Player Matchup

Cthulhu
Cthulhu
EODstewie
Cthulhu
Level 49
God Stats
1W - 3L
1,431 SR
Queue Stats
21W - 22L
1,476 Elo+
Party 1
Jing Wei
Jing Wei
marijuaninator
Jing Wei
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 24L
1,703 Elo+
Party 1
Janus
Janus
toneuw13
Janus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,635 Elo+
Party 1
Team Averages
Level 70
1,477 SR
1,604 Elo+

VS

Team Averages
Level 24
1,504 SR
1,578 Elo+
Set
Set
CloggedSquash15
Set
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,345 Elo+
Solo
Chaac
Chaac
Invisiblez0mbe
Chaac
Level 24
God Stats
1W - 1L
1,513 SR
Queue Stats
70W - 41L
1,888 Elo+
Solo
Thoth
Thoth
xoPainn
Thoth
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EODstewie
Cthulhu
11
3 / 7 / 5
9,077
605
10,018
13,704
12,645
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
13
4 / 7 / 5
9,849
657
6,899
13,368
4,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
toneuw13
Janus
12
2 / 6 / 6
9,238
616
7,990
13,145
4,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 2
8,172
545
1,319
5,800
1,939
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

16
6 / 3 / 12
11,361
757
12,116
14,868
13,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thoth
xoPainn
Thoth
18
13 / 0 / 7
12,701
847
21,482
9,614
3,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
9
Kills
20
20
Deaths
9
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
6
2
0.33
L
Cthulhu
EODstewie
Cthulhu
3
7
5
0.79
W
6
3
12
4
L
Jing Wei
4
7
5
0.93
L
Janus
toneuw13
Janus
2
6
6
0.83
W
Thoth
xoPainn
Thoth
13
0
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,907
Damage
34,917
40,217
Taken
30,282
21,574
Mitigated
19,084
8,320
Healing
8,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,319
201
0
310
5,800
1,939
0
3,380
2,420
0
5,260
L
Cthulhu
EODstewie
Cthulhu
10,018
1,083
710
977
13,704
12,645
40
7,403
6,012
22,761
0
W
12,116
1,465
0
4,394
14,868
13,888
1,153
8,299
6,569
0
28,550
L
Jing Wei
6,899
5,081
497
3,290
13,368
4,800
705
7,083
6,110
0
25,335
L
Janus
toneuw13
Janus
7,990
932
742
2,104
13,145
4,129
0
6,996
5,924
37,075
0
W
Thoth
xoPainn
Thoth
21,482
832
0
4,076
9,614
3,257
1,472
6,539
3,075
82,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,164
Gold Earned
32,234
138
Minions Killed
142
0
Camps Cleared
0
692,525
Distance Traveled
705,008
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,172
545
9
1
0
139,825
0
L
Cthulhu
9,077
605
24
2
0
235,994
0
W
Chaac
11,361
757
27
2
0
288,664
0
L
Jing Wei
9,849
657
49
3
0
252,238
7
L
Janus
9,238
616
65
4
0
204,293
3
W
Thoth
12,701
847
106
7
0
276,519
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role