Player Matchup

Chang'e
Chang'e
AntmanFTW2016
Chang'e
Level 22
God Stats
19W - 25L
1,482 SR
Queue Stats
83W - 118L
1,457 Elo+
Solo
Bacchus
Bacchus
Diego Lopez5921
Bacchus
Level 10
God Stats
1W - 0L
1,740 SR
Queue Stats
4W - 6L
1,270 Elo+
Solo
King Arthur
King Arthur
EnzoUknown
King Arthur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 22L
1,469 Elo+
Solo
Danzaburou
Danzaburou
KidKaelKishin
Danzaburou
Level 25
God Stats
10W - 7L
1,493 SR
Queue Stats
75W - 79L
1,407 Elo+
Party 1
Scylla
Scylla
The_Rebel34
Scylla
Level 18
God Stats
24W - 27L
1,418 SR
Queue Stats
151W - 162L
1,368 Elo+
Party 1
Team Averages
Level 21
1,526 SR
1,394 Elo+

VS

Team Averages
Level 7
1,495 SR
1,346 Elo+
Pele
Pele
AFLUX L2R2
Pele
Level 7
God Stats
0W - 2L
1,264 SR
Queue Stats
5W - 12L
1,420 Elo+
Solo
Jing Wei
Jing Wei
StReEt DaNgEr18
Jing Wei
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 18L
1,114 Elo+
Solo
Hachiman
Hachiman
rasta_king503
Hachiman
Level 7
God Stats
4W - 2L
1,708 SR
Queue Stats
6W - 11L
1,215 Elo+
Solo
Yemoja
Yemoja
vHyPnotichub
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
xXPiNkBlAzErXx
Jormungandr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
19
16 / 3 / 12
13,139
526
23,527
17,835
7,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 12 / 9
9,411
376
2,248
14,800
6,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
EnzoUknown
King Arthur
15
3 / 9 / 6
10,226
409
6,609
20,108
11,148
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Danzaburou
KidKaelKishin
Danzaburou
20
5 / 2 / 4
13,255
530
11,619
14,859
7,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
20
13 / 3 / 13
14,053
562
24,248
14,063
5,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 10 / 3
11,620
465
11,381
26,335
8,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
18
5 / 12 / 4
12,270
491
14,339
22,641
9,447
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
rasta_king503
Hachiman
18
7 / 7 / 4
11,660
466
16,652
26,353
8,840
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
2
0 / 1 / 0
6,470
259
618
674
236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Jormungandr
xXPiNkBlAzErXx
Jormungandr
10
1 / 9 / 1
7,692
308
732
12,283
4,343

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
33
39
Kills
21
29
Deaths
39
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
8
10
3
0.95
W
Chang'e
16
3
12
7.33
W
2
12
9
0.54
W
King Arthur
EnzoUknown
King Arthur
3
9
6
0.67
W
Danzaburou
KidKaelKishin
Danzaburou
5
2
4
3.5
L
Jing Wei
5
12
4
0.58
W
Scylla
13
3
13
6.5
L
Hachiman
rasta_king503
Hachiman
7
7
4
1.29
L
Yemoja
0
1
0
0
L
Jormungandr
xXPiNkBlAzErXx
Jormungandr
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,251
Damage
43,722
81,665
Taken
88,286
37,731
Mitigated
31,674
25,290
Healing
12,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,381
1,376
0
3,607
26,335
8,808
1,722
13,147
12,496
0
47,145
W
Chang'e
23,527
2,109
4,584
9,496
17,835
7,323
1,500
104
17,731
55,591
0
W
2,248
275
0
81
14,800
6,132
956
467
14,333
16,483
0
W
King Arthur
EnzoUknown
King Arthur
6,609
1,278
0
695
20,108
11,148
925
466
19,642
0
49,543
W
Danzaburou
KidKaelKishin
Danzaburou
11,619
5,545
0
5,552
14,859
7,542
4,724
0
14,859
0
83,009
L
Jing Wei
14,339
11,449
0
784
22,641
9,447
1,173
13,084
8,979
0
59,589
W
Scylla
24,248
3,822
149
4,733
14,063
5,586
2,354
313
13,750
98,815
0
L
Hachiman
rasta_king503
Hachiman
16,652
9,459
0
7,842
26,353
8,840
447
14,446
11,367
0
68,036
L
Yemoja
618
309
0
0
674
236
0
357
317
618
0
L
Jormungandr
xXPiNkBlAzErXx
Jormungandr
732
269
0
0
12,283
4,343
0
6,823
5,104
13,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,084
Gold Earned
49,712
473
Minions Killed
276
0
Camps Cleared
0
2,049,893
Distance Traveled
1,548,476
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,620
465
70
3
0
427,526
0
W
Chang'e
13,139
526
76
3
0
442,596
0
W
Bacchus
9,411
376
26
1
0
342,265
0
W
King Arthur
10,226
409
79
3
0
394,435
0
W
Danzaburou
13,255
530
159
6
0
407,096
0
L
Jing Wei
12,270
491
94
4
0
386,494
0
W
Scylla
14,053
562
133
5
0
463,501
0
L
Hachiman
11,660
466
103
4
0
374,889
1
L
Yemoja
6,470
259
0
0
0
17,569
0
L
Jormungandr
7,692
308
9
0
0
341,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role