Player Matchup

Cthulhu
Cthulhu
CMARTINEZ1724
Cthulhu
Level 140
God Stats
3W - 2L
1,727 SR
Queue Stats
88W - 78L
1,625 Elo+
Solo
The Morrigan
The Morrigan
Est 1993 x
The Morrigan
Level 157
God Stats
1W - 2L
1,272 SR
Queue Stats
129W - 127L
1,546 Elo+
Party 2
Erlang Shen
Erlang Shen
PrivatePuddles1
Erlang Shen
Level 118
God Stats
8W - 5L
1,710 SR
Queue Stats
165W - 152L
1,569 Elo+
Party 3
Hou Yi
Hou Yi
WildJokes
Hou Yi
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 75L
1,567 Elo+
Party 2
Cu Chulainn
Cu Chulainn
chubbs50
Cu Chulainn
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 67L
1,231 Elo+
Party 3
Team Averages
Level 129
1,542 SR
1,507 Elo+

VS

Team Averages
Level 105
1,519 SR
1,585 Elo+
Cerberus
Cerberus
Darkness_Weaver
Cerberus
Level 105
God Stats
5W - 8L
1,476 SR
Queue Stats
12W - 15L
1,549 Elo+
Solo
Nemesis
Nemesis
ElevenEvan127
Nemesis
Level 137
God Stats
31W - 22L
1,617 SR
Queue Stats
551W - 527L
1,609 Elo+
Party 1
Merlin
Merlin
GarishHawkhardt
Merlin
Level 93
God Stats
6W - 2L
1,500 SR
Queue Stats
218W - 206L
1,565 Elo+
Party 1
King Arthur
King Arthur
Novebra
King Arthur
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 24L
1,623 Elo+
Solo
Neith
Neith
ShadyVortex64
Neith
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 156L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
2 / 3 / 4
10,205
486
10,220
18,802
16,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

The Morrigan
Est 1993 x
The Morrigan
16
2 / 4 / 2
9,883
471
6,782
12,781
4,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
PrivatePuddles1
Erlang Shen
15
3 / 6 / 4
9,505
453
10,422
18,289
11,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
WildJokes
Hou Yi
19
4 / 2 / 1
11,164
532
7,510
12,539
4,801
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
chubbs50
Cu Chulainn
16
0 / 7 / 4
9,634
459
7,351
15,666
14,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
4 / 4 / 6
9,835
468
9,750
19,373
14,078
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
19
5 / 2 / 8
11,744
559
10,576
12,764
9,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 0 / 1
11,315
539
14,184
7,270
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Novebra
King Arthur
19
5 / 4 / 7
11,997
571
16,534
29,159
25,473
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
2 / 1 / 3
11,360
541
6,368
6,483
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
47
11
Kills
22
22
Deaths
11
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
3
4
1.33
W
Cerberus
4
4
6
1.75
W
Nemesis
5
2
8
4.5
L
The Morrigan
Est 1993 x
The Morrigan
2
4
2
0.75
W
6
0
1
6.5
W
King Arthur
Novebra
King Arthur
5
4
7
2.13
L
Erlang Shen
PrivatePuddles1
Erlang Shen
3
6
4
0.83
W
2
1
3
3.5
L
Hou Yi
WildJokes
Hou Yi
4
2
1
2.25
L
Cu Chulainn
chubbs50
Cu Chulainn
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,285
Damage
57,412
78,077
Taken
75,049
51,728
Mitigated
54,626
16,174
Healing
23,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
10,220
414
334
2,322
18,802
16,882
0
7,394
11,149
41,910
0
W
Cerberus
9,750
1,038
252
4,738
19,373
14,078
39
4,078
15,183
51,462
0
W
Nemesis
10,576
4,728
0
1,310
12,764
9,264
0
4,269
8,445
0
106,168
L
The Morrigan
Est 1993 x
The Morrigan
6,782
723
24
1,410
12,781
4,305
46
6,375
6,022
62,114
1,229
W
14,184
765
218
2,659
7,270
3,293
397
3,934
3,270
84,351
0
W
King Arthur
Novebra
King Arthur
16,534
1,492
0
9,751
29,159
25,473
0
2,781
26,378
0
80,748
L
Erlang Shen
PrivatePuddles1
Erlang Shen
10,422
5,692
0
4,525
18,289
11,460
211
6,609
11,484
0
60,260
W
6,368
2,826
0
4,323
6,483
2,518
1,474
1,173
5,310
0
80,446
L
Hou Yi
WildJokes
Hou Yi
7,510
3,555
0
6,966
12,539
4,801
0
1,223
11,294
0
86,653
L
Cu Chulainn
chubbs50
Cu Chulainn
7,351
1,348
0
593
15,666
14,280
0
1,446
13,810
1,168
57,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,391
Gold Earned
56,251
571
Minions Killed
687
0
Camps Cleared
0
1,818,731
Distance Traveled
2,042,434
20
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,205
486
54
3
0
352,329
12
W
Cerberus
9,835
468
99
5
0
379,810
9
W
Nemesis
11,744
559
139
7
0
459,036
4
L
The Morrigan
9,883
471
146
7
0
358,348
2
W
Merlin
11,315
539
140
7
0
403,412
7
W
King Arthur
11,997
571
152
7
0
393,966
6
L
Erlang Shen
9,505
453
93
4
0
375,203
1
W
Neith
11,360
541
157
7
0
406,210
5
L
Hou Yi
11,164
532
162
8
0
375,348
5
L
Cu Chulainn
9,634
459
116
6
0
357,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role