Player Matchup

Neith
Neith
Robinss
Neith
Level 4
God Stats
2W - 2L
1,722 SR
Queue Stats
90W - 70L
1,541 Elo+
Party 1
Ganesha
Ganesha
Sepiks
Ganesha
Level 8
God Stats
9W - 9L
1,584 SR
Queue Stats
19W - 21L
1,440 Elo+
Party 1
Bellona
Bellona
SoloCarryNR1
Bellona
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 80L
1,576 Elo+
Solo
Ymir
Ymir
V16Diesel
Ymir
Level 7
God Stats
1W - 2L
1,299 SR
Queue Stats
3W - 5L
1,418 Elo+
Solo
Susano
Susano
eRjose11
Susano
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,636 Elo+
Solo
Team Averages
Level 13
1,521 SR
1,522 Elo+

VS

Team Averages
Level 20
1,444 SR
1,603 Elo+
Heimdallr
Heimdallr
CutieSlayer
Heimdallr
Level 26
God Stats
3W - 3L
1,525 SR
Queue Stats
423W - 317L
1,708 Elo+
Solo
Tsukuyomi
Tsukuyomi
Drekzo
Tsukuyomi
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 8L
1,679 Elo+
Party 2
Yemoja
Yemoja
HappyTooom
Yemoja
Level 16
God Stats
1W - 2L
1,264 SR
Queue Stats
72W - 72L
1,555 Elo+
Solo
Ra
Ra
MALFER8
Ra
Level 22
God Stats
2W - 1L
1,336 SR
Queue Stats
42W - 36L
1,503 Elo+
Party 2
King Arthur
King Arthur
Solitârio
King Arthur
Level 14
God Stats
11W - 9L
1,596 SR
Queue Stats
41W - 36L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Robinss
Neith
14
6 / 5 / 1
9,335
445
9,608
16,565
5,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Sepiks
Ganesha
14
0 / 6 / 7
7,900
376
5,547
20,855
12,031
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
SoloCarryNR1
Bellona
18
2 / 3 / 1
10,733
511
9,392
16,664
15,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
18
2 / 4 / 2
11,230
535
17,602
16,267
18,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Susano
eRjose11
Susano
13
3 / 10 / 4
9,043
431
8,084
17,638
5,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CutieSlayer
Heimdallr
20
5 / 4 / 6
12,470
594
16,291
12,862
7,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
Drekzo
Tsukuyomi
20
14 / 0 / 8
13,773
656
18,786
15,963
8,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
HappyTooom
Yemoja
14
0 / 3 / 14
9,739
464
7,882
12,551
9,182
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
4 / 4 / 11
10,690
509
9,804
10,358
3,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Solitârio
King Arthur
18
5 / 2 / 2
11,079
528
13,732
22,807
16,047
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
69
13
Kills
28
28
Deaths
13
15
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
CutieSlayer
Heimdallr
5
4
6
2
W
Tsukuyomi
Drekzo
Tsukuyomi
14
0
8
18
W
Yemoja
HappyTooom
Yemoja
0
3
14
2.33
W
4
4
11
2.38
L
Neith
Robinss
Neith
6
5
1
1.3
L
Ganesha
Sepiks
Ganesha
0
6
7
0.58
W
King Arthur
Solitârio
King Arthur
5
2
2
3
L
Bellona
SoloCarryNR1
Bellona
2
3
1
0.83
L
Ymir
2
4
2
0.75
L
Susano
eRjose11
Susano
3
10
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,233
Damage
66,495
87,989
Taken
74,541
57,374
Mitigated
44,815
23,256
Healing
26,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
CutieSlayer
Heimdallr
16,291
8,399
0
5,209
12,862
7,603
1,231
1,664
11,110
0
107,554
W
Tsukuyomi
Drekzo
Tsukuyomi
18,786
7,004
0
6,823
15,963
8,519
0
2,858
12,880
0
128,161
W
Yemoja
HappyTooom
Yemoja
7,882
2,273
1,673
1,500
12,551
9,182
1,306
4,429
7,997
27,599
0
W
9,804
1,353
816
1,862
10,358
3,464
839
2,444
7,689
49,403
0
L
Neith
Robinss
Neith
9,608
4,392
1,272
5,226
16,565
5,546
1,666
3,620
12,852
0
47,061
L
Ganesha
Sepiks
Ganesha
5,547
263
687
4,539
20,855
12,031
422
4,307
16,458
23,532
0
W
King Arthur
Solitârio
King Arthur
13,732
2,398
0
8,966
22,807
16,047
370
11,689
10,624
0
64,441
L
Bellona
SoloCarryNR1
Bellona
9,392
2,571
0
5,951
16,664
15,072
0
2,445
13,989
3,986
82,563
L
Ymir
17,602
5,088
0
2,129
16,267
18,868
0
2,353
13,668
84,112
0
L
Susano
eRjose11
Susano
8,084
2,326
0
3,452
17,638
5,857
398
4,303
12,967
0
52,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,241
Gold Earned
57,751
508
Minions Killed
641
0
Camps Cleared
0
1,952,211
Distance Traveled
2,102,664
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,470
594
173
8
0
361,318
5
W
Tsukuyomi
13,773
656
210
10
0
555,329
2
W
Yemoja
9,739
464
31
1
0
385,128
3
W
Ra
10,690
509
104
5
0
426,902
5
L
Neith
9,335
445
113
5
0
379,283
4
L
Ganesha
7,900
376
3
0
0
371,131
2
W
King Arthur
11,079
528
123
6
0
373,987
1
L
Bellona
10,733
511
136
6
0
487,236
12
L
Ymir
11,230
535
156
7
0
365,493
0
L
Susano
9,043
431
100
5
0
349,068
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role