Player Matchup

Chronos
Chronos
CaptainDrywall
Chronos
Level 66
God Stats
6W - 2L
1,606 SR
Queue Stats
68W - 48L
1,504 Elo+
Party 1
Neith
Neith
Cerberus192002
Neith
Level 89
God Stats
8W - 3L
1,500 SR
Queue Stats
86W - 79L
1,541 Elo+
Party 1
Thor
Thor
EmberBush
Thor
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 18L
1,531 Elo+
Party 1
Kuzenbo
Kuzenbo
ReTrickzTR77
Kuzenbo
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 14L
1,736 Elo+
Party 1
Bellona
Bellona
Supermonkeymax
Bellona
Level 68
God Stats
24W - 21L
1,282 SR
Queue Stats
261W - 251L
1,265 Elo+
Party 1
Team Averages
Level 79
1,477 SR
1,515 Elo+

VS

Team Averages
Level 86
1,559 SR
1,565 Elo+
Aphrodite
Aphrodite
Kiikir
Aphrodite
Level 89
God Stats
12W - 15L
1,477 SR
Queue Stats
188W - 193L
1,623 Elo+
Party 3
Merlin
Merlin
M4B3
Merlin
Level 147
God Stats
4W - 8L
1,818 SR
Queue Stats
241W - 232L
1,462 Elo+
Solo
Cthulhu
Cthulhu
PrayedLegacy
Cthulhu
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 178L
1,577 Elo+
Party 2
Bakasura
Bakasura
TUB4RÃO
Bakasura
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
301W - 265L
1,589 Elo+
Party 3
Cernunnos
Cernunnos
Zarkles
Cernunnos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 72L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 3
11,938
478
14,496
21,272
9,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
15 / 0 / 1
16,573
663
11,704
9,206
4,464
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thor
19
4 / 8 / 5
12,050
482
8,735
18,361
6,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
ReTrickzTR77
Kuzenbo
17
0 / 2 / 9
10,169
407
10,009
16,026
18,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
2 / 1 / 3
13,807
552
18,269
22,090
22,753
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Kiikir
Aphrodite
19
0 / 3 / 1
11,627
465
9,635
17,571
17,322
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
M4B3
Merlin
20
7 / 7 / 1
13,569
543
10,602
13,339
6,438
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
PrayedLegacy
Cthulhu
16
0 / 4 / 1
10,080
403
15,099
16,505
17,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
TUB4RÃO
Bakasura
19
4 / 9 / 4
11,441
458
13,316
28,390
13,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
Zarkles
Cernunnos
15
1 / 6 / 1
9,473
379
9,855
13,734
6,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
28
Kills
12
13
Deaths
29
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
7
2
3
4.25
W
15
0
1
15.5
W
Thor
4
8
5
0.81
L
Aphrodite
Kiikir
Aphrodite
0
3
1
0.17
L
Merlin
M4B3
Merlin
7
7
1
1.07
L
Cthulhu
PrayedLegacy
Cthulhu
0
4
1
0.13
W
Kuzenbo
ReTrickzTR77
Kuzenbo
0
2
9
2.25
W
2
1
3
3.5
L
Bakasura
TUB4RÃO
Bakasura
4
9
4
0.67
L
Cernunnos
Zarkles
Cernunnos
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,213
Damage
58,507
86,955
Taken
89,539
61,890
Mitigated
61,259
32,191
Healing
28,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,496
5,974
0
10,634
21,272
9,177
695
9,984
11,227
81,362
0
W
11,704
4,561
0
2,548
9,206
4,464
652
2,978
5,936
0
130,743
W
Thor
8,735
3,642
0
5,330
18,361
6,925
0
5,462
12,010
0
88,355
L
Aphrodite
Kiikir
Aphrodite
9,635
1,223
1,648
10,815
17,571
17,322
0
1,692
15,879
87,970
0
L
Merlin
M4B3
Merlin
10,602
455
0
2,197
13,339
6,438
0
672
12,667
115,872
0
L
Cthulhu
PrayedLegacy
Cthulhu
15,099
822
188
975
16,505
17,067
0
10,824
5,231
56,101
0
W
Kuzenbo
ReTrickzTR77
Kuzenbo
10,009
3,079
0
1,578
16,026
18,571
331
6,104
9,223
42,516
0
W
18,269
5,813
0
12,101
22,090
22,753
2,417
10,212
10,758
13,105
90,532
L
Bakasura
TUB4RÃO
Bakasura
13,316
10,136
0
9,001
28,390
13,677
0
3,924
24,370
0
63,673
L
Cernunnos
Zarkles
Cernunnos
9,855
3,501
0
3,710
13,734
6,755
0
9,816
3,719
0
74,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,537
Gold Earned
56,190
797
Minions Killed
730
0
Camps Cleared
0
2,357,027
Distance Traveled
1,978,486
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,938
478
150
6
0
487,997
5
W
Neith
16,573
663
235
9
0
507,007
7
W
Thor
12,050
482
128
5
0
426,460
4
L
Aphrodite
11,627
465
185
7
0
371,348
9
L
Merlin
13,569
543
200
8
0
404,354
2
L
Cthulhu
10,080
403
71
3
0
406,477
2
W
Kuzenbo
10,169
407
72
3
0
500,353
2
W
Bellona
13,807
552
212
8
0
435,210
0
L
Bakasura
11,441
458
131
5
0
420,499
0
L
Cernunnos
9,473
379
143
6
0
375,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role