Player Matchup

Neith
Neith
Abraao0077803
Neith
Level 23
God Stats
2W - 1L
1,506 SR
Queue Stats
11W - 7L
1,609 Elo+
Party 1
Ra
Ra
Idkaname213
Ra
Level 29
God Stats
5W - 5L
1,500 SR
Queue Stats
355W - 358L
1,564 Elo+
Solo
Fenrir
Fenrir
Pepper of Dune
Fenrir
Level 29
God Stats
21W - 27L
1,630 SR
Queue Stats
23W - 32L
1,627 Elo+
Solo
Ymir
Ymir
ScantYew9166888
Ymir
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 77L
1,640 Elo+
Party 1
Guan Yu
Guan Yu
guirats2005
Guan Yu
Level 13
God Stats
2W - 0L
1,754 SR
Queue Stats
16W - 18L
1,641 Elo+
Solo
Team Averages
Level 21
1,578 SR
1,616 Elo+

VS

Team Averages
Level 17
1,532 SR
1,698 Elo+
Cerberus
Cerberus
FastmanJones
Cerberus
Level 27
God Stats
13W - 14L
1,758 SR
Queue Stats
27W - 28L
1,740 Elo+
Solo
Ra
Ra
LemonDiesel8305
Ra
Level 21
God Stats
16W - 17L
1,141 SR
Queue Stats
738W - 693L
1,641 Elo+
Solo
Artemis
Artemis
OwenTheCreator1
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,843 Elo+
Solo
Amaterasu
Amaterasu
lobyT_richard
Amaterasu
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 3L
1,642 Elo+
Solo
Bakasura
Bakasura
pippapotamus
Bakasura
Level 27
God Stats
1W - 2L
1,761 SR
Queue Stats
92W - 71L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 0 / 6
12,941
588
20,131
10,873
4,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
0 / 2 / 6
12,001
546
15,895
16,279
6,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 2 / 3
11,782
536
2,804
12,947
4,817
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
6 / 1 / 10
12,602
573
12,802
21,656
19,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
guirats2005
Guan Yu
16
6 / 2 / 4
11,465
521
10,031
18,342
11,412
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FastmanJones
Cerberus
12
0 / 8 / 1
7,860
357
9,362
27,258
18,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
2 / 5 / 3
10,971
499
16,682
19,238
7,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

1
0 / 0 / 0
5,605
255
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
lobyT_richard
Amaterasu
12
2 / 10 / 0
8,296
377
5,558
21,459
12,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
pippapotamus
Bakasura
15
2 / 2 / 0
9,143
416
9,885
15,363
5,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
25
Kills
6
7
Deaths
25
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
11
0
6
14
L
Cerberus
FastmanJones
Cerberus
0
8
1
0.06
W
0
2
6
1.5
L
2
5
3
0.7
L
0
0
0
0
W
2
2
3
1.75
W
6
1
10
11
W
Guan Yu
guirats2005
Guan Yu
6
2
4
4
L
Amaterasu
lobyT_richard
Amaterasu
2
10
0
0.2
L
Bakasura
pippapotamus
Bakasura
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,663
Damage
41,487
80,097
Taken
83,318
45,842
Mitigated
44,625
37,413
Healing
22,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,131
10,920
984
8,178
10,873
4,094
5,963
4,989
5,723
0
90,281
L
Cerberus
FastmanJones
Cerberus
9,362
1,037
0
6,285
27,258
18,199
0
11,986
15,054
36,284
0
W
15,895
3,656
524
7,859
16,279
6,439
218
8,513
7,427
106,636
0
L
16,682
2,220
1,842
6,843
19,238
7,882
685
7,859
11,103
101,601
0
L
0
0
0
0
0
0
0
0
0
0
0
W
2,804
1,323
0
4,108
12,947
4,817
5,215
1,382
10,925
0
62,636
W
12,802
1,587
1,008
6,594
21,656
19,080
626
8,516
12,220
53,162
0
W
Guan Yu
guirats2005
Guan Yu
10,031
2,000
857
7,301
18,342
11,412
577
1,919
15,191
0
54,353
L
Amaterasu
lobyT_richard
Amaterasu
5,558
2,025
0
2,873
21,459
12,758
204
5,633
15,721
0
34,172
L
Bakasura
pippapotamus
Bakasura
9,885
5,389
0
4,925
15,363
5,786
0
3,324
11,875
0
40,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,791
Gold Earned
41,875
625
Minions Killed
395
0
Camps Cleared
0
1,990,000
Distance Traveled
1,533,861
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,941
588
139
6
0
343,030
2
L
Cerberus
7,860
357
58
3
0
388,043
0
W
Ra
12,001
546
179
8
0
405,079
5
L
Ra
10,971
499
187
9
0
376,232
2
L
Artemis
5,605
255
0
0
0
215
0
W
Fenrir
11,782
536
119
5
0
394,076
0
W
Ymir
12,602
573
95
4
0
398,169
9
W
Guan Yu
11,465
521
93
4
0
449,646
1
L
Amaterasu
8,296
377
61
3
0
359,489
3
L
Bakasura
9,143
416
89
4
0
409,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role