Player Matchup

Neith
Neith
CORUJAVENENOSA
Neith
Level 15
God Stats
6W - 5L
1,547 SR
Queue Stats
9W - 13L
1,447 Elo+
Solo
Hercules
Hercules
Terrezzy
Hercules
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
TiãoDoSindicato
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,462 Elo+
Solo
Hera
Hera
luna_nera1630
Hera
Level 18
God Stats
4W - 2L
1,705 SR
Queue Stats
83W - 76L
1,522 Elo+
Solo
Erlang Shen
Erlang Shen
raulbr77
Erlang Shen
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 16L
1,566 Elo+
Solo
Team Averages
Level 16
1,550 SR
1,500 Elo+

VS

Team Averages
Level 23
1,695 SR
1,522 Elo+
Sun Wukong
Sun Wukong
Kerlon549633
Sun Wukong
Level 29
God Stats
5W - 2L
1,897 SR
Queue Stats
83W - 85L
1,499 Elo+
Solo
Apollo
Apollo
Mlz6
Apollo
Level 29
God Stats
7W - 4L
1,662 SR
Queue Stats
61W - 45L
1,623 Elo+
Party 1
Hun Batz
Hun Batz
NFGaming2k
Hun Batz
Level 22
God Stats
5W - 2L
1,806 SR
Queue Stats
58W - 51L
1,533 Elo+
Solo
Ymir
Ymir
Pvzn
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Janus
Janus
miladesoja
Janus
Level 27
God Stats
3W - 1L
1,611 SR
Queue Stats
61W - 68L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 5
8,411
443
8,049
6,843
2,246
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Terrezzy
Hercules
15
5 / 7 / 10
9,539
502
11,934
16,401
16,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 3 / 4
7,521
396
3,818
8,191
3,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
7 / 5 / 6
10,153
534
14,630
10,308
4,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
raulbr77
Erlang Shen
18
7 / 4 / 6
11,348
597
11,156
17,866
13,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kerlon549633
Sun Wukong
13
0 / 5 / 4
8,346
439
4,874
14,799
8,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
Mlz6
Apollo
20
13 / 2 / 3
12,251
645
14,581
15,196
5,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
NFGaming2k
Hun Batz
16
5 / 7 / 4
10,277
541
5,482
13,350
4,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ymir
Pvzn
Ymir
13
1 / 4 / 6
8,620
454
4,371
12,032
8,133
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
15
2 / 5 / 3
9,723
512
8,144
11,929
4,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
41
23
Kills
21
21
Deaths
23
31
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
2
5
2.75
W
Sun Wukong
Kerlon549633
Sun Wukong
0
5
4
0.4
W
Apollo
Mlz6
Apollo
13
2
3
7.25
W
Hun Batz
NFGaming2k
Hun Batz
5
7
4
1
W
Ymir
Pvzn
Ymir
1
4
6
1
L
Hercules
Terrezzy
Hercules
5
7
10
1.43
L
1
3
4
1
L
7
5
6
2
W
Janus
2
5
3
0.7
L
Erlang Shen
raulbr77
Erlang Shen
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,587
Damage
37,452
59,609
Taken
67,306
40,560
Mitigated
31,021
13,227
Healing
15,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,049
2,891
0
2,716
6,843
2,246
467
1,613
5,208
0
36,229
W
Sun Wukong
Kerlon549633
Sun Wukong
4,874
805
0
2,356
14,799
8,147
6
1,603
12,637
0
35,292
W
Apollo
Mlz6
Apollo
14,581
7,793
0
9,428
15,196
5,964
1,071
3,793
11,269
0
95,202
W
Hun Batz
NFGaming2k
Hun Batz
5,482
1,680
0
1,005
13,350
4,756
0
2,938
10,202
0
48,697
W
Ymir
Pvzn
Ymir
4,371
464
0
1,260
12,032
8,133
133
5,624
6,212
20,185
0
L
Hercules
Terrezzy
Hercules
11,934
3,855
0
2,114
16,401
16,778
179
2,317
13,768
0
40,556
L
3,818
855
0
1,376
8,191
3,688
0
1,377
6,780
16,561
0
L
14,630
4,193
112
1,916
10,308
4,306
217
2,858
7,253
61,441
0
W
Janus
8,144
1,557
0
1,419
11,929
4,021
390
3,870
7,720
59,568
0
L
Erlang Shen
raulbr77
Erlang Shen
11,156
5,550
0
4,993
17,866
13,542
26
3,933
13,675
0
82,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,972
Gold Earned
49,217
403
Minions Killed
421
0
Camps Cleared
0
1,613,010
Distance Traveled
1,790,911
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,411
443
78
4
0
314,787
0
W
Sun Wukong
8,346
439
62
3
0
371,121
1
W
Apollo
12,251
645
150
8
0
363,127
3
W
Hun Batz
10,277
541
67
4
0
373,360
4
W
Ymir
8,620
454
28
1
0
325,370
1
L
Hercules
9,539
502
45
2
0
358,651
1
L
Ymir
7,521
396
27
1
0
229,945
7
L
Hera
10,153
534
118
6
0
332,932
3
W
Janus
9,723
512
114
6
0
357,933
3
L
Erlang Shen
11,348
597
135
7
0
376,695
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role