Player Matchup

Raijin
Raijin
Blueeby
Raijin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,248 Elo+
Solo
Danzaburou
Danzaburou
Regenwolf1991
Danzaburou
Level 29
God Stats
5W - 11L
1,518 SR
Queue Stats
11W - 23L
1,380 Elo+
Solo
Izanami
Izanami
Velomega
Izanami
Level 27
God Stats
9W - 9L
1,533 SR
Queue Stats
31W - 43L
1,375 Elo+
Solo
Tsukuyomi
Tsukuyomi
edwin31416
Tsukuyomi
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
33W - 39L
1,267 Elo+
Solo
Bacchus
Bacchus
erick4327
Bacchus
Level 27
God Stats
2W - 1L
1,417 SR
Queue Stats
107W - 121L
1,428 Elo+
Solo
Team Averages
Level 23
1,493 SR
1,339 Elo+

VS

Team Averages
Level 16
1,225 SR
1,285 Elo+
Ares
Ares
Chrisisseggzy
Ares
Level 5
God Stats
1W - 3L
1,372 SR
Queue Stats
20W - 20L
1,175 Elo+
Party 1
Olorun
Olorun
GemRha
Olorun
Level 25
God Stats
3W - 3L
1,190 SR
Queue Stats
32W - 25L
1,527 Elo+
Solo
Fenrir
Fenrir
Riesaroni22
Fenrir
Level 26
God Stats
14W - 23L
1,166 SR
Queue Stats
191W - 248L
1,259 Elo+
Solo
Neith
Neith
cbadder
Neith
Level 5
God Stats
2W - 7L
1,187 SR
Queue Stats
19W - 27L
1,193 Elo+
Party 1
Achilles
Achilles
yogurttastesgood
Achilles
Level 17
God Stats
4W - 19L
1,208 SR
Queue Stats
11W - 29L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Blueeby
Raijin
13
5 / 8 / 9
8,693
458
12,233
11,999
4,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Regenwolf1991
Danzaburou
17
8 / 4 / 6
10,654
561
9,102
10,873
4,320
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
Velomega
Izanami
15
10 / 3 / 10
10,085
531
19,706
15,809
6,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
edwin31416
Tsukuyomi
17
7 / 4 / 14
10,530
554
14,050
17,096
7,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
erick4327
Bacchus
14
5 / 1 / 19
10,072
530
8,760
14,346
17,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 5
8,497
447
10,762
18,966
14,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Olorun
GemRha
Olorun
15
8 / 4 / 6
10,257
540
14,134
17,688
6,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
14
6 / 9 / 6
9,768
514
8,215
17,760
7,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
cbadder
Neith
13
1 / 8 / 2
8,358
440
5,069
10,571
2,980
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
3 / 7 / 1
8,107
427
8,137
16,649
12,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
40
35
Kills
20
20
Deaths
36
58
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Raijin
Blueeby
Raijin
5
8
9
1.19
L
2
8
5
0.56
L
Olorun
GemRha
Olorun
8
4
6
2.75
W
Danzaburou
Regenwolf1991
Danzaburou
8
4
6
2.75
L
Fenrir
6
9
6
1
W
Izanami
Velomega
Izanami
10
3
10
5
L
Neith
cbadder
Neith
1
8
2
0.25
W
Tsukuyomi
edwin31416
Tsukuyomi
7
4
14
3.5
W
Bacchus
erick4327
Bacchus
5
1
19
14.5
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,851
Damage
46,317
70,123
Taken
81,634
40,500
Mitigated
44,515
16,104
Healing
18,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Blueeby
Raijin
12,233
2,579
0
520
11,999
4,635
306
6,017
5,932
36,337
0
L
10,762
388
0
1,158
18,966
14,859
0
6,533
12,433
19,352
0
L
Olorun
GemRha
Olorun
14,134
8,323
273
7,626
17,688
6,609
1,174
6,439
11,249
65,043
0
W
Danzaburou
Regenwolf1991
Danzaburou
9,102
4,498
0
2,820
10,873
4,320
5,248
2,080
8,618
0
57,888
L
Fenrir
8,215
2,238
0
4,360
17,760
7,498
493
3,130
14,630
0
43,418
W
Izanami
Velomega
Izanami
19,706
15,916
927
4,881
15,809
6,712
2,122
7,173
8,586
0
62,840
L
Neith
cbadder
Neith
5,069
2,412
0
1,143
10,571
2,980
699
1,239
9,332
0
28,923
W
Tsukuyomi
edwin31416
Tsukuyomi
14,050
4,065
0
4,743
17,096
7,804
226
3,180
13,841
0
67,746
W
Bacchus
erick4327
Bacchus
8,760
1,642
0
2,213
14,346
17,029
781
6,446
7,828
20,716
0
L
8,137
2,034
0
3,604
16,649
12,569
176
3,652
12,997
0
27,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,034
Gold Earned
44,987
383
Minions Killed
335
0
Camps Cleared
0
1,561,574
Distance Traveled
1,369,031
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,693
458
59
3
0
263,428
4
L
Ares
8,497
447
17
1
0
304,867
0
L
Olorun
10,257
540
118
6
0
302,175
1
W
Danzaburou
10,654
561
98
5
0
310,036
1
L
Fenrir
9,768
514
74
4
0
294,878
2
W
Izanami
10,085
531
98
5
0
325,872
1
L
Neith
8,358
440
66
3
0
227,179
0
W
Tsukuyomi
10,530
554
110
6
0
354,430
0
W
Bacchus
10,072
530
18
1
0
307,808
4
L
Achilles
8,107
427
60
3
0
239,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role