Player Matchup

Chaac
Chaac
Gold V
Kaimietis420
Chaac
Gold V
Level 126
God Stats
20W - 15L
1,510 SR
Queue Stats
58W - 59L
1,155 MMR
Party 2
Ra
Ra
Silver III
KomissarMarvin
Ra
Silver III
Level 106
God Stats
1W - 1L
1,512 SR
Queue Stats
70W - 79L
1,238 MMR
Solo
Sol
Sol
Silver I
MisterPTXagain
Sol
Silver I
Level 44
God Stats
1W - 3L
1,515 SR
Queue Stats
21W - 31L
1,208 MMR
Party 1
Hercules
Hercules
Silver I
SheWas18TrustMe
Hercules
Silver I
Level 42
God Stats
1W - 3L
1,773 SR
Queue Stats
23W - 32L
1,208 MMR
Party 1
Set
Set
Gold IV
defon633
Set
Gold IV
Level 144
God Stats
9W - 6L
1,596 SR
Queue Stats
101W - 93L
1,340 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 92
1,581 SR
1,230 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,437 SR
1,275 MMR
Cu Chulainn
Cu Chulainn
Silver IV
DeloSaurio
Cu Chulainn
Silver IV
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
94W - 93L
1,209 MMR
Solo
Chang'e
Chang'e
Silver IV
Garex105
Chang'e
Silver IV
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 52L
1,175 MMR
Solo
Khepri
Khepri
Silver V
Miguelator
Khepri
Silver V
Level 125
God Stats
0W - 1L
1,185 SR
Queue Stats
9W - 22L
1,218 MMR
Solo
Thanatos
Thanatos
Silver I
Roby2001
Thanatos
Silver I
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
301W - 299L
1,271 MMR
Solo
Neith
Neith
Silver II
VodkaBearIvan
Neith
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 4
11,913
596
8,504
17,857
13,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

19
4 / 2 / 12
12,483
624
8,319
10,699
4,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 4 / 16
12,311
616
18,256
14,460
5,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
16
9 / 0 / 19
12,571
629
13,511
22,611
15,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
12 / 3 / 11
13,329
666
13,741
17,569
8,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
NemesisJanusScyllaNu Wa

VS

Bans
TsukuyomiArachneAthenaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DeloSaurio
Cu Chulainn
19
3 / 5 / 1
11,620
581
12,593
16,815
15,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
Garex105
Chang'e
14
0 / 8 / 3
8,258
413
8,471
16,064
5,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
Miguelator
Khepri
13
0 / 8 / 3
7,975
399
6,301
18,910
12,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Roby2001
Thanatos
14
6 / 7 / 0
8,967
448
6,887
17,136
6,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 6 / 4
9,275
464
12,069
14,489
4,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
23
34
Kills
12
12
Deaths
34
62
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DeloSaurio
Cu Chulainn
3
5
1
0.7
L
Chang'e
Garex105
Chang'e
0
8
3
0.19
W
4
3
4
2
W
4
2
12
5
L
Khepri
Miguelator
Khepri
0
8
3
0.19
W
5
4
16
3.25
L
Thanatos
Roby2001
Thanatos
6
7
0
0.86
W
Hercules
9
0
19
18.5
L
3
6
4
0.83
W
12
3
11
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,331
Damage
46,321
83,196
Taken
83,414
47,298
Mitigated
43,632
46,230
Healing
24,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DeloSaurio
Cu Chulainn
12,593
3,123
0
4,184
16,815
15,684
0
3,942
12,362
0
76,207
L
Chang'e
Garex105
Chang'e
8,471
386
1,024
3,920
16,064
5,008
0
5,875
9,845
50,175
0
W
8,504
1,516
0
7,810
17,857
13,640
952
2,166
15,266
0
60,776
W
8,319
680
6,531
5,970
10,699
4,775
1,855
3,020
7,654
93,024
0
L
Khepri
Miguelator
Khepri
6,301
878
560
1,426
18,910
12,748
0
7,517
10,918
38,532
0
W
18,256
7,163
0
7,798
14,460
5,032
7,583
4,758
9,702
77,932
0
L
Thanatos
Roby2001
Thanatos
6,887
1,351
0
9,979
17,136
6,031
0
2,015
14,922
0
43,821
W
Hercules
13,511
4,152
0
11,084
22,611
15,580
625
5,936
16,625
0
34,648
L
12,069
4,635
0
3,452
14,489
4,161
0
5,915
7,832
0
62,884
W
13,741
5,031
0
7,037
17,569
8,271
1,269
4,615
12,904
0
85,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,607
Gold Earned
46,095
550
Minions Killed
487
0
Camps Cleared
0
2,077,998
Distance Traveled
1,712,469
31
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
11,620
581
155
8
0
343,442
5
L
Chang'e
8,258
413
79
4
0
361,911
5
W
Chaac
11,913
596
116
6
0
400,072
9
W
Ra
12,483
624
156
8
0
432,082
8
L
Khepri
7,975
399
62
3
0
392,869
3
W
Sol
12,311
616
127
6
0
366,716
2
L
Thanatos
8,967
448
87
4
0
293,401
5
W
Hercules
12,571
629
32
2
0
431,764
8
L
Neith
9,275
464
104
5
0
320,846
1
W
Set
13,329
666
119
6
0
447,364
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role