Player Matchup

Sylvanus
Sylvanus
Gold II
Natall
Sylvanus
Gold II
Level 146
God Stats
4W - 1L
1,876 SR
Queue Stats
10W - 7L
1,713 MMR
Solo
King Arthur
King Arthur
Gold IV
TerrorTimzor
King Arthur
Gold IV
Level 127
God Stats
4W - 1L
1,704 SR
Queue Stats
56W - 52L
1,691 MMR
Party 1
Chang'e
Chang'e
Silver I
TheVictor888
Chang'e
Silver I
Level 160
God Stats
1W - 0L
1,862 SR
Queue Stats
37W - 18L
1,634 MMR
Party 3
Rama
Rama
Gold IV
Thomasflop
Rama
Gold IV
Level 142
God Stats
4W - 6L
1,703 SR
Queue Stats
218W - 191L
1,691 MMR
Party 1
Nemesis
Nemesis
Platinum IV
Zagör
Nemesis
Platinum IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,729 SR
1,646 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,572 SR
1,694 MMR
Cthulhu
Cthulhu
Gold V
Akachiba
Cthulhu
Gold V
Level 160
God Stats
6W - 5L
1,767 SR
Queue Stats
58W - 49L
1,692 MMR
Solo
Horus
Horus
Gold V
Enstergard
Horus
Gold V
Level 137
God Stats
0W - 1L
1,266 SR
Queue Stats
76W - 81L
1,689 MMR
Solo
Pele
Pele
Gold IV
FOLLLANDO4
Pele
Gold IV
Level 67
God Stats
15W - 6L
1,773 SR
Queue Stats
274W - 278L
1,636 MMR
Party 2
Ullr
Ullr
Gold III
PaCChYYcIIoN
Ullr
Gold III
Level 66
God Stats
20W - 14L
1,554 SR
Queue Stats
292W - 288L
1,683 MMR
Solo
Scylla
Scylla
Gold IV
Prometheuskx
Scylla
Gold IV
Level 155
God Stats
6W - 5L
1,500 SR
Queue Stats
423W - 415L
1,771 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Natall
Sylvanus
5
0 / 0 / 2
3,663
733
1,029
3,206
1,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
TerrorTimzor
King Arthur
6
0 / 0 / 0
3,416
683
1,076
2,163
881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chang'e
TheVictor888
Chang'e
6
0 / 0 / 0
3,358
672
738
2,117
503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
2 / 0 / 0
3,620
724
1,320
1,145
207
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Zagör
Nemesis
6
0 / 0 / 0
3,233
647
835
2,551
620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
SetNu WaTsukuyomiJanusPersephone

VS

Bans
ApolloThe MorriganCupidSun WukongDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akachiba
Cthulhu
7
0 / 0 / 0
3,546
709
857
2,432
1,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
4
0 / 1 / 0
2,727
545
1,125
3,091
835
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

6
0 / 0 / 0
3,206
641
399
1,990
451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

3
0 / 1 / 0
2,609
522
359
640
77
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Boots

Boots

+6%
Movement Speed

Scylla
5
0 / 0 / 0
3,145
629
1,166
1,639
346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Akachiba
Cthulhu
0
0
0
0
L
Horus
0
1
0
0
L
0
0
0
0
W
Sylvanus
Natall
Sylvanus
0
0
2
1
L
0
1
0
0
L
Scylla
0
0
0
0
W
King Arthur
TerrorTimzor
King Arthur
0
0
0
0
W
Chang'e
TheVictor888
Chang'e
0
0
0
0
W
2
0
0
2
W
Nemesis
Zagör
Nemesis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,998
Damage
3,906
11,182
Taken
9,792
3,301
Mitigated
2,730
7,137
Healing
3,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Akachiba
Cthulhu
857
169
0
1,429
2,432
1,021
0
0
2,262
13,757
0
L
Horus
1,125
731
18
603
3,091
835
0
802
2,289
0
5,779
L
399
59
0
690
1,990
451
0
271
1,639
0
11,413
W
Sylvanus
Natall
Sylvanus
1,029
298
228
1,845
3,206
1,090
0
0
3,206
10,477
0
L
359
164
0
22
640
77
0
227
413
0
3,357
L
Scylla
1,166
485
0
567
1,639
346
0
359
1,252
13,875
0
W
King Arthur
TerrorTimzor
King Arthur
1,076
166
0
1,175
2,163
881
0
685
1,306
0
12,906
W
Chang'e
TheVictor888
Chang'e
738
0
399
1,244
2,117
503
0
644
1,395
15,371
0
W
1,320
1,234
0
690
1,145
207
25
0
1,145
0
12,496
W
Nemesis
Zagör
Nemesis
835
144
0
1,556
2,551
620
0
378
2,107
0
8,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,290
Gold Earned
15,233
139
Minions Killed
122
0
Camps Cleared
0
476,957
Distance Traveled
431,282
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,546
709
38
8
0
94,186
1
L
Horus
2,727
545
10
2
0
98,287
1
L
Pele
3,206
641
33
7
0
95,218
2
W
Sylvanus
3,663
733
11
2
0
85,451
1
L
Ullr
2,609
522
7
1
0
54,926
1
L
Scylla
3,145
629
34
7
0
88,665
2
W
King Arthur
3,416
683
27
5
0
103,738
1
W
Chang'e
3,358
672
35
7
0
99,483
0
W
Rama
3,620
724
36
7
0
79,830
1
W
Nemesis
3,233
647
30
6
0
108,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role