Player Matchup

Set
Set
 
Set
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ADRIANOCOTU
Ymir
Level 33
God Stats
18W - 19L
1,394 SR
Queue Stats
324W - 375L
1,434 Elo+
Solo
Nu Wa
Nu Wa
Tatouchka
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
sairusTV
Medusa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 7L
1,848 Elo+
Party 1
Team Averages
Level 105
1,479 SR
1,556 Elo+

VS

Team Averages
Level 56
1,543 SR
1,510 Elo+
Vulcan
Vulcan
ConBravura_
Vulcan
Level 104
God Stats
134W - 80L
1,679 SR
Queue Stats
532W - 485L
1,537 Elo+
Party 2
Kali
Kali
MattieMonster7
Kali
Level 52
God Stats
4W - 7L
1,264 SR
Queue Stats
385W - 382L
1,416 Elo+
Party 3
Cthulhu
Cthulhu
SaPeeLAB
Cthulhu
Level 44
God Stats
8W - 10L
1,750 SR
Queue Stats
121W - 117L
1,589 Elo+
Party 2
Neith
Neith
darkie_hunter16
Neith
Level 44
God Stats
1W - 4L
1,500 SR
Queue Stats
152W - 160L
1,500 Elo+
Solo
Merlin
Merlin
okiefine
Merlin
Level 36
God Stats
2W - 3L
1,523 SR
Queue Stats
6W - 9L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
7 / 1 / 4
6,880
688
4,658
5,147
1,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ne Zha
 
Ne Zha
12
6 / 0 / 2
6,466
647
4,935
7,791
3,057
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 1 / 7
5,775
578
1,558
4,722
2,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Tatouchka
Nu Wa
11
3 / 1 / 9
6,580
658
7,302
3,256
910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
sairusTV
Medusa
10
6 / 1 / 4
6,089
609
7,013
4,520
1,403
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
9
0 / 4 / 1
5,346
535
2,796
5,540
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
2 / 5 / 2
5,365
537
3,127
7,781
2,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
SaPeeLAB
Cthulhu
7
1 / 5 / 2
4,874
487
2,760
6,677
2,772
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
1 / 7 / 1
4,568
457
1,763
7,924
1,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
okiefine
Merlin
8
0 / 2 / 1
4,543
454
1,009
4,479
1,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
23
Kills
4
4
Deaths
23
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
7
1
4
9
W
Ne Zha
 
Ne Zha
6
0
2
7
W
1
1
7
4.5
L
Vulcan
0
4
1
0.13
L
2
5
2
0.6
L
Cthulhu
SaPeeLAB
Cthulhu
1
5
2
0.4
W
Nu Wa
Tatouchka
Nu Wa
3
1
9
7.5
L
1
7
1
0.21
L
Merlin
okiefine
Merlin
0
2
1
0.25
W
Medusa
sairusTV
Medusa
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,466
Damage
11,455
25,436
Taken
32,401
9,360
Mitigated
9,416
8,027
Healing
6,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
4,658
1,827
0
1,968
5,147
1,621
0
1,125
3,960
0
31,997
W
Ne Zha
 
Ne Zha
4,935
1,027
0
3,189
7,791
3,057
0
3,169
4,442
1,388
30,092
W
1,558
419
0
500
4,722
2,369
0
697
4,025
19,950
0
L
Vulcan
2,796
1,402
0
1,460
5,540
1,587
0
88
5,446
25,628
0
L
3,127
1,799
0
2,008
7,781
2,326
0
2,535
5,066
0
14,677
L
Cthulhu
SaPeeLAB
Cthulhu
2,760
191
99
1,322
6,677
2,772
0
1,432
5,169
9,362
0
W
Nu Wa
Tatouchka
Nu Wa
7,302
1,042
0
750
3,256
910
222
529
2,633
36,541
0
L
1,763
723
0
1,281
7,924
1,531
116
1,967
5,897
0
13,169
L
Merlin
okiefine
Merlin
1,009
0
0
730
4,479
1,200
0
2,394
1,835
18,634
0
W
Medusa
sairusTV
Medusa
7,013
3,912
0
1,620
4,520
1,403
844
709
3,811
0
32,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,790
Gold Earned
24,696
302
Minions Killed
190
0
Camps Cleared
0
953,991
Distance Traveled
892,079
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,880
688
67
7
0
190,547
1
W
Ne Zha
6,466
647
62
6
0
204,821
1
W
Ymir
5,775
578
37
4
0
194,434
4
L
Vulcan
5,346
535
67
7
0
173,876
2
L
Kali
5,365
537
35
4
0
179,300
0
L
Cthulhu
4,874
487
14
1
0
203,562
2
W
Nu Wa
6,580
658
82
8
0
180,411
3
L
Neith
4,568
457
32
3
0
163,595
0
L
Merlin
4,543
454
42
4
0
171,746
2
W
Medusa
6,089
609
54
5
0
183,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role