Player Matchup

Scylla
Scylla
Aronimus13
Scylla
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,781 Elo+
Solo
Baron Samedi
Baron Samedi
Bullseyes2014
Baron Samedi
Level 8
God Stats
16W - 16L
1,531 SR
Queue Stats
16W - 20L
1,421 Elo+
Solo
Hun Batz
Hun Batz
CAPTAINKORV
Hun Batz
Level 29
God Stats
3W - 3L
1,687 SR
Queue Stats
94W - 68L
1,673 Elo+
Solo
Cerberus
Cerberus
Crimsonk12
Cerberus
Level 28
God Stats
5W - 5L
1,667 SR
Queue Stats
26W - 15L
1,639 Elo+
Solo
Rama
Rama
MildlyBuzzing
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 61L
1,596 Elo+
Solo
Team Averages
Level 20
1,577 SR
1,622 Elo+

VS

Team Averages
Level 19
1,568 SR
1,587 Elo+
Ares
Ares
GHOSTBLACKOP1
Ares
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Rama
Rama
GamePharaoh
Rama
Level 24
God Stats
2W - 0L
1,693 SR
Queue Stats
43W - 16L
1,835 Elo+
Solo
Ymir
Ymir
Notpolarbearmike
Ymir
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 16L
1,517 Elo+
Solo
Amaterasu
Amaterasu
SYST3M9
Amaterasu
Level 27
God Stats
6W - 9L
1,368 SR
Queue Stats
279W - 293L
1,455 Elo+
Solo
Sol
Sol
letsThrow
Sol
Level 30
God Stats
2W - 0L
1,776 SR
Queue Stats
568W - 507L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Aronimus13
Scylla
9
0 / 9 / 1
5,947
372
2,095
9,001
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
Bullseyes2014
Baron Samedi
7
1 / 5 / 3
6,090
381
5,948
9,118
3,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
CAPTAINKORV
Hun Batz
14
2 / 4 / 1
7,973
498
5,936
11,461
4,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
Crimsonk12
Cerberus
11
2 / 5 / 1
7,225
452
5,097
10,917
6,378
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 5 / 1
7,574
473
8,643
11,811
3,310
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 6
7,969
498
3,577
9,835
6,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
5 / 1 / 4
9,191
574
10,585
14,954
5,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 1 / 6
10,260
641
5,234
8,796
4,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
SYST3M9
Amaterasu
14
5 / 1 / 9
9,256
579
8,316
10,287
5,445
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
9 / 0 / 7
10,461
654
10,604
6,250
3,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
8
Kills
28
28
Deaths
8
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Scylla
Aronimus13
Scylla
0
9
1
0.06
L
Baron Samedi
Bullseyes2014
Baron Samedi
1
5
3
0.5
L
Hun Batz
CAPTAINKORV
Hun Batz
2
4
1
0.63
L
Cerberus
Crimsonk12
Cerberus
2
5
1
0.5
W
2
5
6
1
W
5
1
4
7
L
3
5
1
0.7
W
7
1
6
10
W
Amaterasu
SYST3M9
Amaterasu
5
1
9
9.5
W
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,719
Damage
38,316
52,308
Taken
50,122
20,167
Mitigated
25,368
12,812
Healing
24,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Aronimus13
Scylla
2,095
1,166
0
508
9,001
2,868
0
5,469
3,532
15,261
0
L
Baron Samedi
Bullseyes2014
Baron Samedi
5,948
1,321
967
1,999
9,118
3,441
0
3,703
5,415
14,698
0
L
Hun Batz
CAPTAINKORV
Hun Batz
5,936
2,293
0
3,296
11,461
4,170
0
4,895
6,566
0
51,145
L
Cerberus
Crimsonk12
Cerberus
5,097
596
0
3,472
10,917
6,378
0
2,472
8,445
35,535
0
W
3,577
248
0
690
9,835
6,459
668
3,335
6,500
10,785
0
W
10,585
8,132
0
9,324
14,954
5,906
3,952
2,766
12,188
0
69,251
L
8,643
7,233
0
2,570
11,811
3,310
0
2,408
9,403
0
38,139
W
5,234
1,848
0
4,882
8,796
4,016
730
1,696
7,100
69,097
0
W
Amaterasu
SYST3M9
Amaterasu
8,316
3,516
0
5,214
10,287
5,445
950
4,575
5,712
0
40,098
W
10,604
3,847
0
3,984
6,250
3,542
3,396
768
5,482
58,636
5,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,809
Gold Earned
47,137
303
Minions Killed
455
0
Camps Cleared
0
1,334,539
Distance Traveled
1,465,063
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,947
372
33
2
0
242,943
2
L
Baron Samedi
6,090
381
18
1
0
243,123
4
L
Hun Batz
7,973
498
115
7
0
301,218
5
L
Cerberus
7,225
452
72
5
0
300,624
2
W
Ares
7,969
498
11
1
0
265,629
3
W
Rama
9,191
574
119
7
0
260,054
4
L
Rama
7,574
473
65
4
0
246,631
0
W
Ymir
10,260
641
131
8
0
321,099
4
W
Amaterasu
9,256
579
78
5
0
326,605
4
W
Sol
10,461
654
116
7
0
291,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role