Player Matchup

Sol
Sol
AnchieWolf
Sol
Level 108
God Stats
1W - 1L
1,271 SR
Queue Stats
3W - 1L
1,594 Elo+
Solo
Chernobog
Chernobog
PGabor0520
Chernobog
Level 59
God Stats
1W - 5L
1,193 SR
Queue Stats
136W - 212L
1,398 Elo+
Party 2
Chaac
Chaac
SFerenc92
Chaac
Level 60
God Stats
23W - 23L
1,639 SR
Queue Stats
197W - 267L
1,448 Elo+
Party 2
Team Averages
Level 76
1,368 SR
1,480 Elo+

VS

Team Averages
Level 47
1,585 SR
1,469 Elo+
Cupid
Cupid
Jikur0
Cupid
Level 53
God Stats
12W - 3L
1,661 SR
Queue Stats
56W - 53L
1,464 Elo+
Party 1
Nox
Nox
PIKKYYAA
Nox
Level 56
God Stats
4W - 3L
1,559 SR
Queue Stats
6W - 8L
1,493 Elo+
Solo
Fenrir
Fenrir
Yosem1teSam
Fenrir
Level 31
God Stats
3W - 2L
1,536 SR
Queue Stats
34W - 41L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 12
9,274
773
4,594
8,312
2,463
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chernobog
PGabor0520
Chernobog
14
11 / 1 / 3
10,403
867
7,003
6,119
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
SFerenc92
Chaac
12
4 / 3 / 10
9,540
795
11,444
11,702
10,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Jikur0
Cupid
12
4 / 5 / 3
8,753
729
8,518
12,045
4,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 6 / 4
8,536
711
3,068
7,833
3,129
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
11
2 / 6 / 3
7,831
653
4,383
7,798
4,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
17
Kills
8
8
Deaths
17
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
4
12
2
L
Cupid
Jikur0
Cupid
4
5
3
1.1
W
Chernobog
PGabor0520
Chernobog
11
1
3
12.5
L
2
6
4
0.67
W
Chaac
SFerenc92
Chaac
4
3
10
3
L
Fenrir
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,041
Damage
15,969
26,133
Taken
27,676
15,436
Mitigated
12,227
8,118
Healing
2,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,594
677
0
2,941
8,312
2,463
1,236
56
8,256
33,125
0
L
Cupid
Jikur0
Cupid
8,518
5,531
0
2,444
12,045
4,645
0
2,952
8,893
0
33,100
W
Chernobog
PGabor0520
Chernobog
7,003
3,504
243
2,468
6,119
2,200
1,299
1,517
4,602
0
36,240
L
3,068
319
0
10
7,833
3,129
0
1,211
6,522
28,508
0
W
Chaac
SFerenc92
Chaac
11,444
1,126
0
2,466
11,702
10,773
0
1,563
10,139
1,791
30,405
L
Fenrir
4,383
883
0
366
7,798
4,453
0
921
6,701
0
12,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,217
Gold Earned
25,120
142
Minions Killed
108
0
Camps Cleared
0
648,633
Distance Traveled
611,744
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,274
773
49
4
0
199,530
2
L
Cupid
8,753
729
63
5
0
198,522
0
W
Chernobog
10,403
867
54
5
0
225,924
4
L
Nox
8,536
711
37
3
0
205,700
3
W
Chaac
9,540
795
39
3
0
223,179
0
L
Fenrir
7,831
653
8
1
0
207,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role