Player Matchup

Amaterasu
Amaterasu
Gyvenn-13
Amaterasu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,189 Elo+
Party 2
Neith
Neith
Inma16
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,189 Elo+
Solo
Ra
Ra
LightGlintUltima
Ra
Level 11
God Stats
48W - 28L
1,559 SR
Queue Stats
124W - 105L
1,448 Elo+
Solo
Ymir
Ymir
OgMoG-13
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,189 Elo+
Party 2
Vamana
Vamana
Sir_Thiccumz
Vamana
Level 17
God Stats
3W - 3L
1,678 SR
Queue Stats
128W - 122L
1,415 Elo+
Solo
Team Averages
Level 8
1,547 SR
1,286 Elo+

VS

Team Averages
Level 20
1,591 SR
1,454 Elo+
Ymir
Ymir
Escanor_cbn
Ymir
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
15W - 12L
1,283 Elo+
Party 1
Danzaburou
Danzaburou
MFL-LBN
Danzaburou
Level 16
God Stats
27W - 23L
1,653 SR
Queue Stats
56W - 53L
1,461 Elo+
Party 1
Da Ji
Da Ji
RAIONLI
Da Ji
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,519 Elo+
Party 1
Zhong Kui
Zhong Kui
Sshanks_Cbn
Zhong Kui
Level 17
God Stats
7W - 2L
1,864 SR
Queue Stats
20W - 16L
1,489 Elo+
Party 1
Ra
Ra
oOZz-9
Ra
Level 12
God Stats
7W - 7L
1,439 SR
Queue Stats
36W - 29L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Gyvenn-13
Amaterasu
8
2 / 2 / 0
5,527
461
2,249
5,797
2,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Inma16
Neith
8
0 / 1 / 0
4,696
391
1,510
3,612
1,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 3 / 0
5,695
475
2,208
7,052
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
7
0 / 7 / 1
5,009
417
2,512
9,628
5,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
10
0 / 1 / 1
5,712
476
3,654
6,584
3,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
5,615
468
1,950
4,762
1,816
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
MFL-LBN
Danzaburou
11
2 / 0 / 3
6,698
558
3,448
5,005
1,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
RAIONLI
Da Ji
10
3 / 1 / 0
6,262
522
3,736
7,368
2,540
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Sshanks_Cbn
Zhong Kui
11
2 / 0 / 3
6,171
514
5,332
4,536
3,146
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ra
13
5 / 2 / 3
7,757
646
5,183
4,861
1,567
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
12
14
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
Amaterasu
Gyvenn-13
Amaterasu
2
2
0
1
L
Neith
Inma16
Neith
0
1
0
0
L
1
3
0
0.33
W
Danzaburou
MFL-LBN
Danzaburou
2
0
3
3.5
L
Ymir
0
7
1
0.07
W
Da Ji
RAIONLI
Da Ji
3
1
0
3
L
Vamana
0
1
1
0.5
W
Zhong Kui
Sshanks_Cbn
Zhong Kui
2
0
3
3.5
W
Ra
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,133
Damage
19,649
32,673
Taken
26,532
14,758
Mitigated
10,662
7,912
Healing
9,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,950
76
330
711
4,762
1,816
0
1,048
3,497
12,646
0
L
Amaterasu
Gyvenn-13
Amaterasu
2,249
512
0
764
5,797
2,799
19
2,888
2,909
0
18,868
L
Neith
Inma16
Neith
1,510
167
0
1,298
3,612
1,079
0
2,008
1,604
0
13,379
L
2,208
743
1,796
2,768
7,052
2,147
422
2,254
4,798
33,399
0
W
Danzaburou
MFL-LBN
Danzaburou
3,448
1,435
159
773
5,005
1,593
1,507
1,003
3,952
0
32,660
L
Ymir
2,512
565
0
457
9,628
5,561
135
4,160
5,468
16,214
0
W
Da Ji
RAIONLI
Da Ji
3,736
792
166
2,126
7,368
2,540
0
754
6,498
0
27,706
L
Vamana
3,654
975
0
829
6,584
3,172
838
1,155
5,429
0
22,155
W
Zhong Kui
Sshanks_Cbn
Zhong Kui
5,332
524
453
2,318
4,536
3,146
1,397
1,088
3,423
29,479
0
W
Ra
5,183
1,136
127
1,974
4,861
1,567
0
827
3,834
50,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,639
Gold Earned
32,503
197
Minions Killed
298
0
Camps Cleared
0
1,152,830
Distance Traveled
1,103,027
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,615
468
21
2
0
211,677
2
L
Amaterasu
5,527
461
36
3
0
264,249
0
L
Neith
4,696
391
24
2
0
192,628
0
L
Ra
5,695
475
58
5
0
236,833
2
W
Danzaburou
6,698
558
67
6
0
224,151
0
L
Ymir
5,009
417
33
3
0
202,471
1
W
Da Ji
6,262
522
59
5
0
246,587
3
L
Vamana
5,712
476
46
4
0
256,649
3
W
Zhong Kui
6,171
514
57
5
0
211,554
4
W
Ra
7,757
646
94
8
0
209,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role