Player Matchup

Hun Batz
Hun Batz
Birkagalvis
Hun Batz
Level 24
God Stats
0W - 2L
1,244 SR
Queue Stats
2W - 3L
1,462 Elo+
Solo
Thoth
Thoth
DwarfInACigar
Thoth
Level 19
God Stats
0W - 2L
1,287 SR
Queue Stats
39W - 43L
1,457 Elo+
Party 2
Fenrir
Fenrir
GutsInGriffith
Fenrir
Level 12
God Stats
14W - 14L
1,408 SR
Queue Stats
43W - 40L
1,419 Elo+
Party 2
Ullr
Ullr
M3liodas18
Ullr
Level 5
God Stats
1W - 4L
1,296 SR
Queue Stats
6W - 8L
1,539 Elo+
Solo
Heimdallr
Heimdallr
Rauwn
Heimdallr
Level 7
God Stats
6W - 3L
1,500 SR
Queue Stats
31W - 27L
1,840 Elo+
Solo
Team Averages
Level 13
1,347 SR
1,543 Elo+

VS

Team Averages
Level 15
1,575 SR
1,537 Elo+
Susano
Susano
GangPlankAgiota
Susano
Level 5
God Stats
4W - 2L
1,400 SR
Queue Stats
5W - 5L
1,399 Elo+
Solo
Chaac
Chaac
GrCombatir
Chaac
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
41W - 44L
1,401 Elo+
Solo
Khepri
Khepri
LesbianValk
Khepri
Level 3
God Stats
4W - 2L
1,725 SR
Queue Stats
12W - 11L
1,738 Elo+
Party 1
Nu Wa
Nu Wa
TheDevilsOrder
Nu Wa
Level 29
God Stats
36W - 30L
1,482 SR
Queue Stats
349W - 356L
1,547 Elo+
Solo
Hachiman
Hachiman
yangbIake
Hachiman
Level 7
God Stats
5W - 3L
1,766 SR
Queue Stats
18W - 18L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Birkagalvis
Hun Batz
13
2 / 6 / 1
7,202
450
3,160
10,924
3,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 3
7,753
485
3,633
8,290
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 2 / 1
7,808
488
5,198
12,592
4,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 4 / 1
6,951
434
5,131
11,324
4,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Rauwn
Heimdallr
12
2 / 2 / 2
7,439
465
8,521
10,483
3,515
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 2
7,802
488
3,056
7,881
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
14
4 / 1 / 2
8,395
525
8,102
12,930
12,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Khepri
12
1 / 1 / 9
7,653
478
4,243
8,899
8,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 1 / 5
9,523
595
11,140
4,916
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
yangbIake
Hachiman
15
5 / 2 / 5
8,999
562
9,551
9,563
3,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
6
Kills
17
17
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Birkagalvis
Hun Batz
2
6
1
0.42
L
0
3
3
0.5
W
2
1
2
3
W
Chaac
4
1
2
5
L
2
2
1
1.25
W
Khepri
1
1
9
5.5
L
0
4
1
0.13
L
Heimdallr
Rauwn
Heimdallr
2
2
2
1.5
W
5
1
5
7.5
W
Hachiman
yangbIake
Hachiman
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,643
Damage
36,092
53,613
Taken
44,189
17,383
Mitigated
29,346
15,210
Healing
17,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Birkagalvis
Hun Batz
3,160
620
0
1,835
10,924
3,087
0
3,254
7,491
0
27,194
L
3,633
193
0
1,618
8,290
2,303
0
4,978
3,032
41,767
0
W
3,056
636
0
2,906
7,881
2,928
0
0
7,881
0
40,510
W
Chaac
8,102
1,056
0
6,436
12,930
12,110
326
0
12,930
0
39,954
L
5,198
938
0
5,818
12,592
4,358
0
1,865
10,498
0
48,144
W
Khepri
4,243
323
636
2,070
8,899
8,600
258
1,717
7,034
22,850
0
L
5,131
2,556
0
3,450
11,324
4,120
324
1,699
8,986
0
29,220
L
Heimdallr
Rauwn
Heimdallr
8,521
3,604
0
2,489
10,483
3,515
0
2,618
7,648
0
50,054
W
11,140
2,082
130
2,611
4,916
1,760
66
1,224
3,500
59,434
0
W
Hachiman
yangbIake
Hachiman
9,551
4,417
0
2,545
9,563
3,948
928
290
9,211
0
54,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,153
Gold Earned
42,372
390
Minions Killed
392
0
Camps Cleared
0
1,488,396
Distance Traveled
1,489,123
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,202
450
58
4
0
325,351
0
L
Thoth
7,753
485
91
6
0
280,216
1
W
Susano
7,802
488
77
5
0
277,843
2
W
Chaac
8,395
525
78
5
0
325,533
4
L
Fenrir
7,808
488
89
6
0
323,724
1
W
Khepri
7,653
478
18
1
0
286,810
5
L
Ullr
6,951
434
58
4
0
259,581
5
L
Heimdallr
7,439
465
94
6
0
299,524
4
W
Nu Wa
9,523
595
132
8
0
289,035
5
W
Hachiman
8,999
562
87
5
0
309,902
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role