Player Matchup

Cerberus
Cerberus
Silver III
SwG_JusTFlickS
Cerberus
Silver III
Level 69
God Stats
17W - 16L
1,502 SR
Queue Stats
126W - 110L
1,149 MMR
Party 1
Danzaburou
Danzaburou
Silver II
zBEXX-13
Danzaburou
Silver II
Level 99
God Stats
16W - 10L
1,546 SR
Queue Stats
65W - 60L
1,292 MMR
Party 1
Nu Wa
Nu Wa
Silver I
zMyStiicK
Nu Wa
Silver I
Level 64
God Stats
2W - 1L
1,697 SR
Queue Stats
8W - 11L
1,278 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 77
1,582 SR
1,240 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,437 SR
1,121 MMR
Cthulhu
Cthulhu
Silver II
Jin863
Cthulhu
Silver II
Level 107
God Stats
3W - 2L
1,321 SR
Queue Stats
199W - 234L
1,203 MMR
Solo
Zeus
Zeus
Silver I
jair1218
Zeus
Silver I
Level 129
God Stats
5W - 8L
1,449 SR
Queue Stats
549W - 628L
1,193 MMR
Solo
Chaac
Chaac
Silver II
whodatt2016
Chaac
Silver II
Level 160
God Stats
20W - 13L
1,542 SR
Queue Stats
373W - 440L
967 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
4 / 2 / 7
11,934
663
6,651
18,753
17,239
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
zBEXX-13
Danzaburou
17
6 / 4 / 5
13,300
739
11,464
13,204
4,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nu Wa
zMyStiicK
Nu Wa
17
6 / 2 / 9
12,776
710
11,963
9,223
3,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AphroditeGaneshaArtioVulcanScylla

VS

Bans
CupidArtemisYmirMedusaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jin863
Cthulhu
14
1 / 4 / 5
10,433
580
8,241
14,562
17,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Zeus
16
6 / 5 / 1
11,948
664
17,425
10,826
2,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 7 / 5
10,277
571
9,037
16,823
10,036
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
16
Kills
8
8
Deaths
16
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Jin863
Cthulhu
1
4
5
0.88
W
Cerberus
4
2
7
3.75
L
Zeus
6
5
1
1.3
L
1
7
5
0.5
W
Danzaburou
zBEXX-13
Danzaburou
6
4
5
2.13
W
Nu Wa
zMyStiicK
Nu Wa
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,078
Damage
34,703
41,180
Taken
42,211
25,128
Mitigated
30,748
9,497
Healing
8,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Jin863
Cthulhu
8,241
515
201
3,072
14,562
17,825
0
5,267
9,295
35,858
0
W
Cerberus
6,651
313
0
4,020
18,753
17,239
0
10,887
7,276
49,570
0
L
Zeus
17,425
633
0
698
10,826
2,887
92
5,354
5,472
66,651
0
L
9,037
1,633
0
4,260
16,823
10,036
0
8,134
8,689
402
43,657
W
Danzaburou
zBEXX-13
Danzaburou
11,464
6,299
0
3,304
13,204
4,773
2,466
8,638
4,206
0
77,675
W
Nu Wa
zMyStiicK
Nu Wa
11,963
3,593
164
2,009
9,223
3,116
650
5,360
3,691
49,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,010
Gold Earned
32,658
275
Minions Killed
199
0
Camps Cleared
0
908,440
Distance Traveled
839,373
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,433
580
46
3
0
306,366
1
W
Cerberus
11,934
663
99
6
0
320,111
0
L
Zeus
11,948
664
102
6
0
247,774
0
L
Chaac
10,277
571
51
3
0
285,233
2
W
Danzaburou
13,300
739
103
6
0
289,291
1
W
Nu Wa
12,776
710
73
4
0
299,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role