Player Matchup

Scylla
Scylla
Hojo1802
Scylla
Level 22
God Stats
7W - 5L
1,744 SR
Queue Stats
186W - 203L
1,633 Elo+
Party 3
He Bo
He Bo
HorvenSwordhand
He Bo
Level 49
God Stats
2W - 2L
1,762 SR
Queue Stats
265W - 236L
1,546 Elo+
Party 3
Erlang Shen
Erlang Shen
SavannaCos
Erlang Shen
Level 18
God Stats
18W - 17L
1,632 SR
Queue Stats
214W - 177L
1,564 Elo+
Party 3
Izanami
Izanami
Venom2910
Izanami
Level 29
God Stats
81W - 57L
1,594 SR
Queue Stats
403W - 416L
1,528 Elo+
Solo
Neith
Neith
rian201
Neith
Level 13
God Stats
16W - 14L
1,585 SR
Queue Stats
21W - 17L
1,591 Elo+
Solo
Team Averages
Level 26
1,663 SR
1,572 Elo+

VS

Team Averages
Level 14
1,524 SR
1,584 Elo+
Ymir
Ymir
AvalemonKiri
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,778 Elo+
Party 2
Bellona
Bellona
Draakusstalane
Bellona
Level 14
God Stats
3W - 6L
1,343 SR
Queue Stats
25W - 22L
1,518 Elo+
Solo
Kukulkan
Kukulkan
Lone1yMoon
Kukulkan
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,444 Elo+
Party 1
Artemis
Artemis
Reiil
Artemis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,733 Elo+
Party 2
Fenrir
Fenrir
奋斗中的小三
Fenrir
Level 4
God Stats
1W - 1L
1,779 SR
Queue Stats
2W - 3L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Hojo1802
Scylla
14
4 / 4 / 3
8,006
534
5,188
7,142
2,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
10 / 2 / 6
9,261
617
12,860
7,531
2,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
SavannaCos
Erlang Shen
12
2 / 2 / 5
7,194
480
3,361
10,648
7,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Venom2910
Izanami
15
3 / 1 / 10
8,858
591
10,096
8,995
3,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
rian201
Neith
12
2 / 2 / 6
7,085
472
3,730
6,701
2,469
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
6,659
444
3,380
9,512
4,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
5 / 3 / 2
8,419
561
9,829
9,746
7,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
Lone1yMoon
Kukulkan
12
1 / 5 / 4
7,066
471
4,867
8,308
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Reiil
Artemis
12
3 / 5 / 1
7,140
476
5,996
11,287
3,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 5 / 3
6,518
435
1,567
10,399
3,190
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
21
Kills
11
11
Deaths
21
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
5
3
2
2
W
Scylla
Hojo1802
Scylla
4
4
3
1.38
W
10
2
6
6.5
L
Kukulkan
Lone1yMoon
Kukulkan
1
5
4
0.6
L
Artemis
Reiil
Artemis
3
5
1
0.7
W
Erlang Shen
SavannaCos
Erlang Shen
2
2
5
2.25
W
Izanami
Venom2910
Izanami
3
1
10
8
W
Neith
rian201
Neith
2
2
6
2.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,235
Damage
25,639
41,017
Taken
49,252
18,747
Mitigated
22,236
11,129
Healing
9,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,380
570
0
715
9,512
4,889
68
3,694
5,818
19,001
0
L
9,829
2,477
0
1,460
9,746
7,880
0
2,630
7,076
0
41,866
W
Scylla
Hojo1802
Scylla
5,188
763
0
639
7,142
2,615
111
1,903
5,189
41,991
0
W
12,860
1,402
0
3,302
7,531
2,380
513
1,852
5,654
61,771
0
L
Kukulkan
Lone1yMoon
Kukulkan
4,867
196
0
500
8,308
2,855
444
4,136
4,084
32,735
0
L
Artemis
Reiil
Artemis
5,996
3,065
0
3,840
11,287
3,422
198
4,176
7,079
0
33,667
W
Erlang Shen
SavannaCos
Erlang Shen
3,361
947
0
2,705
10,648
7,998
0
576
9,984
0
34,760
W
Izanami
Venom2910
Izanami
10,096
7,359
0
3,606
8,995
3,285
1,237
2,227
6,743
0
57,765
W
Neith
rian201
Neith
3,730
1,431
0
877
6,701
2,469
0
1,689
4,662
0
31,637
L
1,567
353
0
3,332
10,399
3,190
0
3,176
7,147
0
24,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,404
Gold Earned
35,802
402
Minions Killed
291
0
Camps Cleared
0
1,296,926
Distance Traveled
1,327,653
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,659
444
31
2
0
283,175
2
L
Bellona
8,419
561
78
5
0
297,664
3
W
Scylla
8,006
534
85
6
0
237,180
0
W
He Bo
9,261
617
105
7
0
263,894
2
L
Kukulkan
7,066
471
70
5
0
252,979
4
L
Artemis
7,140
476
62
4
0
246,298
0
W
Erlang Shen
7,194
480
55
4
0
303,426
8
W
Izanami
8,858
591
98
7
0
242,412
2
W
Neith
7,085
472
59
4
0
250,014
0
L
Fenrir
6,518
435
50
3
0
247,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role