Player Matchup

Bakasura
Bakasura
BIGPossamai
Bakasura
Level 99
God Stats
4W - 2L
1,188 SR
Queue Stats
140W - 135L
1,331 Elo+
Solo
Danzaburou
Danzaburou
Cemsak
Danzaburou
Level 145
God Stats
14W - 13L
1,207 SR
Queue Stats
369W - 371L
1,173 Elo+
Solo
Sobek
Sobek
Pointless_Boy
Sobek
Level 67
God Stats
5W - 3L
1,375 SR
Queue Stats
109W - 140L
1,417 Elo+
Solo
Amaterasu
Amaterasu
iRompeprop
Amaterasu
Level 89
God Stats
7W - 7L
1,122 SR
Queue Stats
652W - 733L
1,495 Elo+
Solo
Janus
Janus
luilei
Janus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 100
1,278 SR
1,383 Elo+

VS

Team Averages
Level 83
1,330 SR
1,443 Elo+
Nu Wa
Nu Wa
Divan40
Nu Wa
Level 87
God Stats
25W - 30L
1,309 SR
Queue Stats
212W - 220L
1,482 Elo+
Solo
Tsukuyomi
Tsukuyomi
II ZxJoKeRxZ II
Tsukuyomi
Level 82
God Stats
14W - 23L
1,426 SR
Queue Stats
449W - 500L
1,450 Elo+
Solo
Neith
Neith
KingMades
Neith
Level 59
God Stats
83W - 90L
1,228 SR
Queue Stats
434W - 460L
1,375 Elo+
Solo
Hercules
Hercules
SINATRAF11
Hercules
Level 83
God Stats
6W - 6L
1,500 SR
Queue Stats
81W - 100L
1,458 Elo+
Solo
Erlang Shen
Erlang Shen
ZoeyGH
Erlang Shen
Level 102
God Stats
1W - 3L
1,189 SR
Queue Stats
134W - 136L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BIGPossamai
Bakasura
17
4 / 2 / 7
11,250
536
6,630
15,837
6,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Cemsak
Danzaburou
20
15 / 1 / 9
14,389
685
18,879
15,046
6,549
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 3 / 17
12,793
609
11,820
23,035
22,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
iRompeprop
Amaterasu
18
1 / 1 / 7
11,252
536
7,513
17,614
14,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
luilei
Janus
16
1 / 1 / 11
10,809
515
6,620
7,260
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Divan40
Nu Wa
13
1 / 4 / 3
8,602
410
10,644
8,816
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
II ZxJoKeRxZ II
Tsukuyomi
15
3 / 3 / 1
9,511
453
9,710
16,245
6,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
KingMades
Neith
12
1 / 10 / 1
8,070
384
8,043
14,531
4,247
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
SINATRAF11
Hercules
12
0 / 7 / 2
7,702
367
5,144
22,375
10,833
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Erlang Shen
ZoeyGH
Erlang Shen
18
3 / 2 / 1
11,336
540
11,458
15,309
9,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
16
26
Kills
8
8
Deaths
26
51
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BIGPossamai
Bakasura
4
2
7
3.75
W
Danzaburou
Cemsak
Danzaburou
15
1
9
19.5
L
Nu Wa
Divan40
Nu Wa
1
4
3
0.63
L
Tsukuyomi
II ZxJoKeRxZ II
Tsukuyomi
3
3
1
1.17
L
Neith
KingMades
Neith
1
10
1
0.15
W
5
3
17
4.5
L
Hercules
SINATRAF11
Hercules
0
7
2
0.14
L
Erlang Shen
ZoeyGH
Erlang Shen
3
2
1
1.75
W
Amaterasu
iRompeprop
Amaterasu
1
1
7
4.5
W
Janus
luilei
Janus
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,462
Damage
44,999
78,792
Taken
77,276
52,536
Mitigated
33,650
44,313
Healing
27,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BIGPossamai
Bakasura
6,630
4,970
0
9,555
15,837
6,763
2,234
1,763
13,886
0
57,937
W
Danzaburou
Cemsak
Danzaburou
18,879
11,745
0
11,865
15,046
6,549
5,737
3,357
11,437
0
111,241
L
Nu Wa
Divan40
Nu Wa
10,644
1,995
0
720
8,816
2,818
0
3,354
5,226
43,554
0
L
Tsukuyomi
II ZxJoKeRxZ II
Tsukuyomi
9,710
2,166
0
7,031
16,245
6,460
0
3,628
12,427
0
61,335
L
Neith
KingMades
Neith
8,043
3,466
0
1,566
14,531
4,247
672
4,117
10,333
0
42,762
W
11,820
612
120
11,274
23,035
22,530
399
3,179
19,482
47,908
0
L
Hercules
SINATRAF11
Hercules
5,144
1,473
688
8,229
22,375
10,833
22
5,846
15,620
0
27,883
L
Erlang Shen
ZoeyGH
Erlang Shen
11,458
5,628
0
9,639
15,309
9,292
750
1,207
13,270
0
84,538
W
Amaterasu
iRompeprop
Amaterasu
7,513
3,515
0
9,549
17,614
14,174
1,818
1,060
16,416
307
65,192
W
Janus
luilei
Janus
6,620
164
0
1,950
7,260
2,520
295
1,185
5,961
65,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,493
Gold Earned
45,221
570
Minions Killed
474
0
Camps Cleared
0
2,125,072
Distance Traveled
1,781,760
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,250
536
125
6
0
422,178
1
W
Danzaburou
14,389
685
165
8
0
408,521
3
L
Nu Wa
8,602
410
97
5
0
306,188
6
L
Tsukuyomi
9,511
453
103
5
0
402,739
1
L
Neith
8,070
384
73
3
0
325,669
5
W
Sobek
12,793
609
46
2
0
424,934
3
L
Hercules
7,702
367
41
2
0
386,430
4
L
Erlang Shen
11,336
540
160
8
0
360,734
4
W
Amaterasu
11,252
536
114
5
0
444,417
6
W
Janus
10,809
515
120
6
0
425,022
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role