Player Matchup

Olorun
Olorun
FriedMilk7630
Olorun
Level 13
God Stats
8W - 10L
1,500 SR
Queue Stats
145W - 202L
1,296 Elo+
Party 1
Khepri
Khepri
LilSkully40
Khepri
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 189L
1,462 Elo+
Party 1
Danzaburou
Danzaburou
Texlidea
Danzaburou
Level 43
God Stats
24W - 36L
1,508 SR
Queue Stats
33W - 45L
1,540 Elo+
Party 1
Team Averages
Level 40
1,503 SR
1,433 Elo+

VS

Team Averages
Level 17
1,500 SR
1,451 Elo+
Nemesis
Nemesis
NoVaReaperx
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 98L
1,352 Elo+
Solo
Cerberus
Cerberus
XxGTAGODxX9564
Cerberus
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
King Arthur
King Arthur
fleshymammal666
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 11
10,217
786
9,974
8,342
4,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Khepri
13
6 / 2 / 12
10,781
829
5,849
11,168
11,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Texlidea
Danzaburou
13
5 / 1 / 11
9,952
766
14,399
7,631
3,540
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
NoVaReaperx
Nemesis
9
0 / 6 / 3
7,461
574
5,190
11,085
5,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
11
2 / 3 / 2
8,671
667
7,566
18,071
14,312
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
fleshymammal666
King Arthur
11
2 / 9 / 2
8,179
629
6,159
13,352
11,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
18
Kills
4
4
Deaths
18
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
1
11
12.5
W
Khepri
6
2
12
6
L
Nemesis
NoVaReaperx
Nemesis
0
6
3
0.25
W
Danzaburou
Texlidea
Danzaburou
5
1
11
10.5
L
Cerberus
2
3
2
1
L
King Arthur
fleshymammal666
King Arthur
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,222
Damage
18,915
27,141
Taken
42,508
19,581
Mitigated
31,213
11,985
Healing
5,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,974
6,299
2,083
4,162
8,342
4,191
496
2,792
5,439
30,548
0
W
Khepri
5,849
1,660
0
2,342
11,168
11,850
126
2,727
8,316
21,274
0
L
Nemesis
NoVaReaperx
Nemesis
5,190
1,533
0
613
11,085
5,622
0
4,345
6,740
0
23,559
W
Danzaburou
Texlidea
Danzaburou
14,399
8,206
655
2,743
7,631
3,540
1,645
2,834
4,772
0
45,489
L
Cerberus
7,566
908
0
4,489
18,071
14,312
186
6,788
11,283
23,141
0
L
King Arthur
fleshymammal666
King Arthur
6,159
905
0
260
13,352
11,279
91
4,740
8,612
0
17,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,950
Gold Earned
24,311
100
Minions Killed
67
0
Camps Cleared
0
663,788
Distance Traveled
579,722
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,217
786
31
2
0
191,158
1
W
Khepri
10,781
829
23
2
0
251,395
0
L
Nemesis
7,461
574
32
2
0
186,095
0
W
Danzaburou
9,952
766
46
4
0
221,235
0
L
Cerberus
8,671
667
17
1
0
228,488
2
L
King Arthur
8,179
629
18
1
0
165,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role