Player Matchup

Tsukuyomi
Tsukuyomi
AlphaKilbert2
Tsukuyomi
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 15L
1,643 Elo+
Party 1
Ymir
Ymir
Cr0oK3r
Ymir
Level 2
God Stats
3W - 0L
1,677 SR
Queue Stats
3W - 3L
1,643 Elo+
Party 1
Set
Set
Imyaboilmao
Set
Level 2
God Stats
7W - 1L
1,500 SR
Queue Stats
23W - 9L
1,643 Elo+
Party 1
Janus
Janus
SwaggerShark96
Janus
Level 60
God Stats
4W - 4L
1,715 SR
Queue Stats
13W - 14L
1,500 Elo+
Party 1
Skadi
Skadi
kingggizz
Skadi
Level 27
God Stats
2W - 0L
1,418 SR
Queue Stats
26W - 29L
1,415 Elo+
Solo
Team Averages
Level 19
1,562 SR
1,569 Elo+

VS

Team Averages
Level 16
1,490 SR
1,470 Elo+
Anubis
Anubis
Banditboy32
Anubis
Level 18
God Stats
2W - 4L
1,530 SR
Queue Stats
74W - 69L
1,584 Elo+
Solo
Ymir
Ymir
DonZickar
Ymir
Level 29
God Stats
31W - 18L
1,566 SR
Queue Stats
196W - 207L
1,421 Elo+
Solo
Thor
Thor
VLADIMIRURSS
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 19L
1,230 Elo+
Solo
Hercules
Hercules
一根大香蕉
Hercules
Level 24
God Stats
0W - 3L
1,353 SR
Queue Stats
39W - 28L
1,595 Elo+
Solo
Jing Wei
Jing Wei
雾满银江
Jing Wei
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AlphaKilbert2
Tsukuyomi
15
11 / 1 / 1
9,460
676
10,522
7,683
2,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
Cr0oK3r
Ymir
11
3 / 1 / 4
7,894
564
3,982
7,266
4,263
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
5 / 0 / 1
9,644
689
10,783
9,159
6,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 2
8,824
630
4,811
5,563
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
kingggizz
Skadi
11
3 / 5 / 4
7,535
538
8,076
7,770
2,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
5 / 6 / 0
7,312
522
4,300
9,568
4,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
11
3 / 4 / 1
6,772
484
5,049
11,881
5,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

4
0 / 1 / 1
4,639
331
75
2,225
442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hercules
11
1 / 6 / 0
6,510
465
3,201
14,871
9,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
雾满银江
Jing Wei
9
1 / 7 / 3
5,825
416
3,500
9,472
2,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
24
Kills
10
10
Deaths
24
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AlphaKilbert2
Tsukuyomi
11
1
1
11.5
L
Anubis
5
6
0
0.83
W
Ymir
Cr0oK3r
Ymir
3
1
4
5
L
Ymir
3
4
1
0.88
W
5
0
1
5.5
W
2
3
2
1
L
0
1
1
0.5
W
Skadi
kingggizz
Skadi
3
5
4
1
L
Hercules
1
6
0
0.17
L
Jing Wei
雾满银江
Jing Wei
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,174
Damage
16,125
37,441
Taken
48,017
17,395
Mitigated
22,527
12,388
Healing
9,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AlphaKilbert2
Tsukuyomi
10,522
2,566
0
4,343
7,683
2,815
0
1,454
6,204
0
54,994
L
Anubis
4,300
66
0
2,702
9,568
4,390
0
2,664
6,834
39,774
0
W
Ymir
Cr0oK3r
Ymir
3,982
1,207
0
1,662
7,266
4,263
989
1,786
5,480
19,828
0
L
Ymir
5,049
1,299
0
1,023
11,881
5,876
0
3,811
7,984
19,974
0
W
10,783
6,010
0
3,839
9,159
6,355
1,615
805
8,112
0
70,639
W
4,811
380
0
949
5,563
1,734
1,468
1,719
3,844
52,298
0
L
75
0
0
586
2,225
442
0
245
1,956
0
4,817
W
Skadi
kingggizz
Skadi
8,076
5,567
234
1,361
7,770
2,228
2,750
3,585
4,185
0
29,498
L
Hercules
3,201
887
0
3,227
14,871
9,285
36
0
14,871
0
27,950
L
Jing Wei
雾满银江
Jing Wei
3,500
2,915
0
1,874
9,472
2,534
0
1,877
7,579
0
16,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,357
Gold Earned
31,058
417
Minions Killed
237
0
Camps Cleared
0
1,258,076
Distance Traveled
1,001,546
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,460
676
99
7
0
331,363
1
L
Anubis
7,312
522
78
6
0
196,362
0
W
Ymir
7,894
564
30
2
0
224,545
0
L
Ymir
6,772
484
39
3
0
241,430
0
W
Set
9,644
689
133
10
0
259,213
0
W
Janus
8,824
630
105
8
0
267,116
1
L
Thor
4,639
331
15
1
0
100,913
0
W
Skadi
7,535
538
50
4
0
175,839
2
L
Hercules
6,510
465
77
6
0
254,325
0
L
Jing Wei
5,825
416
28
2
0
208,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role