Player Matchup

Kuzenbo
Kuzenbo
Attempt3dYt
Kuzenbo
Level 26
God Stats
71W - 63L
1,557 SR
Queue Stats
404W - 390L
1,537 Elo+
Solo
Ah Puch
Ah Puch
PUMPCRETE
Ah Puch
Level 18
God Stats
5W - 1L
1,691 SR
Queue Stats
12W - 14L
1,456 Elo+
Solo
Ra
Ra
Zoipapas07
Ra
Level 8
God Stats
2W - 1L
1,526 SR
Queue Stats
23W - 35L
1,467 Elo+
Solo
Tsukuyomi
Tsukuyomi
hrtay
Tsukuyomi
Level 10
God Stats
12W - 1L
1,970 SR
Queue Stats
16W - 4L
1,859 Elo+
Solo
Skadi
Skadi
mkyman1114
Skadi
Level 8
God Stats
3W - 6L
1,401 SR
Queue Stats
26W - 47L
1,367 Elo+
Solo
Team Averages
Level 14
1,629 SR
1,537 Elo+

VS

Team Averages
Level 14
1,478 SR
1,518 Elo+
Zhong Kui
Zhong Kui
PebbleSnatch
Zhong Kui
Level 23
God Stats
2W - 3L
1,746 SR
Queue Stats
161W - 113L
1,740 Elo+
Solo
Cthulhu
Cthulhu
Tutus_05
Cthulhu
Level 16
God Stats
2W - 3L
1,401 SR
Queue Stats
11W - 13L
1,458 Elo+
Solo
Ymir
Ymir
adalberto BRASI
Ymir
Level 7
God Stats
0W - 2L
1,202 SR
Queue Stats
2W - 7L
1,245 Elo+
Solo
Nemesis
Nemesis
glaciojoiasoares
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
lordly-million0
Neith
Level 21
God Stats
55W - 42L
1,540 SR
Queue Stats
239W - 249L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Attempt3dYt
Kuzenbo
16
4 / 3 / 4
11,792
513
9,578
16,704
18,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
PUMPCRETE
Ah Puch
15
5 / 5 / 1
11,229
488
6,615
11,284
4,154
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
3 / 9 / 7
10,219
444
4,336
13,009
4,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
hrtay
Tsukuyomi
20
11 / 1 / 4
15,617
679
24,041
24,298
14,255
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
13
2 / 9 / 3
9,951
433
2,572
14,123
4,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
PebbleSnatch
Zhong Kui
20
15 / 2 / 2
14,861
646
26,844
23,140
21,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Tutus_05
Cthulhu
13
1 / 10 / 4
8,798
383
4,147
19,528
15,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 7 / 1
6,449
280
32
6,941
2,384
5
0 / 4 / 1
6,500
283
650
3,548
796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

18
9 / 5 / 3
11,831
514
14,359
13,868
5,168
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
36
25
Kills
25
27
Deaths
28
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Attempt3dYt
Kuzenbo
4
3
4
2
W
Ah Puch
PUMPCRETE
Ah Puch
5
5
1
1.1
L
Zhong Kui
PebbleSnatch
Zhong Kui
15
2
2
8
L
Cthulhu
Tutus_05
Cthulhu
1
10
4
0.3
W
3
9
7
0.72
L
0
7
1
0.07
L
0
4
1
0.13
W
Tsukuyomi
hrtay
Tsukuyomi
11
1
4
13
L
9
5
3
2.1
W
Skadi
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,142
Damage
46,032
79,418
Taken
67,025
46,248
Mitigated
45,358
21,085
Healing
15,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Attempt3dYt
Kuzenbo
9,578
3,608
0
879
16,704
18,659
1,533
2,641
14,000
47,507
0
W
Ah Puch
PUMPCRETE
Ah Puch
6,615
1,270
0
1,748
11,284
4,154
2,794
8,348
2,911
42,430
0
L
Zhong Kui
PebbleSnatch
Zhong Kui
26,844
4,257
0
9,705
23,140
21,614
420
8,115
14,705
97,986
0
L
Cthulhu
Tutus_05
Cthulhu
4,147
531
0
1,008
19,528
15,396
230
4,112
15,288
39,214
0
W
4,336
2,031
0
78
13,009
4,729
1,252
7,075
5,809
19,643
0
L
32
32
0
0
6,941
2,384
0
2,070
4,871
2,534
0
L
650
286
0
365
3,548
796
0
1,211
2,337
0
5,242
W
Tsukuyomi
hrtay
Tsukuyomi
24,041
6,160
0
16,372
24,298
14,255
1,758
7,142
17,063
0
144,448
L
14,359
7,019
0
3,969
13,868
5,168
676
5,021
8,687
0
78,789
W
Skadi
2,572
1,268
0
2,008
14,123
4,451
5,736
5,461
8,612
0
29,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,808
Gold Earned
48,439
463
Minions Killed
377
0
Camps Cleared
0
1,994,858
Distance Traveled
1,377,108
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,792
513
71
3
0
449,476
3
W
Ah Puch
11,229
488
79
3
0
314,618
0
L
Zhong Kui
14,861
646
171
7
0
382,716
6
L
Cthulhu
8,798
383
56
2
0
341,206
2
W
Ra
10,219
444
45
2
0
355,451
0
L
Ymir
6,449
280
3
0
0
165,922
0
L
Nemesis
6,500
283
17
1
0
106,294
0
W
Tsukuyomi
15,617
679
197
9
0
505,910
2
L
Neith
11,831
514
130
6
0
380,970
0
W
Skadi
9,951
433
71
3
0
369,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role