Player Matchup

Hun Batz
Hun Batz
Gold V
Black_Witcher03
Hun Batz
Gold V
Level 125
God Stats
2W - 2L
1,715 SR
Queue Stats
57W - 51L
1,652 MMR
Solo
Bacchus
Bacchus
Gold V
Geenyoz
Bacchus
Gold V
Level 46
God Stats
191W - 179L
1,666 SR
Queue Stats
201W - 197L
1,548 MMR
Party 1
Apollo
Apollo
Gold II
MachineGaming
Apollo
Gold II
Level 87
God Stats
2W - 5L
1,531 SR
Queue Stats
54W - 40L
1,686 MMR
Party 1
Guan Yu
Guan Yu
Gold V
Mullinz oh
Guan Yu
Gold V
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 27L
1,631 MMR
Solo
Chang'e
Chang'e
Gold II
resavioYT
Chang'e
Gold II
Level 121
God Stats
8W - 5L
1,768 SR
Queue Stats
66W - 63L
1,674 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,636 SR
1,638 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,547 SR
1,639 MMR
Bellona
Bellona
Gold III
Cachu123
Bellona
Gold III
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
240W - 231L
1,651 MMR
Solo
Anhur
Anhur
Platinum III
Inxrtz
Anhur
Platinum III
Level 129
God Stats
37W - 42L
1,377 SR
Queue Stats
733W - 721L
1,598 MMR
Solo
Ra
Ra
Gold III
MonsieurBayram
Ra
Gold III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 141L
1,673 MMR
Solo
Nemesis
Nemesis
Platinum V
MxrioBrosPGM-
Nemesis
Platinum V
Level 156
God Stats
45W - 36L
1,886 SR
Queue Stats
1,226W - 1,230L
1,630 MMR
Solo
Fafnir
Fafnir
Gold V
Ziggi96
Fafnir
Gold V
Level 129
God Stats
18W - 26L
1,470 SR
Queue Stats
303W - 294L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
20
7 / 4 / 6
12,784
581
12,395
18,409
7,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
Geenyoz
Bacchus
16
5 / 1 / 11
11,523
524
11,665
15,622
17,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

19
2 / 1 / 5
12,279
558
13,567
19,491
9,704
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
Mullinz oh
Guan Yu
18
3 / 3 / 10
11,947
543
14,547
29,368
33,849
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
resavioYT
Chang'e
19
7 / 2 / 9
12,974
590
22,485
15,885
6,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Nu WaDanzaburouScyllaJanusYmir

VS

Bans
Cu ChulainnErlang ShenSetCthulhuCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cachu123
Bellona
15
2 / 7 / 2
9,318
424
13,375
24,350
23,208
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Anhur
Inxrtz
Anhur
19
3 / 1 / 0
11,527
524
15,741
19,902
8,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
1 / 7 / 4
10,277
467
8,770
13,302
5,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
17
4 / 6 / 2
10,625
483
11,152
16,650
11,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
Ziggi96
Fafnir
15
1 / 3 / 6
10,068
458
9,317
21,383
25,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
25
24
Kills
11
11
Deaths
24
41
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
7
4
6
2.5
L
Bellona
Cachu123
Bellona
2
7
2
0.43
W
Bacchus
Geenyoz
Bacchus
5
1
11
10.5
L
Anhur
Inxrtz
Anhur
3
1
0
3
W
2
1
5
4.5
L
1
7
4
0.43
W
Guan Yu
Mullinz oh
Guan Yu
3
3
10
2.67
L
Nemesis
4
6
2
0.83
L
Fafnir
Ziggi96
Fafnir
1
3
6
1.33
W
Chang'e
resavioYT
Chang'e
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,659
Damage
58,355
98,775
Taken
95,587
75,265
Mitigated
74,835
51,024
Healing
25,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
12,395
2,424
0
4,392
18,409
7,822
1,207
3,190
15,059
0
101,488
L
Bellona
Cachu123
Bellona
13,375
3,719
0
5,734
24,350
23,208
25
5,569
18,673
87
56,333
W
Bacchus
Geenyoz
Bacchus
11,665
1,522
862
2,395
15,622
17,203
512
4,639
10,648
23,771
0
L
Anhur
Inxrtz
Anhur
15,741
10,297
0
6,216
19,902
8,945
0
7,283
12,497
0
97,119
W
13,567
11,119
0
11,262
19,491
9,704
2,596
1,030
18,278
0
113,339
L
8,770
570
1,577
3,632
13,302
5,445
0
4,937
8,151
85,631
0
W
Guan Yu
Mullinz oh
Guan Yu
14,547
1,548
5,750
10,930
29,368
33,849
298
3,879
24,771
0
80,762
L
Nemesis
11,152
4,514
0
1,935
16,650
11,439
39
5,708
10,762
0
77,643
L
Fafnir
Ziggi96
Fafnir
9,317
2,391
0
5,948
21,383
25,798
0
9,583
11,354
20,476
0
W
Chang'e
resavioYT
Chang'e
22,485
1,083
7,892
7,541
15,885
6,687
1,409
4,967
10,695
101,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,507
Gold Earned
51,815
653
Minions Killed
584
0
Camps Cleared
0
2,193,304
Distance Traveled
1,995,176
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,784
581
146
7
0
437,144
4
L
Bellona
9,318
424
92
4
0
380,849
1
W
Bacchus
11,523
524
20
1
0
478,291
8
L
Anhur
11,527
524
183
8
0
395,475
6
W
Apollo
12,279
558
175
8
0
399,360
0
L
Ra
10,277
467
179
8
0
385,616
7
W
Guan Yu
11,947
543
133
6
0
427,375
2
L
Nemesis
10,625
483
118
5
0
437,279
2
L
Fafnir
10,068
458
12
1
0
395,957
5
W
Chang'e
12,974
590
179
8
0
451,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role