Player Matchup

Hun Batz
Hun Batz
Azmay
Hun Batz
Level 111
God Stats
0W - 4L
1,349 SR
Queue Stats
36W - 33L
1,493 Elo+
Solo
Neith
Neith
LuvlyIdiot
Neith
Level 51
God Stats
7W - 29L
1,043 SR
Queue Stats
73W - 162L
1,143 Elo+
Party 1
Persephone
Persephone
Marcus09
Persephone
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 99L
1,127 Elo+
Party 1
Guan Yu
Guan Yu
OneBrainTumor
Guan Yu
Level 125
God Stats
17W - 9L
1,758 SR
Queue Stats
295W - 252L
1,482 Elo+
Party 2
Fafnir
Fafnir
jdfuller2000
Fafnir
Level 99
God Stats
7W - 10L
1,466 SR
Queue Stats
153W - 126L
1,327 Elo+
Party 2
Team Averages
Level 86
1,423 SR
1,314 Elo+

VS

Team Averages
Level 102
1,611 SR
1,477 Elo+
Cthulhu
Cthulhu
Dysphorica
Cthulhu
Level 107
God Stats
134W - 127L
1,683 SR
Queue Stats
1,333W - 1,671L
1,400 Elo+
Solo
Cu Chulainn
Cu Chulainn
Jordan66
Cu Chulainn
Level 105
God Stats
43W - 40L
1,451 SR
Queue Stats
318W - 310L
1,382 Elo+
Solo
Nu Wa
Nu Wa
Kanekiuchiha1138
Nu Wa
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
OhHeyItsZero
Bellona
Level 93
God Stats
43W - 41L
1,593 SR
Queue Stats
458W - 438L
1,562 Elo+
Solo
Fenrir
Fenrir
PERCYdanze
Fenrir
Level 122
God Stats
27W - 18L
1,827 SR
Queue Stats
233W - 241L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Azmay
Hun Batz
13
3 / 4 / 5
8,254
516
7,610
11,043
3,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
10
0 / 5 / 0
6,106
382
1,926
8,661
3,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Persephone
Marcus09
Persephone
9
0 / 6 / 2
6,187
387
2,488
7,792
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
15
6 / 1 / 2
9,029
564
9,446
15,736
11,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fafnir
10
0 / 4 / 2
6,693
418
2,396
11,735
7,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dysphorica
Cthulhu
11
2 / 2 / 4
7,454
466
4,420
8,181
4,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
Jordan66
Cu Chulainn
14
0 / 0 / 2
8,274
517
7,035
5,816
3,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
2 / 3 / 6
8,143
509
7,686
7,270
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
OhHeyItsZero
Bellona
15
6 / 2 / 2
8,971
561
10,905
13,730
8,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
PERCYdanze
Fenrir
15
10 / 2 / 2
9,777
611
11,760
13,079
5,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
9
Kills
20
20
Deaths
9
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Azmay
Hun Batz
3
4
5
1.38
W
Cthulhu
Dysphorica
Cthulhu
2
2
4
2
W
Cu Chulainn
Jordan66
Cu Chulainn
0
0
2
1
W
2
3
6
1.67
L
Neith
0
5
0
0
L
Persephone
Marcus09
Persephone
0
6
2
0.17
W
Bellona
OhHeyItsZero
Bellona
6
2
2
3.5
L
Guan Yu
6
1
2
7
W
Fenrir
PERCYdanze
Fenrir
10
2
2
5.5
L
Fafnir
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,866
Damage
41,806
54,967
Taken
48,076
27,952
Mitigated
24,076
15,765
Healing
19,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Azmay
Hun Batz
7,610
1,882
0
2,692
11,043
3,874
0
1,803
9,003
0
46,019
W
Cthulhu
Dysphorica
Cthulhu
4,420
101
0
879
8,181
4,351
66
661
7,520
28,552
0
W
Cu Chulainn
Jordan66
Cu Chulainn
7,035
1,106
0
2,138
5,816
3,412
253
243
5,273
0
53,327
W
7,686
2,448
72
2,299
7,270
2,399
1,463
1,180
6,023
34,408
0
L
Neith
1,926
850
0
1,590
8,661
3,408
0
1,726
6,843
0
28,200
L
Persephone
Marcus09
Persephone
2,488
265
0
956
7,792
2,059
0
1,579
5,956
24,404
0
W
Bellona
OhHeyItsZero
Bellona
10,905
4,235
0
7,868
13,730
8,579
1,005
1,255
12,450
0
63,054
L
Guan Yu
9,446
2,262
584
7,349
15,736
11,211
53
2,784
12,385
0
51,438
W
Fenrir
PERCYdanze
Fenrir
11,760
2,576
0
6,178
13,079
5,335
0
1,545
11,384
0
62,874
L
Fafnir
2,396
302
0
2,594
11,735
7,400
0
3,309
8,147
9,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,269
Gold Earned
42,619
289
Minions Killed
424
0
Camps Cleared
0
1,349,538
Distance Traveled
1,532,943
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,254
516
76
5
0
293,600
6
W
Cthulhu
7,454
466
42
3
0
303,912
1
W
Cu Chulainn
8,274
517
111
7
0
338,068
4
W
Nu Wa
8,143
509
65
4
0
271,581
2
L
Neith
6,106
382
64
4
0
236,079
4
L
Persephone
6,187
387
46
3
0
229,403
0
W
Bellona
8,971
561
105
7
0
304,551
4
L
Guan Yu
9,029
564
90
6
0
324,584
3
W
Fenrir
9,777
611
101
6
0
314,831
0
L
Fafnir
6,693
418
13
1
0
265,872
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role