Player Matchup

Hun Batz
Hun Batz
BalisticSniper
Hun Batz
Level 26
God Stats
2W - 0L
1,650 SR
Queue Stats
28W - 15L
1,437 Elo+
Solo
Loki
Loki
GastyRisuleo
Loki
Level 27
God Stats
7W - 2L
1,767 SR
Queue Stats
65W - 52L
1,507 Elo+
Solo
Persephone
Persephone
Groads2
Persephone
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Danzaburou
Danzaburou
KidKaelKishin
Danzaburou
Level 25
God Stats
10W - 7L
1,548 SR
Queue Stats
75W - 79L
1,418 Elo+
Party 1
Scylla
Scylla
The_Rebel34
Scylla
Level 18
God Stats
24W - 27L
1,461 SR
Queue Stats
151W - 162L
1,379 Elo+
Party 1
Team Averages
Level 24
1,585 SR
1,448 Elo+

VS

Team Averages
Level 22
1,543 SR
1,460 Elo+
Artemis
Artemis
AFLUX L2R2
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,381 Elo+
Solo
Sobek
Sobek
Bob-the-Dalek
Sobek
Level 22
God Stats
15W - 15L
1,537 SR
Queue Stats
100W - 140L
1,274 Elo+
Solo
Neith
Neith
Bootdaddy87
Neith
Level 26
God Stats
8W - 6L
1,680 SR
Queue Stats
8W - 6L
1,668 Elo+
Solo
Set
Set
CarNage_027
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 38L
1,475 Elo+
Solo
Skadi
Skadi
Rabih801
Skadi
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
10 / 2 / 5
8,890
593
10,583
8,882
4,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
13 / 1 / 5
8,846
590
9,971
9,702
2,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Persephone
Groads2
Persephone
13
4 / 1 / 6
8,077
538
5,170
5,914
1,556
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
KidKaelKishin
Danzaburou
14
10 / 0 / 6
9,253
617
10,678
8,915
2,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
12
7 / 2 / 7
7,915
528
8,162
4,381
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AFLUX L2R2
Artemis
10
3 / 10 / 0
6,541
436
4,855
14,177
4,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 11 / 1
6,152
410
2,909
14,506
13,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 9 / 1
7,071
471
5,290
12,499
3,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 5 / 2
6,499
433
3,622
9,110
5,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
Rabih801
Skadi
11
2 / 9 / 0
7,575
505
6,047
10,678
3,397
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
10
44
Kills
6
6
Deaths
44
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
AFLUX L2R2
Artemis
3
10
0
0.3
W
Hun Batz
10
2
5
6.25
L
0
11
1
0.05
L
1
9
1
0.17
L
0
5
2
0.2
W
13
1
5
15.5
W
Persephone
Groads2
Persephone
4
1
6
7
W
Danzaburou
KidKaelKishin
Danzaburou
10
0
6
13
L
Skadi
Rabih801
Skadi
2
9
0
0.22
W
Scylla
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,564
Damage
22,723
37,794
Taken
60,970
12,971
Mitigated
30,295
7,517
Healing
9,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AFLUX L2R2
Artemis
4,855
1,695
0
2,696
14,177
4,070
0
4,303
9,654
0
23,180
W
Hun Batz
10,583
4,957
0
912
8,882
4,448
1,557
152
8,730
0
35,717
L
2,909
274
0
1,852
14,506
13,877
0
3,594
10,666
18,063
0
L
5,290
2,662
0
2,985
12,499
3,883
180
734
11,565
0
36,605
L
3,622
1,862
0
1,455
9,110
5,068
0
1,975
7,017
0
35,061
W
9,971
3,139
0
1,449
9,702
2,821
631
157
9,545
0
35,689
W
Persephone
Groads2
Persephone
5,170
637
0
1,166
5,914
1,556
894
260
5,654
33,775
0
W
Danzaburou
KidKaelKishin
Danzaburou
10,678
6,098
0
3,366
8,915
2,988
1,448
1,677
7,238
0
40,306
L
Skadi
Rabih801
Skadi
6,047
2,704
0
810
10,678
3,397
1,444
2,208
8,341
0
25,486
W
Scylla
8,162
1,605
0
624
4,381
1,158
1,747
663
3,718
29,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,981
Gold Earned
33,838
310
Minions Killed
228
0
Camps Cleared
0
1,275,453
Distance Traveled
1,098,874
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,541
436
32
2
0
219,217
0
W
Hun Batz
8,890
593
78
5
0
250,413
2
L
Sobek
6,152
410
26
2
0
212,429
0
L
Neith
7,071
471
73
5
0
201,811
0
L
Set
6,499
433
59
4
0
240,353
1
W
Loki
8,846
590
62
4
0
293,288
0
W
Persephone
8,077
538
55
4
0
258,927
0
W
Danzaburou
9,253
617
74
5
0
248,792
0
L
Skadi
7,575
505
38
3
0
225,064
1
W
Scylla
7,915
528
41
3
0
224,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role