Player Matchup

Freya
Freya
EvilGnome666
Freya
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
397W - 384L
1,539 Elo+
Solo
Hercules
Hercules
IrishDisaster
Hercules
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 11L
1,661 Elo+
Party 3
Fenrir
Fenrir
MrGrindaldine
Fenrir
Level 45
God Stats
1W - 2L
1,715 SR
Queue Stats
14W - 25L
1,256 Elo+
Party 2
Xbalanque
Xbalanque
MrProfessorFirex
Xbalanque
Level 48
God Stats
18W - 11L
1,694 SR
Queue Stats
92W - 44L
1,720 Elo+
Party 3
Achilles
Achilles
Zhcamero
Achilles
Level 62
God Stats
0W - 3L
1,243 SR
Queue Stats
5W - 8L
1,279 Elo+
Party 2
Team Averages
Level 64
1,530 SR
1,491 Elo+

VS

Team Averages
Level 129
1,552 SR
1,569 Elo+
Osiris
Osiris
Glatto
Osiris
Level 147
God Stats
5W - 5L
1,557 SR
Queue Stats
54W - 46L
1,591 Elo+
Party 1
Susano
Susano
IAlessoI
Susano
Level 156
God Stats
3W - 1L
1,500 SR
Queue Stats
173W - 168L
1,567 Elo+
Party 1
Cupid
Cupid
IGHIGOchan
Cupid
Level 154
God Stats
5W - 3L
1,653 SR
Queue Stats
95W - 92L
1,479 Elo+
Solo
Discordia
Discordia
Lictús
Discordia
Level 145
God Stats
1W - 0L
1,283 SR
Queue Stats
39W - 35L
1,699 Elo+
Party 1
Cerberus
Cerberus
PERMANGANATO
Cerberus
Level 44
God Stats
4W - 1L
1,766 SR
Queue Stats
29W - 29L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 1
8,343
417
1,825
11,523
3,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
IrishDisaster
Hercules
12
2 / 6 / 0
8,109
405
5,810
15,553
8,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 2 / 0
7,716
386
2,636
9,159
2,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Xbalanque
13
0 / 8 / 1
8,265
413
8,237
17,303
5,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
Zhcamero
Achilles
15
0 / 4 / 0
8,834
442
4,266
13,566
16,150
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Glatto
Osiris
17
3 / 0 / 9
11,926
596
7,586
14,975
18,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
IAlessoI
Susano
19
9 / 0 / 6
12,537
627
14,163
12,305
5,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
19
4 / 3 / 3
13,616
681
4,994
14,400
5,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Lictús
Discordia
18
6 / 1 / 9
12,479
624
8,912
8,796
3,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
PERMANGANATO
Cerberus
17
3 / 1 / 14
12,009
600
12,555
17,385
14,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
66
4
Kills
25
25
Deaths
5
2
Assists
41
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Osiris
Glatto
Osiris
3
0
9
7.5
W
Susano
IAlessoI
Susano
9
0
6
12
W
Cupid
4
3
3
1.83
L
Hercules
IrishDisaster
Hercules
2
6
0
0.33
W
Discordia
Lictús
Discordia
6
1
9
10.5
L
2
2
0
1
L
Xbalanque
0
8
1
0.06
W
Cerberus
PERMANGANATO
Cerberus
3
1
14
10
L
Achilles
Zhcamero
Achilles
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,774
Damage
48,210
67,104
Taken
67,861
36,968
Mitigated
47,258
13,015
Healing
27,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,825
391
0
2,904
11,523
3,671
0
2,931
8,560
43,833
0
W
Osiris
Glatto
Osiris
7,586
1,229
0
5,333
14,975
18,223
659
2,088
12,887
9,573
56,827
W
Susano
IAlessoI
Susano
14,163
3,188
0
5,974
12,305
5,699
3,586
510
11,795
0
82,725
W
Cupid
4,994
2,275
310
5,618
14,400
5,421
4,425
2,653
11,747
0
114,004
L
Hercules
IrishDisaster
Hercules
5,810
2,366
0
2,761
15,553
8,653
0
6,439
8,982
0
31,699
W
Discordia
Lictús
Discordia
8,912
710
25
2,303
8,796
3,365
2,525
0
8,796
90,331
0
L
2,636
485
0
2,820
9,159
2,717
0
2,371
6,690
0
31,789
L
Xbalanque
8,237
3,421
0
2,752
17,303
5,777
0
8,216
8,703
0
53,594
W
Cerberus
PERMANGANATO
Cerberus
12,555
906
0
7,927
17,385
14,550
815
462
16,547
47,449
0
L
Achilles
Zhcamero
Achilles
4,266
1,296
0
1,778
13,566
16,150
0
2,294
11,250
0
41,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,267
Gold Earned
62,567
390
Minions Killed
664
0
Camps Cleared
0
1,583,022
Distance Traveled
1,925,348
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,343
417
77
4
0
263,695
3
W
Osiris
11,926
596
108
5
0
362,344
5
W
Susano
12,537
627
136
7
0
434,160
2
W
Cupid
13,616
681
169
8
0
332,653
1
L
Hercules
8,109
405
31
2
0
325,986
2
W
Discordia
12,479
624
170
9
0
400,819
7
L
Fenrir
7,716
386
70
4
0
365,661
2
L
Xbalanque
8,265
413
114
6
0
309,825
0
W
Cerberus
12,009
600
81
4
0
395,372
4
L
Achilles
8,834
442
98
5
0
317,855
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role