Player Matchup

Hachiman
Hachiman
RpPope
Hachiman
Level 41
God Stats
7W - 6L
1,569 SR
Queue Stats
125W - 126L
1,477 Elo+
Solo
Kukulkan
Kukulkan
SVILKAxwm
Kukulkan
Level 29
God Stats
7W - 10L
1,398 SR
Queue Stats
30W - 62L
1,260 Elo+
Party 2
Nemesis
Nemesis
TRISEMERKI
Nemesis
Level 88
God Stats
40W - 33L
1,567 SR
Queue Stats
98W - 82L
1,537 Elo+
Solo
Sun Wukong
Sun Wukong
funtown
Sun Wukong
Level 70
God Stats
18W - 14L
1,791 SR
Queue Stats
356W - 318L
1,528 Elo+
Solo
Khepri
Khepri
xwmxwm
Khepri
Level 78
God Stats
1W - 7L
1,226 SR
Queue Stats
73W - 103L
1,391 Elo+
Party 2
Team Averages
Level 61
1,510 SR
1,438 Elo+

VS

Team Averages
Level 68
1,530 SR
1,490 Elo+
Hachiman
Hachiman
 
Hachiman
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Dami38
Amaterasu
Level 72
God Stats
28W - 25L
1,577 SR
Queue Stats
53W - 63L
1,462 Elo+
Party 1
Eset
Eset
DragonFartXL
Eset
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,552 Elo+
Solo
Nemesis
Nemesis
QuetinXXXX
Nemesis
Level 47
God Stats
7W - 9L
1,575 SR
Queue Stats
13W - 16L
1,515 Elo+
Party 1
Ares
Ares
aurrom
Ares
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 39L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
RpPope
Hachiman
12
3 / 1 / 3
7,147
476
7,141
4,707
1,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
SVILKAxwm
Kukulkan
14
5 / 2 / 5
8,734
582
7,918
6,541
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
TRISEMERKI
Nemesis
14
4 / 2 / 8
8,556
570
8,833
11,002
3,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
funtown
Sun Wukong
16
3 / 0 / 3
9,033
602
10,224
11,841
6,026
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
xwmxwm
Khepri
11
1 / 0 / 4
6,335
422
1,729
4,687
3,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
0 / 2 / 2
6,777
452
3,201
6,390
2,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Amaterasu
Dami38
Amaterasu
14
2 / 3 / 0
8,273
552
6,029
13,830
10,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 6 / 1
7,650
510
4,883
8,577
2,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
QuetinXXXX
Nemesis
12
1 / 2 / 2
7,359
491
5,944
10,895
5,345
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ares
aurrom
Ares
10
1 / 3 / 1
6,986
466
2,311
10,540
7,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
16
Kills
5
5
Deaths
16
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
2
0.5
L
Amaterasu
Dami38
Amaterasu
2
3
0
0.67
L
1
6
1
0.25
L
Nemesis
QuetinXXXX
Nemesis
1
2
2
1
W
Hachiman
RpPope
Hachiman
3
1
3
4.5
W
Kukulkan
SVILKAxwm
Kukulkan
5
2
5
3.75
W
Nemesis
TRISEMERKI
Nemesis
4
2
8
4
L
Ares
aurrom
Ares
1
3
1
0.5
W
Sun Wukong
funtown
Sun Wukong
3
0
3
4.5
W
Khepri
xwmxwm
Khepri
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,845
Damage
22,368
38,778
Taken
50,232
17,402
Mitigated
29,230
13,744
Healing
15,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,201
1,204
0
1,744
6,390
2,037
0
401
5,864
0
35,111
L
Amaterasu
Dami38
Amaterasu
6,029
3,579
0
6,250
13,830
10,873
0
974
12,834
2
54,570
L
4,883
77
3
1,412
8,577
2,982
248
4,417
4,110
41,892
0
L
Nemesis
QuetinXXXX
Nemesis
5,944
3,339
0
4,755
10,895
5,345
0
827
10,068
0
50,618
W
Hachiman
RpPope
Hachiman
7,141
3,625
0
2,708
4,707
1,422
1,078
662
4,045
0
37,555
W
Kukulkan
SVILKAxwm
Kukulkan
7,918
517
0
115
6,541
2,647
1,099
3,925
2,616
52,250
0
W
Nemesis
TRISEMERKI
Nemesis
8,833
6,004
0
5,085
11,002
3,779
310
1,352
9,650
0
53,778
L
Ares
aurrom
Ares
2,311
0
0
1,462
10,540
7,993
0
2,656
7,709
11,828
0
W
Sun Wukong
funtown
Sun Wukong
10,224
2,624
0
5,591
11,841
6,026
0
257
11,584
0
63,620
W
Khepri
xwmxwm
Khepri
1,729
269
0
245
4,687
3,528
312
1,000
3,687
17,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,805
Gold Earned
37,045
414
Minions Killed
387
0
Camps Cleared
0
1,447,022
Distance Traveled
1,370,961
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,777
452
73
5
0
232,838
0
L
Amaterasu
8,273
552
119
8
0
307,263
0
L
Eset
7,650
510
94
6
0
267,172
2
L
Nemesis
7,359
491
89
6
0
290,510
0
W
Hachiman
7,147
476
78
5
0
255,183
2
W
Kukulkan
8,734
582
94
6
0
299,578
6
W
Nemesis
8,556
570
86
6
0
333,229
1
L
Ares
6,986
466
12
1
0
273,178
7
W
Sun Wukong
9,033
602
133
9
0
302,549
2
W
Khepri
6,335
422
23
2
0
256,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role