Player Matchup

Skadi
Skadi
AkudaFoxy
Skadi
Level 11
God Stats
4W - 1L
1,542 SR
Queue Stats
5W - 2L
1,576 Elo+
Party 1
Ymir
Ymir
CAPTAINKORV
Ymir
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 68L
1,663 Elo+
Solo
Chaac
Chaac
Coulterman
Chaac
Level 29
God Stats
3W - 0L
1,576 SR
Queue Stats
41W - 59L
1,412 Elo+
Solo
Scylla
Scylla
lIllIlllIIl6566
Scylla
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 30L
1,753 Elo+
Solo
Medusa
Medusa
mrmchypester
Medusa
Level 26
God Stats
1W - 1L
1,787 SR
Queue Stats
92W - 117L
1,415 Elo+
Party 1
Team Averages
Level 25
1,581 SR
1,564 Elo+

VS

Team Averages
Level 24
1,457 SR
1,442 Elo+
Cerberus
Cerberus
Axxl138
Cerberus
Level 29
God Stats
45W - 29L
1,614 SR
Queue Stats
150W - 156L
1,365 Elo+
Solo
Erlang Shen
Erlang Shen
DarkFaze02
Erlang Shen
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
36W - 37L
1,522 Elo+
Solo
Heimdallr
Heimdallr
Lucerytto
Heimdallr
Level 8
God Stats
7W - 13L
1,158 SR
Queue Stats
12W - 25L
1,211 Elo+
Solo
Fenrir
Fenrir
ZxMACHETExZ
Fenrir
Level 29
God Stats
36W - 31L
1,514 SR
Queue Stats
518W - 505L
1,509 Elo+
Solo
Janus
Janus
thekid11go
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 27L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AkudaFoxy
Skadi
15
5 / 3 / 4
9,964
586
5,222
8,726
3,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
10 / 1 / 12
10,843
638
12,222
13,055
10,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
15
3 / 1 / 6
9,689
570
7,782
12,840
11,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
9 / 2 / 10
11,190
658
15,574
8,202
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
15
9 / 1 / 4
10,328
608
14,061
9,880
3,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Axxl138
Cerberus
10
0 / 9 / 1
6,313
371
5,928
20,552
12,275
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
DarkFaze02
Erlang Shen
14
2 / 3 / 1
8,347
491
7,953
12,737
8,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Lucerytto
Heimdallr
11
2 / 11 / 0
7,699
453
4,075
14,889
4,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
13
4 / 9 / 1
8,261
486
3,779
15,586
6,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Janus
13
0 / 5 / 3
7,740
455
6,678
9,530
3,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
14
36
Kills
8
8
Deaths
37
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Skadi
AkudaFoxy
Skadi
5
3
4
2.33
L
Cerberus
Axxl138
Cerberus
0
9
1
0.06
W
10
1
12
16
W
Chaac
3
1
6
6
L
Erlang Shen
DarkFaze02
Erlang Shen
2
3
1
0.83
L
Heimdallr
Lucerytto
Heimdallr
2
11
0
0.18
L
Fenrir
4
9
1
0.5
W
9
2
10
7
W
Medusa
9
1
4
11
L
Janus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,861
Damage
28,413
52,703
Taken
73,294
31,012
Mitigated
35,631
19,288
Healing
14,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
AkudaFoxy
Skadi
5,222
3,144
0
1,464
8,726
3,031
558
964
7,737
0
51,305
L
Cerberus
Axxl138
Cerberus
5,928
798
108
3,743
20,552
12,275
0
8,189
12,118
21,254
0
W
12,222
3,337
0
2,158
13,055
10,533
453
3,270
9,785
37,146
0
W
Chaac
7,782
2,334
0
7,070
12,840
11,098
643
2,063
10,289
0
43,749
L
Erlang Shen
DarkFaze02
Erlang Shen
7,953
3,152
0
5,019
12,737
8,697
340
2,687
9,702
0
48,130
L
Heimdallr
Lucerytto
Heimdallr
4,075
2,352
0
1,652
14,889
4,818
594
4,523
10,316
0
28,683
L
Fenrir
3,779
223
0
2,292
15,586
6,719
456
6,761
8,640
0
36,950
W
15,574
2,558
169
2,940
8,202
2,907
3,913
3,254
4,852
76,811
0
W
Medusa
14,061
7,285
0
5,487
9,880
3,443
1,910
3,055
6,825
0
53,279
L
Janus
6,678
257
0
1,360
9,530
3,122
246
4,988
4,261
42,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,014
Gold Earned
38,360
409
Minions Killed
339
0
Camps Cleared
0
1,428,462
Distance Traveled
1,477,584
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,964
586
88
5
0
260,611
0
L
Cerberus
6,313
371
47
3
0
271,643
5
W
Ymir
10,843
638
26
2
0
269,704
4
W
Chaac
9,689
570
79
5
0
275,288
3
L
Erlang Shen
8,347
491
92
5
0
316,453
1
L
Heimdallr
7,699
453
51
3
0
259,684
0
L
Fenrir
8,261
486
82
5
0
319,076
3
W
Scylla
11,190
658
124
7
0
333,826
6
W
Medusa
10,328
608
92
5
0
289,033
1
L
Janus
7,740
455
67
4
0
310,728
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role