Player Matchup

Bacchus
Bacchus
BelqieBoy
Bacchus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Ninaluff
Olorun
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 58L
1,626 Elo+
Solo
Vamana
Vamana
ToraQ11
Vamana
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Turoń
Fenrir
Level 28
God Stats
1W - 1L
1,529 SR
Queue Stats
41W - 19L
1,714 Elo+
Solo
Medusa
Medusa
Прочтешьпидор
Medusa
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 114L
1,798 Elo+
Solo
Team Averages
Level 23
1,506 SR
1,628 Elo+

VS

Team Averages
Level 18
1,531 SR
1,601 Elo+
Nemesis
Nemesis
CODE01223
Nemesis
Level 28
God Stats
5W - 1L
1,825 SR
Queue Stats
150W - 112L
1,639 Elo+
Solo
Amaterasu
Amaterasu
Krevet6989
Amaterasu
Level 16
God Stats
17W - 16L
1,598 SR
Queue Stats
237W - 226L
1,556 Elo+
Solo
Terra
Terra
QualityAttack
Terra
Level 6
God Stats
0W - 1L
1,409 SR
Queue Stats
11W - 12L
1,664 Elo+
Solo
Chronos
Chronos
WetLikeUrSister
Chronos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 22L
1,716 Elo+
Solo
Danzaburou
Danzaburou
пущкин
Danzaburou
Level 13
God Stats
0W - 2L
1,322 SR
Queue Stats
11W - 17L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BelqieBoy
Bacchus
15
4 / 4 / 13
11,130
484
14,563
22,850
26,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
Ninaluff
Olorun
19
4 / 7 / 11
12,480
543
18,031
20,684
9,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
ToraQ11
Vamana
18
5 / 1 / 9
11,889
517
13,924
13,051
12,900
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Turoń
Fenrir
20
13 / 2 / 7
14,185
617
22,664
18,807
12,736
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 7 / 5
11,292
491
12,557
18,473
8,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CODE01223
Nemesis
18
9 / 5 / 10
12,763
555
20,028
23,378
10,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
Krevet6989
Amaterasu
17
2 / 3 / 7
12,377
538
15,061
30,299
23,354
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
0 / 4 / 5
9,510
413
5,590
18,001
18,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
10 / 6 / 6
12,625
549
21,999
18,589
9,034
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
пущкин
Danzaburou
12
0 / 12 / 3
8,614
375
5,163
17,141
6,123
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
52
30
Kills
21
21
Deaths
30
45
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BelqieBoy
Bacchus
4
4
13
2.63
L
Nemesis
CODE01223
Nemesis
9
5
10
2.8
L
Amaterasu
Krevet6989
Amaterasu
2
3
7
1.83
W
Olorun
Ninaluff
Olorun
4
7
11
1.36
L
0
4
5
0.63
W
Vamana
ToraQ11
Vamana
5
1
9
9.5
W
Fenrir
Turoń
Fenrir
13
2
7
8.25
L
10
6
6
2.17
W
4
7
5
0.93
L
Danzaburou
пущкин
Danzaburou
0
12
3
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,739
Damage
67,841
93,865
Taken
107,408
69,154
Mitigated
67,664
30,974
Healing
36,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BelqieBoy
Bacchus
14,563
2,971
0
5,341
22,850
26,317
22
7,586
15,264
36,950
0
L
Nemesis
CODE01223
Nemesis
20,028
11,690
0
7,503
23,378
10,173
0
7,649
15,729
0
78,119
L
Amaterasu
Krevet6989
Amaterasu
15,061
4,069
0
15,029
30,299
23,354
646
3,953
26,346
9,483
59,571
W
Olorun
Ninaluff
Olorun
18,031
9,627
1,660
9,645
20,684
9,006
3,023
6,750
13,934
84,881
0
L
5,590
567
1,547
5,581
18,001
18,980
276
5,717
12,284
51,817
0
W
Vamana
ToraQ11
Vamana
13,924
6,801
656
4,078
13,051
12,900
1,659
5,449
7,602
0
61,374
W
Fenrir
Turoń
Fenrir
22,664
9,006
0
2,461
18,807
12,736
3,177
6,858
11,949
0
123,330
L
21,999
8,186
0
3,849
18,589
9,034
6
8,208
10,381
81,936
0
W
12,557
6,748
777
6,356
18,473
8,195
4,188
5,373
13,100
0
66,060
L
Danzaburou
пущкин
Danzaburou
5,163
1,478
0
2,622
17,141
6,123
254
7,067
10,074
0
33,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,976
Gold Earned
55,889
589
Minions Killed
477
0
Camps Cleared
0
2,085,367
Distance Traveled
2,001,751
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,130
484
45
2
0
427,368
4
L
Nemesis
12,763
555
94
4
0
464,489
4
L
Amaterasu
12,377
538
121
5
0
389,930
6
W
Olorun
12,480
543
139
6
0
362,982
4
L
Terra
9,510
413
77
3
0
368,475
0
W
Vamana
11,889
517
126
5
0
418,894
2
W
Fenrir
14,185
617
176
8
0
494,574
1
L
Chronos
12,625
549
126
5
0
428,242
2
W
Medusa
11,292
491
103
4
0
381,549
6
L
Danzaburou
8,614
375
59
3
0
350,615
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role