
17,113
3,203
0
5,166
18,879
17,696
399
2,285
16,154
0
75,286
W
Nike
7,037
1,328
0
3,190
16,825
13,340
52
0
16,825
2,669
57,001
W
10,408
2,803
0
3,408
8,605
2,797
658
4,576
3,645
78,357
0
W
Hou Yi
TonkaSlice
Hou Yi
13,946
7,889
0
6,885
14,522
8,149
0
347
14,137
0
72,244
L
Merlin
nV_BLaK
Merlin
8,555
280
0
1,601
8,360
2,516
594
4,201
4,159
84,521
0
L
Danzaburou
weThoomQuap
Danzaburou
12,536
5,395
0
5,264
15,343
5,069
470
5,864
9,454
0
73,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,122
Gold Earned
46,147
553
Minions Killed
526
0
Camps Cleared
0
1,863,765
Distance Traveled
1,628,872
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,370
441
81
4
0
362,855
8
L
Ne Zha
6,906
363
21
1
0
233,332
2
L
Thor
8,682
457
85
4
0
363,129
2
W
Serqet
9,614
506
116
6
0
432,767
2
L
Chaac
10,550
555
131
7
0
339,170
2
W
Nike
10,281
541
117
6
0
343,967
1
W
Nu Wa
10,750
566
131
7
0
379,830
2
W
Hou Yi
10,107
532
108
6
0
344,346
1
L
Merlin
10,468
551
167
9
0
348,641
6
L
Danzaburou
9,541
502
122
6
0
344,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role