Player Matchup

Mercury
Mercury
AveQwaJa
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 36L
1,573 Elo+
Party 1
Anubis
Anubis
CaughtWriter236
Anubis
Level 28
God Stats
21W - 14L
1,709 SR
Queue Stats
27W - 24L
1,586 Elo+
Solo
Neith
Neith
IceTaTo
Neith
Level 4
God Stats
1W - 4L
1,719 SR
Queue Stats
8W - 17L
1,537 Elo+
Solo
Baron Samedi
Baron Samedi
TheDevilsOrder
Baron Samedi
Level 29
God Stats
11W - 4L
1,753 SR
Queue Stats
349W - 356L
1,558 Elo+
Solo
Sobek
Sobek
Xelfrosss
Sobek
Level 16
God Stats
1W - 2L
1,558 SR
Queue Stats
32W - 32L
1,564 Elo+
Party 1
Team Averages
Level 19
1,648 SR
1,563 Elo+

VS

Team Averages
Level 17
1,406 SR
1,544 Elo+
Jing Wei
Jing Wei
Bosniak1
Jing Wei
Level 29
God Stats
21W - 14L
1,521 SR
Queue Stats
91W - 78L
1,683 Elo+
Solo
Ullr
Ullr
M3liodas18
Ullr
Level 5
God Stats
1W - 4L
1,225 SR
Queue Stats
6W - 8L
1,457 Elo+
Solo
Zeus
Zeus
Rauwn
Zeus
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
31W - 27L
1,488 Elo+
Solo
Mercury
Mercury
Yehudda
Mercury
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
qmanqmoney
Sobek
Level 25
God Stats
4W - 5L
1,284 SR
Queue Stats
312W - 261L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AveQwaJa
Mercury
7
1 / 5 / 0
4,813
481
2,603
8,454
2,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 8 / 0
5,735
574
2,270
7,428
3,197
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
IceTaTo
Neith
7
0 / 4 / 1
4,518
452
928
5,997
1,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
TheDevilsOrder
Baron Samedi
8
0 / 4 / 2
4,767
477
2,935
5,384
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sobek
Xelfrosss
Sobek
7
1 / 5 / 0
4,949
495
3,545
10,107
5,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bosniak1
Jing Wei
11
6 / 3 / 3
6,622
662
6,739
4,852
1,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 0 / 5
6,105
611
4,882
5,475
1,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Zeus
Rauwn
Zeus
12
11 / 1 / 2
7,711
771
7,848
4,599
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
Yehudda
Mercury
12
6 / 0 / 6
7,110
711
5,229
5,771
1,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
9
1 / 0 / 9
5,986
599
1,801
5,109
2,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
3
Kills
26
26
Deaths
4
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Mercury
AveQwaJa
Mercury
1
5
0
0.2
W
Jing Wei
Bosniak1
Jing Wei
6
3
3
2.5
L
1
8
0
0.13
L
Neith
IceTaTo
Neith
0
4
1
0.13
W
2
0
5
4.5
W
Zeus
Rauwn
Zeus
11
1
2
12
L
Baron Samedi
TheDevilsOrder
Baron Samedi
0
4
2
0.25
L
Sobek
Xelfrosss
Sobek
1
5
0
0.2
W
Mercury
Yehudda
Mercury
6
0
6
9
W
Sobek
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,281
Damage
26,499
37,370
Taken
25,806
15,009
Mitigated
8,829
8,108
Healing
9,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AveQwaJa
Mercury
2,603
1,185
0
2,182
8,454
2,481
0
1,105
7,299
0
15,930
W
Jing Wei
Bosniak1
Jing Wei
6,739
5,036
0
500
4,852
1,469
342
1,501
3,215
0
34,217
L
2,270
234
0
1,076
7,428
3,197
245
4,251
2,858
24,858
0
L
Neith
IceTaTo
Neith
928
491
0
856
5,997
1,469
0
1,337
4,568
0
13,664
W
4,882
2,686
0
2,618
5,475
1,994
574
2,683
2,677
0
22,584
W
Zeus
Rauwn
Zeus
7,848
1,194
0
1,416
4,599
1,158
1,127
2,336
2,237
35,637
0
L
Baron Samedi
TheDevilsOrder
Baron Samedi
2,935
413
225
1,366
5,384
1,865
0
371
5,013
17,768
0
L
Sobek
Xelfrosss
Sobek
3,545
874
159
2,244
10,107
5,997
0
2,102
7,983
11,143
0
W
Mercury
Yehudda
Mercury
5,229
2,535
0
2,894
5,771
1,763
0
1,012
4,664
0
35,783
W
Sobek
1,801
254
0
2,475
5,109
2,445
16
896
4,093
8,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,782
Gold Earned
33,534
149
Minions Killed
276
0
Camps Cleared
0
871,676
Distance Traveled
991,581
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,813
481
35
4
0
189,745
0
W
Jing Wei
6,622
662
70
7
0
170,497
2
L
Anubis
5,735
574
42
4
0
162,369
4
L
Neith
4,518
452
35
4
0
181,317
2
W
Ullr
6,105
611
46
5
0
160,496
3
W
Zeus
7,711
771
68
7
0
192,560
3
L
Baron Samedi
4,767
477
23
2
0
163,917
2
L
Sobek
4,949
495
14
1
0
174,328
1
W
Mercury
7,110
711
83
8
0
249,837
2
W
Sobek
5,986
599
9
1
0
218,191
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role