Player Matchup

Anhur
Anhur
Cafeini
Anhur
Level 9
God Stats
45W - 39L
1,462 SR
Queue Stats
93W - 71L
1,660 Elo+
Solo
Nemesis
Nemesis
Didigue53
Nemesis
Level 26
God Stats
6W - 2L
1,500 SR
Queue Stats
531W - 490L
1,568 Elo+
Party 3
Cthulhu
Cthulhu
Didios00
Cthulhu
Level 26
God Stats
4W - 8L
1,274 SR
Queue Stats
469W - 462L
1,555 Elo+
Party 3
Kali
Kali
Killerdids
Kali
Level 8
God Stats
11W - 6L
1,678 SR
Queue Stats
349W - 231L
1,625 Elo+
Party 1
Hades
Hades
azzahigg
Hades
Level 64
God Stats
4W - 0L
1,785 SR
Queue Stats
11W - 12L
1,633 Elo+
Party 1
Team Averages
Level 27
1,540 SR
1,608 Elo+

VS

Team Averages
Level 20
1,560 SR
1,584 Elo+
Medusa
Medusa
Balles3
Medusa
Level 28
God Stats
2W - 3L
1,453 SR
Queue Stats
25W - 18L
1,714 Elo+
Solo
Bellona
Bellona
DiamaGr-
Bellona
Level 7
God Stats
2W - 1L
1,727 SR
Queue Stats
7W - 8L
1,535 Elo+
Solo
Kukulkan
Kukulkan
KineSkills
Kukulkan
Level 4
God Stats
1W - 1L
1,706 SR
Queue Stats
3W - 6L
1,725 Elo+
Solo
Thanatos
Thanatos
Lavacreepy
Thanatos
Level 17
God Stats
12W - 13L
1,421 SR
Queue Stats
346W - 365L
1,458 Elo+
Party 2
Ganesha
Ganesha
redninja332
Ganesha
Level 42
God Stats
27W - 21L
1,492 SR
Queue Stats
191W - 207L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cafeini
Anhur
15
8 / 0 / 0
9,024
752
10,673
8,431
5,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Didigue53
Nemesis
10
3 / 4 / 1
6,381
532
3,484
5,970
1,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Didios00
Cthulhu
13
3 / 0 / 3
7,546
629
5,407
5,739
2,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
5 / 0 / 2
7,557
630
3,591
7,884
2,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hades
azzahigg
Hades
12
2 / 1 / 3
6,536
545
3,935
7,478
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Balles3
Medusa
11
2 / 2 / 1
6,521
543
8,975
8,595
2,269
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
DiamaGr-
Bellona
8
0 / 3 / 0
5,088
424
4,281
6,631
4,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
KineSkills
Kukulkan
8
0 / 6 / 1
5,204
434
2,328
7,114
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Lavacreepy
Thanatos
9
3 / 4 / 1
5,979
498
4,175
9,234
2,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ganesha
redninja332
Ganesha
8
0 / 6 / 0
5,377
448
1,075
8,560
3,316
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
21
Kills
5
5
Deaths
21
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
Balles3
Medusa
2
2
1
1.25
W
Anhur
Cafeini
Anhur
8
0
0
8
L
Bellona
DiamaGr-
Bellona
0
3
0
0
W
Nemesis
Didigue53
Nemesis
3
4
1
0.88
W
Cthulhu
Didios00
Cthulhu
3
0
3
4.5
W
5
0
2
6
L
Kukulkan
KineSkills
Kukulkan
0
6
1
0.08
L
Thanatos
Lavacreepy
Thanatos
3
4
1
0.88
W
Hades
azzahigg
Hades
2
1
3
3.5
L
Ganesha
redninja332
Ganesha
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,090
Damage
20,834
35,502
Taken
40,134
15,628
Mitigated
14,000
15,911
Healing
7,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Balles3
Medusa
8,975
3,701
0
420
8,595
2,269
0
2,643
5,952
0
45,958
W
Anhur
Cafeini
Anhur
10,673
7,845
0
4,275
8,431
5,013
2,169
1,940
6,491
0
64,445
L
Bellona
DiamaGr-
Bellona
4,281
910
0
1,472
6,631
4,181
61
3,416
3,215
0
16,349
W
Nemesis
Didigue53
Nemesis
3,484
2,261
0
513
5,970
1,972
203
321
5,624
0
23,667
W
Cthulhu
Didios00
Cthulhu
5,407
1,024
0
2,199
5,739
2,690
241
141
5,313
38,046
0
W
3,591
2,336
0
5,691
7,884
2,616
826
765
7,094
0
36,277
L
Kukulkan
KineSkills
Kukulkan
2,328
844
0
0
7,114
1,767
246
1,838
5,276
16,747
0
L
Thanatos
Lavacreepy
Thanatos
4,175
2,278
0
4,969
9,234
2,467
33
1,445
7,789
0
24,091
W
Hades
azzahigg
Hades
3,935
194
246
2,987
7,478
3,337
528
236
7,242
31,413
0
L
Ganesha
redninja332
Ganesha
1,075
219
0
927
8,560
3,316
0
0
8,560
18,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,044
Gold Earned
28,169
382
Minions Killed
207
0
Camps Cleared
0
1,189,042
Distance Traveled
1,115,717
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,521
543
69
6
0
217,137
0
W
Anhur
9,024
752
116
10
0
197,825
2
L
Bellona
5,088
424
22
2
0
230,611
1
W
Nemesis
6,381
532
52
4
0
234,237
2
W
Cthulhu
7,546
629
83
7
0
262,858
2
W
Kali
7,557
630
73
6
0
252,059
3
L
Kukulkan
5,204
434
43
4
0
215,953
1
L
Thanatos
5,979
498
57
5
0
242,738
3
W
Hades
6,536
545
58
5
0
242,063
0
L
Ganesha
5,377
448
16
1
0
209,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role