Player Matchup

Discordia
Discordia
Silver V
DarknesS_Attax
Discordia
Silver V
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,267 MMR
Party 1
Chiron
Chiron
Silver V
DarknesS_Fyre
Chiron
Silver V
Level 88
God Stats
1W - 1L
1,699 SR
Queue Stats
11W - 10L
1,267 MMR
Party 1
Tyr
Tyr
Silver V
DarknesS_KenyS
Tyr
Silver V
Level 68
God Stats
5W - 6L
1,479 SR
Queue Stats
12W - 11L
1,267 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 77
1,559 SR
1,267 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,489 SR
1,310 MMR
Ymir
Ymir
Bronze IV
CypresMars684
Ymir
Bronze IV
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
256W - 329L
1,258 MMR
Solo
Aphrodite
Aphrodite
Gold V
SchlumpfenBoy17
Aphrodite
Gold V
Level 111
God Stats
1W - 4L
1,500 SR
Queue Stats
421W - 492L
1,230 MMR
Solo
Hercules
Hercules
Gold IV
oMandaArancia
Hercules
Gold IV
Level 107
God Stats
19W - 28L
1,467 SR
Queue Stats
109W - 135L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DarknesS_Attax
Discordia
20
8 / 8 / 4
17,401
669
45,702
16,426
6,747
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
0 / 11 / 8
14,130
543
17,526
21,216
11,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
4 / 7 / 8
15,746
606
17,319
34,202
25,974
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
Cu ChulainnHeraScyllaCthulhuNu Wa

VS

Bans
ChaacChang'eDanzaburouSetMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 7 / 15
17,546
675
14,952
37,326
42,957
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Aphrodite
SchlumpfenBoy17
Aphrodite
20
6 / 2 / 18
16,426
632
18,719
23,806
17,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
oMandaArancia
Hercules
20
12 / 3 / 12
17,543
675
25,792
41,674
31,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
70
12
Kills
25
26
Deaths
12
20
Assists
45
Player
Kills
Deaths
Assists
KDA
W
7
7
15
2.07
L
Discordia
DarknesS_Attax
Discordia
8
8
4
1.25
L
0
11
8
0.36
L
4
7
8
1.14
W
Aphrodite
SchlumpfenBoy17
Aphrodite
6
2
18
7.5
W
Hercules
oMandaArancia
Hercules
12
3
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,547
Damage
59,463
71,844
Taken
102,806
43,767
Mitigated
91,512
13,984
Healing
59,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,952
1,985
0
2,927
37,326
42,957
569
15,497
20,690
75,169
0
L
Discordia
DarknesS_Attax
Discordia
45,702
1,997
0
490
16,426
6,747
0
6,074
9,930
132,358
0
L
17,526
8,201
1,329
3,341
21,216
11,046
387
9,774
10,835
0
73,458
L
17,319
1,220
0
8,824
34,202
25,974
0
16,766
15,554
0
44,907
W
Aphrodite
SchlumpfenBoy17
Aphrodite
18,719
3,017
22,842
17,430
23,806
17,214
243
13,300
9,748
72,170
0
W
Hercules
oMandaArancia
Hercules
25,792
13,569
1,901
14,883
41,674
31,341
2,023
14,903
25,358
0
91,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,277
Gold Earned
51,515
281
Minions Killed
263
0
Camps Cleared
0
1,303,371
Distance Traveled
1,469,209
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
17,546
675
71
3
0
461,389
5
L
Discordia
17,401
669
152
6
0
409,438
2
L
Chiron
14,130
543
97
4
0
370,507
2
L
Tyr
15,746
606
32
1
0
523,426
3
W
Aphrodite
16,426
632
100
4
0
481,420
5
W
Hercules
17,543
675
92
4
0
526,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role