Player Matchup

Sol
Sol
CrimzonZero888
Sol
Level 24
God Stats
3W - 4L
1,500 SR
Queue Stats
37W - 76L
1,208 Elo+
Solo
Nemesis
Nemesis
FauxBaton509117
Nemesis
Level 3
God Stats
3W - 2L
1,492 SR
Queue Stats
24W - 30L
1,460 Elo+
Party 1
Bacchus
Bacchus
ds7321
Bacchus
Level 15
God Stats
7W - 5L
1,488 SR
Queue Stats
22W - 17L
1,445 Elo+
Party 1
Cthulhu
Cthulhu
millggoong
Cthulhu
Level 22
God Stats
53W - 22L
1,695 SR
Queue Stats
137W - 119L
1,616 Elo+
Party 1
Cernunnos
Cernunnos
pops4638
Cernunnos
Level 7
God Stats
6W - 2L
1,629 SR
Queue Stats
19W - 15L
1,530 Elo+
Solo
Team Averages
Level 14
1,561 SR
1,452 Elo+

VS

Team Averages
Level 17
1,432 SR
1,418 Elo+
Freya
Freya
Chema519
Freya
Level 17
God Stats
12W - 16L
1,500 SR
Queue Stats
86W - 94L
1,543 Elo+
Solo
Izanami
Izanami
Elina_ex
Izanami
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
31W - 35L
1,452 Elo+
Solo
Sun Wukong
Sun Wukong
MPTcritEX
Sun Wukong
Level 29
God Stats
34W - 49L
1,159 SR
Queue Stats
585W - 668L
1,373 Elo+
Solo
Thor
Thor
evangelyon1907
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,307 Elo+
Solo
Jing Wei
Jing Wei
galgemesh
Jing Wei
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 85L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 14
13,072
934
5,392
15,680
7,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
5 / 5 / 13
12,944
925
10,950
16,086
9,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bacchus
ds7321
Bacchus
20
12 / 0 / 14
15,818
1,130
16,511
17,431
27,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
millggoong
Cthulhu
20
1 / 0 / 22
14,094
1,007
18,253
16,357
22,190
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cernunnos
pops4638
Cernunnos
20
14 / 2 / 10
15,917
1,137
41,380
16,135
7,209
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

190

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Chema519
Freya
20
9 / 8 / 2
14,978
1,070
24,756
28,979
12,449
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Elina_ex
Izanami
18
0 / 7 / 4
11,810
844
18,194
21,547
8,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
MPTcritEX
Sun Wukong
20
3 / 7 / 7
14,083
1,006
21,889
28,577
16,355
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 5 / 0
10,658
761
85
5,973
2,279
Jing Wei
galgemesh
Jing Wei
17
1 / 8 / 3
11,796
843
4,474
19,088
7,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
29
34
Kills
13
13
Deaths
35
73
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Freya
Chema519
Freya
9
8
2
1.25
W
2
6
14
1.5
L
Izanami
Elina_ex
Izanami
0
7
4
0.29
W
5
5
13
2.3
L
Sun Wukong
MPTcritEX
Sun Wukong
3
7
7
0.93
W
Bacchus
ds7321
Bacchus
12
0
14
19
L
0
5
0
0
L
Jing Wei
galgemesh
Jing Wei
1
8
3
0.31
W
Cthulhu
millggoong
Cthulhu
1
0
22
12
W
Cernunnos
pops4638
Cernunnos
14
2
10
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,486
Damage
69,398
81,689
Taken
104,164
73,343
Mitigated
47,454
17,373
Healing
16,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Chema519
Freya
24,756
10,006
0
11,993
28,979
12,449
0
10,552
18,427
56,377
0
W
5,392
3,569
0
5,507
15,680
7,030
0
5,627
10,053
24,705
0
L
Izanami
Elina_ex
Izanami
18,194
12,979
0
2,180
21,547
8,516
0
10,901
10,646
0
38,570
W
10,950
6,555
0
2,162
16,086
9,604
0
6,368
9,718
0
16,778
L
Sun Wukong
MPTcritEX
Sun Wukong
21,889
5,523
0
2,094
28,577
16,355
0
9,160
19,417
0
47,350
W
Bacchus
ds7321
Bacchus
16,511
2,154
0
1,326
17,431
27,310
0
4,894
12,537
28,666
0
L
85
85
0
0
5,973
2,279
0
1,992
3,981
0
1,377
L
Jing Wei
galgemesh
Jing Wei
4,474
2,080
0
222
19,088
7,855
0
7,551
11,537
0
18,007
W
Cthulhu
millggoong
Cthulhu
18,253
1,954
779
1,312
16,357
22,190
0
4,828
11,529
51,491
0
W
Cernunnos
pops4638
Cernunnos
41,380
24,323
0
6,287
16,135
7,209
0
3,039
13,096
0
82,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,845
Gold Earned
63,325
243
Minions Killed
227
7
Camps Cleared
2
1,297,177
Distance Traveled
1,070,508
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
14,978
1,070
84
6
0
190,477
0
W
Sol
13,072
934
35
3
2
187,839
0
L
Izanami
11,810
844
52
4
0
258,742
2
W
Nemesis
12,944
925
12
1
0
314,393
2
L
Sun Wukong
14,083
1,006
76
5
0
227,757
0
W
Bacchus
15,818
1,130
19
1
0
286,738
1
L
Thor
10,658
761
1
0
0
95,845
3
L
Jing Wei
11,796
843
14
1
2
297,687
1
W
Cthulhu
14,094
1,007
68
5
1
294,011
0
W
Cernunnos
15,917
1,137
109
8
4
214,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role